FreeKill/lua/server/events/movecard.lua
YoumuKon e9a81cd185
卡牌标记清除后缀+pattern相关fix (#220)
- 修复了翻译只替换一次参数(%src之类的)的bug
- 添加了卡牌专属的清除后缀,现在cheat获得的牌自带信仰之力
- 补齐了neg判定相关的函数
- 添加multiple_targets,标记多目标牌
- 添加复原武将牌的描述
- 房间名带省略号

---------

Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-11 23:16:46 +08:00

160 lines
5.3 KiB
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
GameEvent.functions[GameEvent.MoveCards] = function(self)
local args = self.data
local self = self.room
---@type CardsMoveStruct[]
local cardsMoveStructs = {}
local infoCheck = function(info)
assert(table.contains({ Card.PlayerHand, Card.PlayerEquip, Card.PlayerJudge, Card.PlayerSpecial, Card.Processing, Card.DrawPile, Card.DiscardPile, Card.Void }, info.toArea))
assert(info.toArea ~= Card.PlayerSpecial or type(info.specialName) == "string")
assert(type(info.moveReason) == "number")
end
for _, cardsMoveInfo in ipairs(args) do
if #cardsMoveInfo.ids > 0 then
infoCheck(cardsMoveInfo)
---@type MoveInfo[]
local infos = {}
for _, id in ipairs(cardsMoveInfo.ids) do
table.insert(infos, {
cardId = id,
fromArea = self:getCardArea(id),
fromSpecialName = cardsMoveInfo.from and self:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
})
end
---@type CardsMoveStruct
local cardsMoveStruct = {
moveInfo = infos,
from = cardsMoveInfo.from,
to = cardsMoveInfo.to,
toArea = cardsMoveInfo.toArea,
moveReason = cardsMoveInfo.moveReason,
proposer = cardsMoveInfo.proposer,
skillName = cardsMoveInfo.skillName,
moveVisible = cardsMoveInfo.moveVisible,
specialName = cardsMoveInfo.specialName,
specialVisible = cardsMoveInfo.specialVisible,
drawPilePosition = cardsMoveInfo.drawPilePosition,
}
table.insert(cardsMoveStructs, cardsMoveStruct)
end
end
if #cardsMoveStructs < 1 then
return false
end
if self.logic:trigger(fk.BeforeCardsMove, nil, cardsMoveStructs) then
self.logic:breakEvent(false)
end
self:notifyMoveCards(nil, cardsMoveStructs)
for _, data in ipairs(cardsMoveStructs) do
if #data.moveInfo > 0 then
infoCheck(data)
---@param info MoveInfo
for _, info in ipairs(data.moveInfo) do
local realFromArea = self:getCardArea(info.cardId)
local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
local virtualEquip
if table.contains(playerAreas, realFromArea) and data.from then
local from = self:getPlayerById(data.from)
from:removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
virtualEquip = from:getVirualEquip(info.cardId)
elseif realFromArea ~= Card.Unknown then
local fromAreaIds = {}
if realFromArea == Card.Processing then
fromAreaIds = self.processing_area
elseif realFromArea == Card.DrawPile then
fromAreaIds = self.draw_pile
elseif realFromArea == Card.DiscardPile then
fromAreaIds = self.discard_pile
elseif realFromArea == Card.Void then
fromAreaIds = self.void
end
table.removeOne(fromAreaIds, info.cardId)
end
if table.contains(playerAreas, data.toArea) and data.to then
local to = self:getPlayerById(data.to)
if virtualEquip then to:addVirtualEquip(virtualEquip) end
to:addCards(data.toArea, { info.cardId }, data.specialName)
else
local toAreaIds = {}
if data.toArea == Card.Processing then
toAreaIds = self.processing_area
elseif data.toArea == Card.DrawPile then
toAreaIds = self.draw_pile
elseif data.toArea == Card.DiscardPile then
toAreaIds = self.discard_pile
elseif data.toArea == Card.Void then
toAreaIds = self.void
end
if data.toArea == Card.DrawPile then
local putIndex = data.drawPilePosition or 1
if putIndex == -1 then
putIndex = #self.draw_pile + 1
elseif putIndex < 1 or putIndex > #self.draw_pile + 1 then
putIndex = 1
end
table.insert(toAreaIds, putIndex, info.cardId)
else
table.insert(toAreaIds, info.cardId)
end
end
self:setCardArea(info.cardId, data.toArea, data.to)
if data.toArea == Card.DrawPile or realFromArea == Card.DrawPile then
self:doBroadcastNotify("UpdateDrawPile", #self.draw_pile)
end
if not (data.to and data.toArea ~= Card.PlayerHand) then
Fk:filterCard(info.cardId, self:getPlayerById(data.to))
end
local currentCard = Fk:getCardById(info.cardId)
for name, _ in pairs(currentCard.mark) do
if name:endsWith("-inhand") and
realFromArea == Player.Hand and
data.from
then
self:setCardMark(currentCard, name, 0)
end
end
if
data.toArea == Player.Equip and
currentCard.type == Card.TypeEquip and
data.to ~= nil and
self:getPlayerById(data.to):isAlive() and
currentCard.equip_skill
then
currentCard:onInstall(self, self:getPlayerById(data.to))
end
if
realFromArea == Player.Equip and
currentCard.type == Card.TypeEquip and
data.from ~= nil and
currentCard.equip_skill
then
currentCard:onUninstall(self, self:getPlayerById(data.from))
end
end
end
end
self.logic:trigger(fk.AfterCardsMove, nil, cardsMoveStructs)
return true
end