mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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ebc5675ead
- 修改cpp代码 - 与之配合修改了相关lua代码 !注意从此开始,lua代码的更新转移到freekill-core仓库 Qsgs-Fans/freekill-core#1
438 lines
10 KiB
QML
438 lines
10 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Window
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import QtQuick.Layouts
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import Fk.LobbyElement
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import Fk.Common
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import "Logic.js" as Logic
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Item {
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id: root
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property alias roomModel: roomModel
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property var roomInfoCache: ({})
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property string password
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Component {
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id: roomDelegate
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Rectangle {
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radius: 8
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height: 124 - 8
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width: 124 - 8
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color: outdated ? "#E2E2E2" : "lightgreen"
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Text {
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id: roomNameText
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horizontalAlignment: Text.AlignLeft
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width: parent.width - 16
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height: contentHeight
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maximumLineCount: 2
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wrapMode: Text.WrapAnywhere
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textFormat: Text.PlainText
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text: roomName
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// color: outdated ? "gray" : "black"
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font.pixelSize: 16
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// elide: Label.ElideRight
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.margins: 8
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}
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Text {
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id: roomIdText
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text: luatr(gameMode) + ' #' + roomId
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anchors.top: roomNameText.bottom
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anchors.left: roomNameText.left
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}
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Image {
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source: AppPath + "/image/button/skill/locked.png"
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visible: hasPassword
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scale: 0.8
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.margins: -4
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}
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Text {
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color: (playerNum == capacity) ? "red" : "black"
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text: playerNum + "/" + capacity
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font.pixelSize: 18
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font.bold: true
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: parent.right
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anchors.rightMargin: 8
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}
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TapHandler {
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gesturePolicy: TapHandler.WithinBounds
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enabled: !opTimer.running && !outdated
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onTapped: {
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lobby_dialog.sourceComponent = roomDetailDialog;
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lobby_dialog.item.roomData = {
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roomId, roomName, gameMode, playerNum, capacity,
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hasPassword, outdated,
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};
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lobby_dialog.item.roomConfig = config.roomConfigCache?.[config.serverAddr]?.[roomId]
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lobby_drawer.open();
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}
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}
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}
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}
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Component {
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id: roomDetailDialog
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ColumnLayout {
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property var roomData: ({
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roomName: "",
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hasPassword: true,
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})
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property var roomConfig: undefined
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signal finished()
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anchors.fill: parent
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anchors.margins: 16
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Text {
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text: roomData.roomName
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font.pixelSize: 18
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}
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Text {
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font.pixelSize: 18
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text: {
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let ret = luatr(roomData.gameMode);
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ret += (' #' + roomData.roomId);
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ret += (' ' + roomData.playerNum + '/' + roomData.capacity);
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return ret;
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}
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}
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Item { Layout.fillHeight: true }
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// Dummy
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Text {
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text: "在未来的版本中这一块区域将增加更多实用的功能,<br>"+
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"例如直接查看房间的各种配置信息<br>"+
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"以及更多与禁将有关的实用功能!"+
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"<font color='gray'>注:绿色按钮为试做型UI 后面优化</font>"
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font.pixelSize: 18
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}
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RowLayout {
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Layout.fillWidth: true
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Text {
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visible: roomData.hasPassword
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text: luatr("Please input room's password")
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}
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TextField {
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id: passwordEdit
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visible: roomData.hasPassword
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Layout.fillWidth: true
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onTextChanged: root.password = text;
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}
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Item {
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visible: !roomData.hasPassword
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Layout.fillWidth: true
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}
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Button {
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// text: "OK"
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text: (roomData.playerNum < roomData.capacity) ? luatr("Enter") : luatr("Observe")
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onClicked: {
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enterRoom(roomData.roomId, roomData.playerNum, roomData.capacity,
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roomData.hasPassword ? root.password : "");
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lobby_dialog.item.finished();
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}
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}
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}
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Component.onCompleted: {
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passwordEdit.text = "";
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}
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}
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}
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ListModel {
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id: roomModel
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}
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PersonalSettings {}
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Timer {
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id: opTimer
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interval: 1000
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}
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ColumnLayout {
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id: roomListLayout
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height: root.height - 72
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y: 16
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anchors.left: parent.left
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anchors.leftMargin: root.width * 0.03 + root.width * 0.94 * 0.8 % 128 / 2
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width: {
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let ret = root.width * 0.94 * 0.8;
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ret -= ret % 128;
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return ret;
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}
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clip: true
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RowLayout {
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Layout.fillWidth: true
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Item { Layout.fillWidth: true }
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Button {
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Layout.alignment: Qt.AlignRight
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text: luatr("Refresh Room List").arg(roomModel.count)
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enabled: !opTimer.running
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onClicked: {
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opTimer.start();
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ClientInstance.notifyServer("RefreshRoomList", "");
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}
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}
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Button {
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text: luatr("Create Room")
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onClicked: {
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lobby_dialog.sourceComponent =
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Qt.createComponent("../LobbyElement/CreateRoom.qml");
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lobby_drawer.open();
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config.observing = false;
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config.replaying = false;
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}
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}
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}
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GridView {
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id: roomList
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cellWidth: 128
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cellHeight: 128
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Layout.fillHeight: true
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Layout.fillWidth: true
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ScrollBar.vertical: ScrollBar {}
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delegate: roomDelegate
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clip: true
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model: roomModel
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}
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}
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Rectangle {
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id: serverInfoLayout
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height: root.height - 112
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y: 56
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width: root.width * 0.94 * 0.2
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anchors.right: parent.right
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anchors.rightMargin: root.width * 0.03
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// anchors.horizontalCenter: parent.horizontalCenter
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color: "#88EEEEEE"
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property bool chatShown: true
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Flickable {
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ScrollBar.vertical: ScrollBar {}
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.topMargin: 10
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flickableDirection: Flickable.VerticalFlick
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width: parent.width - 10
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height: parent.height - 10 - (parent.chatShown ? 200 : 0)
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contentHeight: bulletin_info.height
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clip: true
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Text {
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id: bulletin_info
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width: parent.width
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wrapMode: TextEdit.WordWrap
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textFormat: Text.MarkdownText
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text: config.serverMotd + "\n\n___\n\n" + luatr('Bulletin Info')
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onLinkActivated: Qt.openUrlExternally(link);
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}
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}
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MetroButton {
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text: "🗨️" + (parent.chatShown ? "➖" : "➕")
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: lobbyChat.top
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onClicked: {
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parent.chatShown = !parent.chatShown
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}
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}
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ChatBox {
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id: lobbyChat
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width: parent.width
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height: parent.chatShown ? 200 : 0
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Behavior on height { NumberAnimation { duration: 200 } }
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anchors.bottom: parent.bottom
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isLobby: true
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color: "#88EEEEEE"
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clip: true
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}
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}
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RowLayout {
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id: buttonRow
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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width: parent.width
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Rectangle {
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Layout.fillHeight: true
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Layout.preferredWidth: childrenRect.width + 48
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop { position: 0.8; color: "white" }
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GradientStop { position: 1.0; color: "transparent" }
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}
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Text {
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x: 16; y: 4
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font.pixelSize: 16
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text: luatr("$OnlineInfo")
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.arg(lobbyPlayerNum).arg(serverPlayerNum) + "\n"
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+ "Powered by FreeKill " + FkVersion
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}
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}
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Item { Layout.fillWidth: true }
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Button {
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text: luatr("Generals Overview")
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onClicked: {
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mainStack.push(mainWindow.generalsOverviewPage);
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mainStack.currentItem.loadPackages();
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}
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}
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Button {
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text: luatr("Cards Overview")
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onClicked: {
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mainStack.push(mainWindow.cardsOverviewPage);
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mainStack.currentItem.loadPackages();
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}
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}
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Button {
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text: luatr("Scenarios Overview")
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onClicked: {
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mainStack.push(mainWindow.modesOverviewPage);
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}
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}
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Button {
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text: luatr("Replay")
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onClicked: {
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mainStack.push(mainWindow.replayPage);
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}
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}
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Button {
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text: luatr("About")
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onClicked: {
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mainStack.push(mainWindow.aboutPage);
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}
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}
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}
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Button {
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id: exitButton
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anchors.right: parent.right
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text: luatr("Exit Lobby")
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display: AbstractButton.TextBesideIcon
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icon.name: "application-exit"
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onClicked: {
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toast.show("Goodbye.");
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mainStack.pop();
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config.saveConf();
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Backend.quitLobby();
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}
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}
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Popup {
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id: lobby_drawer
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width: realMainWin.width * 0.8
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height: realMainWin.height * 0.8
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anchors.centerIn: parent
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background: Rectangle {
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color: "#EEEEEEEE"
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radius: 5
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border.color: "#A6967A"
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border.width: 1
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}
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Loader {
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id: lobby_dialog
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anchors.centerIn: parent
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width: parent.width / mainWindow.scale
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height: parent.height / mainWindow.scale
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scale: mainWindow.scale
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clip: true
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onSourceChanged: {
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if (item === null)
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return;
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item.finished.connect(() => {
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sourceComponent = undefined;
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lobby_drawer.close();
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});
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}
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onSourceComponentChanged: sourceChanged();
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}
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}
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function enterRoom(roomId, playerNum, capacity, pw) {
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config.replaying = false;
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if (playerNum < capacity) {
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config.observing = false;
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lcall("SetObserving", false);
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mainWindow.busy = true;
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ClientInstance.notifyServer(
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"EnterRoom",
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JSON.stringify([roomId, pw])
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);
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} else {
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config.observing = true;
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lcall("SetObserving", true);
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mainWindow.busy = true;
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ClientInstance.notifyServer(
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"ObserveRoom",
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JSON.stringify([roomId, pw])
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);
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}
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}
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property int lobbyPlayerNum: 0
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property int serverPlayerNum: 0
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/*
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function updateOnlineInfo() {
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}
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onLobbyPlayerNumChanged: updateOnlineInfo();
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onServerPlayerNumChanged: updateOnlineInfo();
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/*
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*/
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Danmaku {
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id: danmaku
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width: parent.width
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}
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function addToChat(pid, raw, msg) {
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if (raw.type !== 1) return;
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msg = msg.replace(/\{emoji([0-9]+)\}/g,
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'<img src="../../image/emoji/$1.png" height="24" width="24" />');
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raw.msg = raw.msg.replace(/\{emoji([0-9]+)\}/g,
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'<img src="../../image/emoji/$1.png" height="24" width="24" />');
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lobbyChat.append(msg);
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danmaku.sendLog("<b>" + raw.userName + "</b>: " + raw.msg);
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}
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function sendDanmaku(msg) {
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danmaku.sendLog(msg);
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lobbyChat.append(msg);
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}
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Component.onCompleted: {
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toast.show(luatr("$WelcomeToLobby"));
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}
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}
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