mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
694deecdf1
- 修复ak和咆哮失效 - 修复服务端调viewAs的时候缺个Self - 修复不能显示数字型标记 - 新函数player:gainAnExtraTurn,可用来进行额外回合
55 lines
1.3 KiB
Lua
55 lines
1.3 KiB
Lua
---@class Skill : Object
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---@field name string
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---@field trueName string
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---@field package Package
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---@field frequency Frequency
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---@field visible boolean
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---@field mute boolean
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---@field anim_type string
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---@field related_skills Skill[]
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---@field attached_equip string
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local Skill = class("Skill")
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---@alias Frequency integer
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Skill.Frequent = 1
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Skill.NotFrequent = 2
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Skill.Compulsory = 3
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Skill.Limited = 4
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Skill.Wake = 5
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function Skill:initialize(name, frequency)
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-- TODO: visible, lord, etc
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self.name = name
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-- skill's package is assigned when calling General:addSkill
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-- if you need skills that not belongs to any general (like 'jixi')
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-- then you should assign skill.package explicitly
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self.package = { extensionName = "standard" }
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self.frequency = frequency
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self.visible = true
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self.mute = false
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self.anim_type = ""
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self.related_skills = {}
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local name_splited = name:split("__")
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self.trueName = name_splited[#name_splited]
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if string.sub(name, 1, 1) == "#" then
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self.visible = false
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end
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self.attached_equip = nil
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end
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---@param skill Skill
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function Skill:addRelatedSkill(skill)
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table.insert(self.related_skills, skill)
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end
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---@return boolean
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function Skill:isEquipmentSkill()
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return self.attached_equip and type(self.attached_equip) == 'string' and self.attached_equip ~= ""
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end
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return Skill
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