FreeKill/lua/server/event.lua
notify dedde94643
Use card (#19)
* the process of using card (uncompleted)

* code style: tab is 2 spaces(not \t or 4 space)

* update lua54.dll to MinGW version(no cygwin1.dll required)

* basic ui logic

* ActiveSkill

* modidy ActiveSkill defaults

* todo: defaultEquipSkill

* client

* send use card to server

* playing phase, equip

Co-authored-by: Ho-spair <linyuy@163.com>
2022-04-30 15:27:56 +08:00

74 lines
1.3 KiB
Lua

---@alias Event integer
fk.NonTrigger = 1
fk.GameStart = 2
fk.TurnStart = 3
fk.EventPhaseStart = 4
fk.EventPhaseProceeding = 5
fk.EventPhaseEnd = 6
fk.EventPhaseChanging = 7
fk.EventPhaseSkipping = 8
fk.BeforeCardsMove = 9
fk.AfterCardsMove = 10
fk.DrawNCards = 11
fk.AfterDrawNCards = 12
fk.DrawInitialCards = 13
fk.AfterDrawInitialCards = 14
fk.PreHpRecover = 15
fk.HpRecover = 16
fk.PreHpLost = 17
fk.HpLost = 18
fk.BeforeHpChanged = 19
fk.HpChanged = 20
fk.MaxHpChanged = 21
fk.EventLoseSkill = 22
fk.EventAcquireSkill = 23
fk.StartJudge = 24
fk.AskForRetrial = 25
fk.FinishRetrial = 26
fk.FinishJudge = 27
fk.PindianVerifying = 28
fk.Pindian = 29
fk.TurnedOver = 30
fk.ChainStateChanged = 31
fk.PreDamage = 32
fk.DamageCaused = 33
fk.DamageInflicted = 34
fk.Damage = 35
fk.Damaged = 36
fk.DamageFinished = 37
fk.EnterDying = 38
fk.Dying = 39
fk.AfterDying = 40
fk.PreCardUse = 41
fk.AfterCardUseDeclared = 42
fk.AfterCardTargetDeclared = 43
fk.BeforeCardUseEffect = 44
fk.CardUsing = 45
fk.TargetSpecifying = 46
fk.TargetConfirming = 47
fk.TargetSpecified = 48
fk.TargetConfirmed = 49
fk.CardUseFinished = 50
fk.PreCardRespond = 51
fk.CardResponding = 52
fk.CardRespondFinished = 53
fk.PreCardEffect = 54
fk.BeforeCardEffect = 55
fk.CardEffecting = 56
fk.CardEffectFinished = 57
fk.NumOfEvents = 58