diff --git a/lua/server/events/gameflow.lua b/lua/server/events/gameflow.lua index 3fd79be7..de520a9e 100644 --- a/lua/server/events/gameflow.lua +++ b/lua/server/events/gameflow.lua @@ -228,6 +228,7 @@ GameEvent.functions[GameEvent.Turn] = function(self) local room = self.room room.current.phase = Player.PhaseNone room.logic:trigger(fk.TurnStart, room.current) + room.current.phase = Player.NotActive room.current:play() end