FreeKill/packages/standard/init.lua
notify fd072ca0b4 Status skill and some skills (#47)
* prototype for 3 status skills

* maxcards skill

* attack range skill

* prohibit skill

* kongcheng

* use general's skill instead of default

* skills
2023-01-22 00:49:11 +08:00

431 lines
11 KiB
Lua

local extension = Package:new("standard")
extension.metadata = require "packages.standard.metadata"
dofile "packages/standard/game_rule.lua"
dofile "packages/standard/aux_skills.lua"
Fk:loadTranslationTable{
["standard"] = "标准包",
["wei"] = "",
["shu"] = "",
["wu"] = "",
["qun"] = "",
}
Fk:loadTranslationTable{
["black"] = "黑色",
["red"] = '<font color="#CC3131">红色</font>',
["nocolor"] = '<font color="grey">无色</font>',
}
local jianxiong = fk.CreateTriggerSkill{
name = "jianxiong",
events = {fk.Damaged},
can_trigger = function(self, event, target, player, data)
local room = target.room
return data.card ~= nil and
target == player and
target:hasSkill(self.name) and
room:getCardArea(data.card) == Card.Processing and
not target.dead
end,
on_use = function(self, event, target, player, data)
local room = player.room
room:obtainCard(player.id, data.card, false)
end,
}
local caocao = General:new(extension, "caocao", "wei", 4)
caocao:addSkill(jianxiong)
Fk:loadTranslationTable{
["caocao"] = "曹操",
["jianxiong"] = "奸雄",
}
local fankui = fk.CreateTriggerSkill{
name = "fankui",
events = {fk.Damaged},
frequency = Skill.NotFrequent,
can_trigger = function(self, event, target, player, data)
local room = target.room
local from = room:getPlayerById(data.from)
return from ~= nil and
target == player and
target:hasSkill(self.name) and
not target.dead
end,
on_use = function(self, event, target, player, data)
local room = player.room
local from = room:getPlayerById(data.from)
local card = room:askForCardChosen(player, from, "he", self.name)
room:obtainCard(player.id, card, false)
end
}
local simayi = General:new(extension, "simayi", "wei", 3)
simayi:addSkill(fankui)
Fk:loadTranslationTable{
["simayi"] = "司马懿",
["fankui"] = "反馈",
}
local ganglie = fk.CreateTriggerSkill{
name = "ganglie",
events = {fk.Damaged},
can_trigger = function(self, event, target, player, data)
local room = target.room
return data.from ~= nil and
target == player and
target:hasSkill(self.name) and
not target.dead
end,
on_use = function(self, event, target, player, data)
local room = player.room
local from = room:getPlayerById(data.from)
local judge = {
who = from,
reason = self.name,
}
room:judge(judge)
if judge.card.suit ~= Card.Heart then
local discards = room:askForDiscard(from, 2, 2, false, self.name)
if #discards == 0 then
room:damage{
from = player.id,
to = from.id,
damage = 1,
skillName = self.name,
}
end
end
end,
}
local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
xiahoudun:addSkill(ganglie)
Fk:loadTranslationTable{
["xiahoudun"] = "夏侯惇",
["ganglie"] = "刚烈",
}
local zhangliao = General:new(extension, "zhangliao", "wei", 4)
Fk:loadTranslationTable{
["zhangliao"] = "张辽",
}
local xuchu = General:new(extension, "xuchu", "wei", 4)
Fk:loadTranslationTable{
["xuchu"] = "许褚",
}
local guojia = General:new(extension, "guojia", "wei", 3)
Fk:loadTranslationTable{
["guojia"] = "郭嘉",
}
local zhenji = General:new(extension, "zhenji", "wei", 3, 3, General.Female)
Fk:loadTranslationTable{
["zhenji"] = "甄姬",
}
local liubei = General:new(extension, "liubei", "shu", 4)
Fk:loadTranslationTable{
["liubei"] = "刘备",
}
local wusheng = fk.CreateViewAsSkill{
name = "wusheng",
pattern = "slash",
card_filter = function(self, to_select, selected)
if #selected == 1 then return false end
return Fk:getCardById(to_select).color == Card.Red
end,
view_as = function(self, cards)
if #cards ~= 1 then
return nil
end
local c = Fk:cloneCard("slash")
c:addSubcard(cards[1])
return c
end,
}
local guanyu = General:new(extension, "guanyu", "shu", 4)
guanyu:addSkill(wusheng)
Fk:loadTranslationTable{
["guanyu"] = "关羽",
["wusheng"] = "武圣",
}
local zhangfei = General:new(extension, "zhangfei", "shu", 4)
Fk:loadTranslationTable{
["zhangfei"] = "张飞",
}
local kongcheng = fk.CreateProhibitSkill{
name = "kongcheng",
is_prohibited = function(self, from, to, card)
if to:hasSkill(self.name) and to:isKongcheng() then
return card.name == "slash" or card.name == "duel"
end
end,
}
local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
zhugeliang:addSkill(kongcheng)
Fk:loadTranslationTable{
["zhugeliang"] = "诸葛亮",
["kongcheng"] = "空城",
}
local longdan = fk.CreateViewAsSkill{
name = "longdan",
pattern = "slash,jink",
card_filter = function(self, to_select, selected)
if #selected == 1 then return false end
local c = Fk:getCardById(to_select)
return c.name == "slash" or c.name == "jink"
end,
view_as = function(self, cards)
if #cards ~= 1 then
return nil
end
local _c = Fk:getCardById(cards[1])
local c
if _c.name == "slash" then
c = Fk:cloneCard("jink")
elseif _c.name == "jink" then
c = Fk:cloneCard("slash")
end
c:addSubcard(cards[1])
return c
end,
}
local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
zhaoyun:addSkill(longdan)
Fk:loadTranslationTable{
["zhaoyun"] = "赵云",
["longdan"] = "龙胆",
}
local mashu = fk.CreateDistanceSkill{
name = "mashu",
correct_func = function(self, from, to)
if from:hasSkill(self.name) then
return -1
end
end,
}
local machao = General:new(extension, "machao", "shu", 4)
machao:addSkill(mashu)
Fk:loadTranslationTable{
["machao"] = "马超",
["mashu"] = "马术",
}
local jizhi = fk.CreateTriggerSkill{
name = "jizhi",
events = {fk.CardUsing},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and
data.card.type == Card.TypeTrick and
data.card.sub_type ~= Card.SubtypeDelayedTrick
end,
on_use = function(self, event, target, player, data)
player:drawCards(1, self.name)
end,
}
local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
huangyueying:addSkill(jizhi)
Fk:loadTranslationTable{
["huangyueying"] = "黄月英",
["jizhi"] = "集智",
}
local zhiheng = fk.CreateActiveSkill{
name = "zhiheng",
feasible = function(self, selected, selected_cards)
return #selected == 0 and #selected_cards > 0
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:throwCard(effect.cards, self.name, from)
room:drawCards(from, #effect.cards, self.name)
end
}
local sunquan = General:new(extension, "sunquan", "wu", 4)
sunquan:addSkill(zhiheng)
Fk:loadTranslationTable{
["sunquan"] = "孙权",
["zhiheng"] = "制衡",
}
local qixi = fk.CreateViewAsSkill{
name = "qixi",
pattern = "dismantlement",
card_filter = function(self, to_select, selected)
if #selected == 1 then return false end
return Fk:getCardById(to_select).color == Card.Black
end,
view_as = function(self, cards)
if #cards ~= 1 then
return nil
end
local c = Fk:cloneCard("dismantlement")
c:addSubcard(cards[1])
return c
end,
}
local ganning = General:new(extension, "ganning", "wu", 4)
ganning:addSkill(qixi)
Fk:loadTranslationTable{
["ganning"] = "甘宁",
["qixi"] = "奇袭",
}
local keji = fk.CreateTriggerSkill{
name = "keji",
events = {fk.EventPhaseChanging},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and
data.to == Player.Discard and
player:usedTimes("slash") < 1 and
player:getMark("_keji_played_slash") == 0
end,
on_use = function(self, event, target, player, data)
return true
end,
refresh_events = {fk.CardResponding, fk.EventPhaseStart},
can_refresh = function(self, event, target, player, data)
if not (target == player and player:hasSkill(self.name)) then
return false
end
if event == fk.CardResponding then
return data.card.name == "slash"
elseif event == fk.EventPhaseStart then
return player.phase == player.NotActive
end
end,
on_refresh = function(self, event, target, player, data)
local room = player.room
if event == fk.CardResponding then
room:addPlayerMark(player, "_keji_played_slash", 1)
elseif event == fk.EventPhaseStart then
room:setPlayerMark(player, "_keji_played_slash", 0)
end
end
}
local lvmeng = General:new(extension, "lvmeng", "wu", 4)
lvmeng:addSkill(keji)
Fk:loadTranslationTable{
["lvmeng"] = "吕蒙",
["keji"] = "克己",
}
local kurou = fk.CreateActiveSkill{
name = "kurou",
card_filter = function(self, to_select, selected, selected_targets)
return false
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:loseHp(from, 1, self.name)
if from:isAlive() then
room:drawCards(from, 2, self.name)
end
end
}
local huanggai = General:new(extension, "huanggai", "wu", 4)
huanggai:addSkill(kurou)
Fk:loadTranslationTable{
["huanggai"] = "黄盖",
["kurou"] = "苦肉",
}
local yingzi = fk.CreateTriggerSkill{
name = "yingzi",
events = {fk.DrawNCards},
on_use = function(self, event, target, player, data)
data.n = data.n + 1
end,
}
local zhouyu = General:new(extension, "zhouyu", "wu", 3)
zhouyu:addSkill(yingzi)
Fk:loadTranslationTable{
["zhouyu"] = "周瑜",
["yingzi"] = "英姿",
}
local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
Fk:loadTranslationTable{
["daqiao"] = "大乔",
}
local qianxun = fk.CreateProhibitSkill{
name = "qianxun",
is_prohibited = function(self, from, to, card)
if to:hasSkill(self.name) then
return card.name == "indulgence" or card.name == "snatch"
end
end,
}
local luxun = General:new(extension, "luxun", "wu", 3)
luxun:addSkill(qianxun)
Fk:loadTranslationTable{
["luxun"] = "陆逊",
["qianxun"] = "谦逊",
}
local jieyin = fk.CreateActiveSkill{
name = "jieyin",
card_filter = function(self, to_select, selected)
return #selected < 2
end,
target_filter = function(self, to_select, selected)
local target = Fk:currentRoom():getPlayerById(to_select)
local name = target.general
return target:isWounded() and
Fk.generals[name].gender == General.Male
and #selected < 1
end,
feasible = function(self, selected, selected_cards)
return #selected == 1 and #selected_cards == 2
end,
on_effect = function(self, room, effect)
local from = room:getPlayerById(effect.from)
room:throwCard(effect.cards, self.name, from)
room:recover({
who = effect.tos[1],
num = 1,
recoverBy = effect.from,
skillName = self.name
})
if from:isWounded() then
room:recover({
who = effect.from,
num = 1,
recoverBy = effect.from,
skillName = self.name
})
end
end
}
local sunshangxiang = General:new(extension, "sunshangxiang", "wu", 3, 3, General.Female)
sunshangxiang:addSkill(jieyin)
Fk:loadTranslationTable{
["sunshangxiang"] = "孙尚香",
["jieyin"] = "结姻",
}
local huatuo = General:new(extension, "huatuo", "qun", 3)
Fk:loadTranslationTable{
["huatuo"] = "华佗",
}
local lvbu = General:new(extension, "lvbu", "qun", 4)
Fk:loadTranslationTable{
["lvbu"] = "吕布",
}
local diaochan = General:new(extension, "diaochan", "qun", 3, 3, General.Female)
Fk:loadTranslationTable{
["diaochan"] = "貂蝉",
}
return extension