Player.NotActive (#342)

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xxyheaven 2024-04-07 00:55:44 +08:00 committed by GitHub
parent e75836ff8d
commit 913e4b832f
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@ -228,6 +228,7 @@ GameEvent.functions[GameEvent.Turn] = function(self)
local room = self.room local room = self.room
room.current.phase = Player.PhaseNone room.current.phase = Player.PhaseNone
room.logic:trigger(fk.TurnStart, room.current) room.logic:trigger(fk.TurnStart, room.current)
room.current.phase = Player.NotActive
room.current:play() room.current:play()
end end