mihomo/tunnel/connection.go

171 lines
3.9 KiB
Go

package tunnel
import (
"bufio"
"errors"
"io"
"net"
"net/http"
"strings"
"time"
"github.com/Dreamacro/clash/adapters/inbound"
N "github.com/Dreamacro/clash/common/net"
"github.com/Dreamacro/clash/common/pool"
"github.com/Dreamacro/clash/component/resolver"
C "github.com/Dreamacro/clash/constant"
"github.com/Dreamacro/clash/context"
)
func handleHTTP(ctx *context.HTTPContext, outbound net.Conn) {
req := ctx.Request()
conn := ctx.Conn()
inboundReader := bufio.NewReader(conn)
outboundReader := bufio.NewReader(outbound)
inbound.RemoveExtraHTTPHostPort(req)
host := req.Host
for {
keepAlive := strings.TrimSpace(strings.ToLower(req.Header.Get("Proxy-Connection"))) == "keep-alive"
req.Header.Set("Connection", "close")
req.RequestURI = ""
inbound.RemoveHopByHopHeaders(req.Header)
err := req.Write(outbound)
if err != nil {
break
}
handleResponse:
// resp will be closed after we call resp.Write()
// see https://golang.org/pkg/net/http/#Response.Write
resp, err := http.ReadResponse(outboundReader, req)
if err != nil {
break
}
inbound.RemoveHopByHopHeaders(resp.Header)
if resp.StatusCode == http.StatusContinue {
err = resp.Write(conn)
if err != nil {
break
}
goto handleResponse
}
// close conn when header `Connection` is `close`
if resp.Header.Get("Connection") == "close" {
keepAlive = false
}
if keepAlive {
resp.Header.Set("Proxy-Connection", "keep-alive")
resp.Header.Set("Connection", "keep-alive")
resp.Header.Set("Keep-Alive", "timeout=4")
resp.Close = false
} else {
resp.Close = true
}
err = resp.Write(conn)
if err != nil || resp.Close {
break
}
// even if resp.Write write body to the connection, but some http request have to Copy to close it
buf := pool.Get(pool.RelayBufferSize)
_, err = io.CopyBuffer(conn, resp.Body, buf)
pool.Put(buf)
if err != nil && err != io.EOF {
break
}
req, err = http.ReadRequest(inboundReader)
if err != nil {
break
}
inbound.RemoveExtraHTTPHostPort(req)
// Sometimes firefox just open a socket to process multiple domains in HTTP
// The temporary solution is close connection when encountering different HOST
if req.Host != host {
break
}
}
}
func handleUDPToRemote(packet C.UDPPacket, pc C.PacketConn, metadata *C.Metadata) error {
defer packet.Drop()
// local resolve UDP dns
if !metadata.Resolved() {
ip, err := resolver.ResolveIP(metadata.Host)
if err != nil {
return err
}
metadata.DstIP = ip
}
addr := metadata.UDPAddr()
if addr == nil {
return errors.New("udp addr invalid")
}
if _, err := pc.WriteTo(packet.Data(), addr); err != nil {
return err
}
// reset timeout
pc.SetReadDeadline(time.Now().Add(udpTimeout))
return nil
}
func handleUDPToLocal(packet C.UDPPacket, pc net.PacketConn, key string, fAddr net.Addr) {
buf := pool.Get(pool.RelayBufferSize)
defer pool.Put(buf)
defer natTable.Delete(key)
defer pc.Close()
for {
pc.SetReadDeadline(time.Now().Add(udpTimeout))
n, from, err := pc.ReadFrom(buf)
if err != nil {
return
}
if fAddr != nil {
from = fAddr
}
_, err = packet.WriteBack(buf[:n], from)
if err != nil {
return
}
}
}
func handleSocket(ctx C.ConnContext, outbound net.Conn) {
relay(ctx.Conn(), outbound)
}
// relay copies between left and right bidirectionally.
func relay(leftConn, rightConn net.Conn) {
ch := make(chan error)
go func() {
buf := pool.Get(pool.RelayBufferSize)
// Wrapping to avoid using *net.TCPConn.(ReadFrom)
// See also https://github.com/Dreamacro/clash/pull/1209
_, err := io.CopyBuffer(N.WriteOnlyWriter{Writer: leftConn}, N.ReadOnlyReader{Reader: rightConn}, buf)
pool.Put(buf)
leftConn.SetReadDeadline(time.Now())
ch <- err
}()
buf := pool.Get(pool.RelayBufferSize)
io.CopyBuffer(N.WriteOnlyWriter{Writer: rightConn}, N.ReadOnlyReader{Reader: leftConn}, buf)
pool.Put(buf)
rightConn.SetReadDeadline(time.Now())
<-ch
}