mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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4e25c032e6
* TriggerSkill * update type comment * events of phases * lua annotation * change style of enums * clear lua stack * multi lua_State at server side * disable addPlayer when room is full or started * logic:trigger Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
54 lines
1.3 KiB
JavaScript
54 lines
1.3 KiB
JavaScript
var callbacks = {};
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callbacks["NetworkDelayTest"] = function(jsonData) {
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ClientInstance.notifyServer("Setup", JSON.stringify([
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config.screenName,
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config.password
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]));
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}
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callbacks["ErrorMsg"] = function(jsonData) {
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console.log("ERROR: " + jsonData);
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toast.show(jsonData, 5000);
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mainWindow.busy = false;
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}
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callbacks["BackToStart"] = function(jsonData) {
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while (mainStack.depth > 1) {
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mainStack.pop();
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}
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}
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callbacks["EnterLobby"] = function(jsonData) {
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// depth == 1 means the lobby page is not present in mainStack
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if (mainStack.depth === 1) {
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mainStack.push(lobby);
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} else {
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mainStack.pop();
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}
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mainWindow.busy = false;
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}
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callbacks["EnterRoom"] = function(jsonData) {
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// jsonData: int capacity, int timeout
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let data = JSON.parse(jsonData);
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config.roomCapacity = data[0];
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config.roomTimeout = data[1];
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mainStack.push(room);
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mainWindow.busy = false;
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}
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callbacks["UpdateRoomList"] = function(jsonData) {
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let current = mainStack.currentItem; // should be lobby
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current.roomModel.clear();
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JSON.parse(jsonData).forEach(function(room) {
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current.roomModel.append({
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roomId: room[0],
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roomName: room[1],
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gameMode: room[2],
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playerNum: room[3],
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capacity: room[4],
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});
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});
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}
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