FreeKill/lua/client/client_util.lua
notify fd072ca0b4 Status skill and some skills (#47)
* prototype for 3 status skills

* maxcards skill

* attack range skill

* prohibit skill

* kongcheng

* use general's skill instead of default

* skills
2023-01-22 00:49:11 +08:00

453 lines
14 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- All functions in this file are used by Qml
function Translate(src)
return Fk:translate(src)
end
function GetGeneralData(name)
local general = Fk.generals[name]
if general == nil then general = Fk.generals["diaochan"] end
return json.encode {
kingdom = general.kingdom,
hp = general.hp,
maxHp = general.maxHp
}
end
local cardSubtypeStrings = {
[Card.SubtypeNone] = "none",
[Card.SubtypeDelayedTrick] = "delayed_trick",
[Card.SubtypeWeapon] = "weapon",
[Card.SubtypeArmor] = "armor",
[Card.SubtypeDefensiveRide] = "defensive_horse",
[Card.SubtypeOffensiveRide] = "offensive_horse",
[Card.SubtypeTreasure] = "treasure",
}
function GetCardData(id)
local card = Fk.cards[id]
if card == nil then return json.encode{
cid = id,
known = false
} end
local ret = {
cid = id,
name = card.name,
number = card.number,
suit = card:getSuitString(),
color = card.color,
subtype = cardSubtypeStrings[card.sub_type]
}
return json.encode(ret)
end
function GetAllGeneralPack()
local ret = {}
for _, name in ipairs(Fk.package_names) do
if Fk.packages[name].type == Package.GeneralPack then
table.insert(ret, name)
end
end
return json.encode(ret)
end
function GetGenerals(pack_name)
local ret = {}
for _, g in ipairs(Fk.packages[pack_name].generals) do
table.insert(ret, g.name)
end
return json.encode(ret)
end
function GetAllCardPack()
local ret = {}
for _, name in ipairs(Fk.package_names) do
if Fk.packages[name].type == Package.CardPack then
table.insert(ret, name)
end
end
return json.encode(ret)
end
function GetCards(pack_name)
local ret = {}
for _, c in ipairs(Fk.packages[pack_name].cards) do
table.insert(ret, c.id)
end
return json.encode(ret)
end
function DistanceTo(from, to)
local a = ClientInstance:getPlayerById(from)
local b = ClientInstance:getPlayerById(to)
return a:distanceTo(b)
end
---@param card string | integer
---@param player integer
function CanUseCard(card, player)
local c ---@type Card
if type(card) == "number" then
c = Fk:getCardById(card)
else
error()
end
local ret = c.skill:canUse(ClientInstance:getPlayerById(player))
return json.encode(ret)
end
---@param card string | integer
---@param to_select integer @ id of the target
---@param selected integer[] @ ids of selected targets
---@param selected_cards integer[] @ ids of selected cards
function CanUseCardToTarget(card, to_select, selected)
if ClientInstance:getPlayerById(to_select).dead then
return "false"
end
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
local t = json.decode(card)
return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
end
local ret = c.skill:targetFilter(to_select, selected, selected_cards)
if ret then
local r = Fk:currentRoom()
local status_skills = r.status_skills[ProhibitSkill] or {}
for _, skill in ipairs(status_skills) do
if skill:isProhibited(Self, r:getPlayerById(to_select), c) then
ret = false
break
end
end
end
return json.encode(ret)
end
---@param card string | integer
---@param to_select integer @ id of a card not selected
---@param selected integer[] @ ids of selected cards
---@param selected_targets integer[] @ ids of selected players
function CanSelectCardForSkill(card, to_select, selected_targets)
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
error()
end
local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
return json.encode(ret)
end
---@param card string | integer
---@param selected integer[] @ ids of selected cards
---@param selected_targets integer[] @ ids of selected players
function CardFeasible(card, selected_targets)
local c ---@type Card
local selected_cards
if type(card) == "number" then
c = Fk:getCardById(card)
selected_cards = {card}
else
local t = json.decode(card)
return ActiveFeasible(t.skill, selected_targets, t.subcards)
end
local ret = c.skill:feasible(selected_targets, selected_cards)
return json.encode(ret)
end
-- Handle skills
function GetSkillData(skill_name)
local skill = Fk.skills[skill_name]
local freq = "notactive"
if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then
freq = "active"
end
return json.encode{
skill = Fk:translate(skill_name),
orig_skill = skill_name,
freq = freq
}
end
function ActiveCanUse(skill_name)
local skill = Fk.skills[skill_name]
local ret = false
if skill then
if skill:isInstanceOf(ActiveSkill) then
ret = skill:canUse(Self)
elseif skill:isInstanceOf(ViewAsSkill) then
ret = skill:enabledAtPlay(Self)
end
end
return json.encode(ret)
end
function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
local skill = Fk.skills[skill_name]
local ret = false
if skill then
if skill:isInstanceOf(ActiveSkill) then
ret = skill:cardFilter(to_select, selected, selected_targets)
elseif skill:isInstanceOf(ViewAsSkill) then
ret = skill:cardFilter(to_select, selected)
end
end
return json.encode(ret)
end
function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
local skill = Fk.skills[skill_name]
local ret = false
if skill then
if skill:isInstanceOf(ActiveSkill) then
ret = skill:targetFilter(to_select, selected, selected_cards)
elseif skill:isInstanceOf(ViewAsSkill) then
local card = skill:viewAs(selected_cards)
if card then
ret = card.skill:targetFilter(to_select, selected, selected_cards)
end
end
end
return json.encode(ret)
end
function ActiveFeasible(skill_name, selected, selected_cards)
local skill = Fk.skills[skill_name]
local ret = false
if skill then
if skill:isInstanceOf(ActiveSkill) then
ret = skill:feasible(selected, selected_cards)
elseif skill:isInstanceOf(ViewAsSkill) then
local card = skill:viewAs(selected_cards)
if card then
ret = card.skill:feasible(selected, selected_cards)
end
end
end
return json.encode(ret)
end
function CanViewAs(skill_name, card_ids)
local skill = Fk.skills[skill_name]
local ret = false
if skill then
if skill:isInstanceOf(ViewAsSkill) then
ret = skill:viewAs(card_ids) ~= nil
elseif skill:isInstanceOf(ActiveSkill) then
ret = true
end
end
return json.encode(ret)
end
function CardFitPattern(card_name, pattern)
local exp = Exppattern:Parse(pattern)
local ret = exp:matchExp(card_name)
return json.encode(ret)
end
function SkillFitPattern(skill_name, pattern)
local skill = Fk.skills[skill_name]
local ret = false
if skill and skill.pattern then
local exp = Exppattern:Parse(pattern)
ret = exp:matchExp(skill.pattern)
end
return json.encode(ret)
end
Fk:loadTranslationTable{
-- Lobby
["Room List"] = "房间列表",
["Enter"] = "进入",
["Edit Profile"] = "编辑个人信息",
["Username"] = "用户名",
["Avatar"] = "头像",
["Old Password"] = "旧密码",
["New Password"] = "新密码",
["Update Avatar"] = "更新头像",
["Update Password"] = "更新密码",
["Create Room"] = "创建房间",
["Room Name"] = "房间名字",
["$RoomName"] = "%1的房间",
["Player num"] = "玩家数目",
["Generals Overview"] = "武将一览",
["Cards Overview"] = "卡牌一览",
["Scenarios Overview"] = "玩法一览",
["Replay"] = "录像",
["About"] = "关于",
["about_freekill_description"] = "<b>关于FreeKill</b><br/>" ..
"以便于DIY为首要目的的开源三国杀游戏。<br/>" ..
"<br/>项目链接: https://github.com/Notify-ctrl/FreeKill",
["about_qt_description"] = "<b>关于Qt</b><br/>" ..
"Qt是一个C++图形界面应用程序开发框架拥有强大的跨平台能力以及易于使用的API。<br/>" ..
"<br/>本程序使用Qt 6.2+主要利用QtQuick开发UI同时也使用Qt的网络库开发服务端程序。<br/>" ..
"<br/>官网: https://www.qt.io",
["about_lua_description"] = "<b>关于Lua</b><br/>" ..
"Lua是一种小巧、灵活、高效的脚本语言广泛用于游戏开发中。<br/>" ..
"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
"<br/>官网: https://www.lua.org",
["about_ossl_description"] = "<b>关于OpenSSL</b><br/>" ..
"OpenSSL是一个开源包用来提供安全通信与各种加密支持。<br/>" ..
"<br/>本程序目前用到了crypto库以获得RSA加密算法支持。<br/>" ..
"<br/>官网: https://www.openssl.org",
["about_gplv3_description"] = "<b>关于GPLv3</b><br/>" ..
"GNU通用公共许可协议简称GPL是一个广泛使用的自由软件许可证条款它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
"<br/>由于Qt是按照GPLv3协议开源的库与此同时本程序用到的readline库也属于GPLv3库再加上QSanguosha也是以GPLv3协议开源的软件从中借鉴了不少代码和思路因此这个项目也使用GPLv3协议开源。<br/>" ..
"<br/>官网: https://gplv3.fsf.org",
["about_sqlite_description"] = "<b>关于SQLite</b><br/>" ..
"SQLite是一个轻量级的数据库具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
"<br/>官网: https://www.sqlite.org",
["Exit Lobby"] = "退出大厅",
["OK"] = "确定",
["Cancel"] = "取消",
["End"] = "结束",
["Quit"] = "退出",
["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅",
-- Room
["$EnterRoom"] = "成功加入房间。",
["$Choice"] = "%1请选择",
["$ChooseGeneral"] = "请选择 %1 名武将",
["Fight"] = "出战",
["#PlayCard"] = "出牌阶段,请使用一张牌",
["#AskForGeneral"] = "请选择 1 名武将",
["#AskForSkillInvoke"] = "你想发动技能“%1”吗",
["#AskForChoice"] = "%1请选择",
[" thinking..."] = " 思考中...",
["AskForGeneral"] = "选择武将",
["AskForChoice"] = "选择",
["PlayCard"] = "出牌",
["AskForCardChosen"] = "选牌",
["#AskForChooseCard"] = "%1请选择其一张卡牌",
["$ChooseCard"] = "请选择一张卡牌",
["$Hand"] = "手牌区",
["$Equip"] = "装备区",
["$Judge"] = "判定区",
["#AskForUseActiveSkill"] = "请使用技能 %1",
["#AskForUseCard"] = "请使用卡牌 %1",
["#AskForResponseCard"] = "请打出卡牌 %1",
["#AskForNullification"] = "无懈",
["Trust"] = "托管",
["Sort Cards"] = "牌序",
["Chat"] = "聊天",
["Log"] = "战报",
["$GameOver"] = "游戏结束",
["$Winner"] = "%1 获胜",
["Back To Lobby"] = "返回大厅",
}
-- Game concepts
Fk:loadTranslationTable{
["lord"] = "主公",
["loyalist"] = "忠臣",
["rebel"] = "反贼",
["renegade"] = "内奸",
["lord+loyalist"] = "主忠",
["normal_damage"] = "无属性",
["fire_damage"] = "火属性",
["thunder_damage"] = "雷属性",
["phase_judge"] = "判定阶段",
["phase_draw"] = "摸牌阶段",
["phase_play"] = "出牌阶段",
["phase_discard"] = "弃牌阶段",
}
-- related to sendLog
Fk:loadTranslationTable{
-- game processing
["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
["$GameStart"] = "== 游戏开始 ==",
["$GameEnd"] = "== 游戏结束 ==",
-- get/lose skill
["#AcquireSkill"] = "%from 获得了技能“%arg”",
["#LoseSkill"] = "%from 失去了技能“%arg”",
-- moveCards (they are sent by notifyMoveCards)
["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
["log_spade"] = "",
["log_heart"] = '<font color="#CC3131">♥</font>',
["log_club"] = "",
["log_diamond"] = '<font color="#CC3131">♦</font>',
["log_nosuit"] = "无花色",
["nosuit"] = "无花色",
["spade"] = "黑桃",
["heart"] = "红桃",
["club"] = "梅花",
["diamond"] = "方块",
["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
-- phase
["#PhaseSkipped"] = "%from 跳过了 %arg",
-- useCard
["#UseCard"] = "%from 使用了牌 %card",
["#UseCardToTargets"] = "%from 使用了牌 %card目标是 %to",
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
["#UseCardToCard"] = "%from 使用了牌 %card目标是 %arg",
["#ResponsePlayCard"] = "%from 打出了牌 %card",
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
["#UseV0Card"] = "%from 使用了 %arg",
["#UseV0CardToTargets"] = "%from 使用了 %arg目标是 %to",
["#UseV0CardToCard"] = "%from 使用了 %arg2目标是 %arg",
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
-- skill
["#InvokeSkill"] = "%from 发动了 “%arg”",
-- judge
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
["#InitialJudge"] = "%from 的判定牌为 %card",
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
["#JudgeResult"] = "%from 的判定结果为 %card",
-- turnOver
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
["face_up"] = "正面朝上",
["face_down"] = "背面朝上",
-- damage, heal and lose HP
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
["#LoseHP"] = "%from 失去了 %arg 点体力",
["#HealHP"] = "%from 回复了 %arg 点体力",
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg体力上限为 %arg2",
-- dying and death
["#EnterDying"] = "%from 进入了濒死阶段",
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
}