FreeKill/lua/client/client.lua
YoumuKon 7e15ccb63e
武将牌堆和更多bugfix (#261)
- 修复了询问卡牌时会返回不符合要求的牌的bug
- 修复了摸牌阶段的skillname(游戏规则)
- 实装武将牌堆
- 剥离身份模式特有常备主逻辑
- 为资产变换添加时机
- 分离了改判时的移动
- 将canUseGeneral改为Engine所属函数
2023-09-27 21:02:22 +08:00

992 lines
29 KiB
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
---@class Client
---@field public client fk.Client
---@field public players ClientPlayer[] @ 所有参战玩家的数组
---@field public alive_players ClientPlayer[] @ 所有存活玩家的数组
---@field public observers ClientPlayer[] @ 观察者的数组
---@field public current ClientPlayer @ 当前回合玩家
---@field public discard_pile integer[] @ 弃牌堆
---@field public status_skills Skill[] @ 状态技总和
---@field public observing boolean
Client = class('Client')
-- load client classes
ClientPlayer = require "client.clientplayer"
fk.client_callback = {}
-- 总而言之就是会让roomScene.state变为responding或者playing的状态
local pattern_refresh_commands = {
"PlayCard",
"AskForUseActiveSkill",
"AskForUseCard",
"AskForResponseCard",
}
function Client:initialize()
self.client = fk.ClientInstance
self.notifyUI = function(self, command, jsonData)
fk.Backend:emitNotifyUI(command, jsonData)
end
self.client.callback = function(_self, command, jsonData, isRequest)
if self.recording then
table.insert(self.record, {math.floor(os.getms() / 1000), isRequest, command, jsonData})
end
local cb = fk.client_callback[command]
if table.contains(pattern_refresh_commands, command) then
Fk.currentResponsePattern = nil
Fk.currentResponseReason = nil
end
if (type(cb) == "function") then
cb(jsonData)
else
self:notifyUI(command, jsonData);
end
end
self.players = {} -- ClientPlayer[]
self.alive_players = {}
self.observers = {}
self.discard_pile = {}
self.status_skills = {}
for class, skills in pairs(Fk.global_status_skill) do
self.status_skills[class] = {table.unpack(skills)}
end
self.skill_costs = {}
self.card_marks = {}
self.filtered_cards = {}
self.printed_cards = {}
self.disabled_packs = {}
self.disabled_generals = {}
self.recording = false
end
---@param id integer
---@return ClientPlayer
function Client:getPlayerById(id)
if id == Self.id then return Self end
for _, p in ipairs(self.players) do
if p.id == id then return p end
end
return nil
end
---@param cardId integer | card
---@return CardArea
function Client:getCardArea(cardId)
if type(cardId) ~= "number" then
assert(cardId and cardId:isInstanceOf(Card))
cardId = cardId:getEffectiveId()
end
if table.contains(Self.player_cards[Player.Hand], cardId) then
return Card.PlayerHand
end
if table.contains(Self.player_cards[Player.Equip], cardId) then
return Card.PlayerEquip
end
for _, t in pairs(Self.special_cards) do
if table.contains(t, cardId) then
return Card.PlayerSpecial
end
end
error("Client:getCardArea can only judge cards in your hand or equip area")
end
function Client:moveCards(moves)
for _, move in ipairs(moves) do
if move.from and move.fromArea then
local from = self:getPlayerById(move.from)
self:notifyUI("MaxCard", json.encode{
pcardMax = from:getMaxCards(),
id = move.from,
})
if from.id ~= Self.id and move.fromArea == Card.PlayerHand then
for i = 1, #move.ids do
table.remove(from.player_cards[Player.Hand])
end
else
if table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, move.fromArea) then
from:removeCards(move.fromArea, move.ids, move.fromSpecialName)
end
end
elseif move.fromArea == Card.DiscardPile then
table.removeOne(self.discard_pile, move.ids[1])
end
if move.to and move.toArea then
local ids = move.ids
self:notifyUI("MaxCard", json.encode{
pcardMax = self:getPlayerById(move.to):getMaxCards(),
id = move.to,
})
if (not Self:isBuddy(self:getPlayerById(move.to)) and move.toArea == Card.PlayerHand) or table.contains(ids, -1) then
ids = table.map(ids, function() return -1 end)
end
self:getPlayerById(move.to):addCards(move.toArea, ids, move.specialName)
elseif move.toArea == Card.DiscardPile then
table.insert(self.discard_pile, move.ids[1])
end
if (move.ids[1] ~= -1) then
Fk:filterCard(move.ids[1], ClientInstance:getPlayerById(move.to))
end
end
end
---@param msg LogMessage
local function parseMsg(msg, nocolor)
local self = ClientInstance
local data = msg
local function getPlayerStr(pid, color)
if nocolor then color = "white" end
if not pid then
return ""
end
local p = self:getPlayerById(pid)
local str = '<font color="%s"><b>%s</b></font>'
if p.general == "anjiang" and (p.deputyGeneral == "anjiang"
or not p.deputyGeneral) then
local ret = Fk:translate("seat#" .. p.seat)
return string.format(str, color, ret)
end
local ret = p.general
ret = Fk:translate(ret)
if p.deputyGeneral and p.deputyGeneral ~= "" then
ret = ret .. "/" .. Fk:translate(p.deputyGeneral)
end
ret = string.format(str, color, ret)
return ret
end
local from = getPlayerStr(data.from, "#0C8F0C")
local to = data.to or Util.DummyTable
local to_str = {}
for _, id in ipairs(to) do
table.insert(to_str, getPlayerStr(id, "#CC3131"))
end
to = table.concat(to_str, ", ")
local card = data.card or Util.DummyTable
local allUnknown = true
local unknownCount = 0
for _, id in ipairs(card) do
if id ~= -1 then
allUnknown = false
else
unknownCount = unknownCount + 1
end
end
if allUnknown then
card = ""
else
local card_str = {}
for _, id in ipairs(card) do
table.insert(card_str, Fk:getCardById(id, true):toLogString())
end
if unknownCount > 0 then
table.insert(card_str, Fk:translate("unknown_card")
.. unknownCount == 1 and "x" .. unknownCount or "")
end
card = table.concat(card_str, ", ")
end
local function parseArg(arg)
arg = arg or ""
arg = Fk:translate(arg)
arg = string.format('<font color="%s"><b>%s</b></font>', nocolor and "white" or "#0598BC", arg)
return arg
end
local arg = parseArg(data.arg)
local arg2 = parseArg(data.arg2)
local arg3 = parseArg(data.arg3)
local log = Fk:translate(data.type)
log = string.gsub(log, "%%from", from)
log = string.gsub(log, "%%to", to)
log = string.gsub(log, "%%card", card)
log = string.gsub(log, "%%arg2", arg2)
log = string.gsub(log, "%%arg3", arg3)
log = string.gsub(log, "%%arg", arg)
return log
end
---@param msg LogMessage
function Client:appendLog(msg)
self:notifyUI("GameLog", parseMsg(msg))
end
---@param msg LogMessage
function Client:setCardNote(ids, msg)
for _, id in ipairs(ids) do
if id ~= -1 then
self:notifyUI("SetCardFootnote", json.encode{ id, parseMsg(msg, true) })
end
end
end
fk.client_callback["SetCardFootnote"] = function(jsonData)
local data = json.decode(jsonData)
ClientInstance:setCardNote(data[1], data[2]);
end
fk.client_callback["Setup"] = function(jsonData)
-- jsonData: [ int id, string screenName, string avatar ]
local data = json.decode(jsonData)
local id, name, avatar = data[1], data[2], data[3]
local self = fk.Self
self:setId(id)
self:setScreenName(name)
self:setAvatar(avatar)
Self = ClientPlayer:new(fk.Self)
end
fk.client_callback["EnterRoom"] = function(jsonData)
Self = ClientPlayer:new(fk.Self)
ClientInstance = Client:new() -- clear old client data
ClientInstance.players = {Self}
ClientInstance.alive_players = {Self}
ClientInstance.discard_pile = {}
local _data = json.decode(jsonData)
local data = _data[3]
ClientInstance.enter_room_data = jsonData;
ClientInstance.room_settings = data
table.insertTableIfNeed(
data.disabledPack,
Fk.game_mode_disabled[data.gameMode]
)
ClientInstance.disabled_packs = data.disabledPack
ClientInstance.disabled_generals = data.disabledGenerals
ClientInstance:notifyUI("EnterRoom", jsonData)
end
fk.client_callback["AddPlayer"] = function(jsonData)
-- jsonData: [ int id, string screenName, string avatar ]
-- when other player enter the room, we create clientplayer(C and lua) for them
local data = json.decode(jsonData)
local id, name, avatar = data[1], data[2], data[3]
local player = fk.ClientInstance:addPlayer(id, name, avatar)
local p = ClientPlayer:new(player)
table.insert(ClientInstance.players, p)
table.insert(ClientInstance.alive_players, p)
ClientInstance:notifyUI("AddPlayer", jsonData)
end
fk.client_callback["RemovePlayer"] = function(jsonData)
-- jsonData: [ int id ]
local data = json.decode(jsonData)
local id = data[1]
for _, p in ipairs(ClientInstance.players) do
if p.player:getId() == id then
table.removeOne(ClientInstance.players, p)
table.removeOne(ClientInstance.alive_players, p)
break
end
end
if id ~= Self.id then
fk.ClientInstance:removePlayer(id)
ClientInstance:notifyUI("RemovePlayer", jsonData)
end
end
fk.client_callback["AddObserver"] = function(jsonData)
-- jsonData: [ int id, string screenName, string avatar ]
-- when observer enter the room, we create lua clientplayer for them
local data = json.decode(jsonData)
local id, name, avatar = data[1], data[2], data[3]
local player = {
getId = function() return id end,
getScreenName = function() return name end,
getAvatar = function() return avatar end,
}
local p = ClientPlayer:new(player)
table.insert(ClientInstance.observers, p)
end
fk.client_callback["RemoveObserver"] = function(jsonData)
local data = json.decode(jsonData)
local id = data[1]
for _, p in ipairs(ClientInstance.observers) do
if p.player:getId() == id then
table.removeOne(ClientInstance.observers, p)
break
end
end
end
fk.client_callback["ArrangeSeats"] = function(jsonData)
local data = json.decode(jsonData)
local n = #ClientInstance.players
local players = {}
for i = 1, n do
local p = ClientInstance:getPlayerById(data[i])
p.seat = i
table.insert(players, p)
end
for i = 1, #players - 1 do
players[i].next = players[i + 1]
end
players[#players].next = players[1]
ClientInstance.players = players
ClientInstance:notifyUI("ArrangeSeats", jsonData)
end
fk.client_callback["PropertyUpdate"] = function(jsonData)
-- jsonData: [ int id, string property_name, value ]
local data = json.decode(jsonData)
local id, name, value = data[1], data[2], data[3]
local p = ClientInstance:getPlayerById(id)
p[name] = value
if name == "dead" then
if value == true then
table.removeOne(ClientInstance.alive_players, p)
else
table.insertIfNeed(ClientInstance.alive_players, p)
end
end
ClientInstance:notifyUI("PropertyUpdate", jsonData)
ClientInstance:notifyUI("MaxCard", json.encode{
pcardMax = ClientInstance:getPlayerById(id):getMaxCards(),
id = id,
})
end
fk.client_callback["AskForCardChosen"] = function(jsonData)
-- jsonData: [ int target_id, string flag, int reason ]
local data = json.decode(jsonData)
local id, flag, reason = data[1], data[2], data[3]
local target = ClientInstance:getPlayerById(id)
local hand = target.player_cards[Player.Hand]
local equip = target.player_cards[Player.Equip]
local judge = target.player_cards[Player.Judge]
local ui_data = flag
if type(flag) == "string" then
if not string.find(flag, "h") then
hand = {}
end
if not string.find(flag, "e") then
equip = {}
end
if not string.find(flag, "j") then
judge = {}
end
ui_data = {
_reason = reason,
card_data = {},
}
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
else
ui_data._reason = reason
end
ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data))
end
fk.client_callback["AskForCardsChosen"] = function(jsonData)
-- jsonData: [ int target_id, int min, int max, string flag, int reason ]
local data = json.decode(jsonData)
local id, min, max, flag, reason = data[1], data[2], data[3], data[4], data[5]
local target = ClientInstance:getPlayerById(id)
local hand = target.player_cards[Player.Hand]
local equip = target.player_cards[Player.Equip]
local judge = target.player_cards[Player.Judge]
local ui_data = flag
if type(flag) == "string" then
if not string.find(flag, "h") then
hand = {}
end
if not string.find(flag, "e") then
equip = {}
end
if not string.find(flag, "j") then
judge = {}
end
ui_data = {
_min = min,
_max = max,
_reason = reason,
card_data = {}
}
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
else
ui_data._min = min
ui_data._max = max
ui_data._reason = reason
end
ClientInstance:notifyUI("AskForCardsChosen", json.encode(ui_data))
end
--- separated moves to many moves(one card per move)
---@param moves CardsMoveStruct[]
local function separateMoves(moves)
local ret = {} ---@type CardsMoveInfo[]
for _, move in ipairs(moves) do
for _, info in ipairs(move.moveInfo) do
table.insert(ret, {
ids = {info.cardId},
from = move.from,
to = move.to,
toArea = move.toArea,
fromArea = info.fromArea,
moveReason = move.moveReason,
specialName = move.specialName,
fromSpecialName = info.fromSpecialName,
})
end
end
return ret
end
--- merge separated moves that information is the same
local function mergeMoves(moves)
local ret = {}
local temp = {}
for _, move in ipairs(moves) do
local info = string.format("%q,%q,%q,%q,%s,%s",
move.from, move.to, move.fromArea, move.toArea,
move.specialName, move.fromSpecialName)
if temp[info] == nil then
temp[info] = {
ids = {},
from = move.from,
to = move.to,
fromArea = move.fromArea,
toArea = move.toArea,
moveReason = move.moveReason,
specialName = move.specialName,
fromSpecialName = move.fromSpecialName,
}
end
table.insert(temp[info].ids, move.ids[1])
end
for _, v in pairs(temp) do
table.insert(ret, v)
end
return ret
end
local function sendMoveCardLog(move)
local client = ClientInstance
if #move.ids == 0 then return end
local hidden = table.contains(move.ids, -1)
local msgtype
if move.from and move.toArea == Card.DrawPile then
msgtype = hidden and "$PutCard" or "$PutKnownCard"
client:appendLog{
type = msgtype,
from = move.from,
card = move.ids,
arg = #move.ids,
}
client:setCardNote(move.ids, {
type = "$$PutCard",
from = move.from,
})
elseif move.toArea == Card.PlayerSpecial then
msgtype = hidden and "$RemoveCardFromGame" or "$AddToPile"
client:appendLog{
type = msgtype,
arg = move.specialName,
arg2 = #move.ids,
card = move.ids,
}
elseif move.fromArea == Card.PlayerSpecial and move.to then
client:appendLog{
type = "$GetCardsFromPile",
from = move.to,
arg = move.fromSpecialName,
arg2 = #move.ids,
card = move.ids,
}
elseif move.moveReason == fk.ReasonDraw then
client:appendLog{
type = "$DrawCards",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif (move.fromArea == Card.DrawPile or move.fromArea == Card.DiscardPile)
and move.moveReason == fk.ReasonPrey then
client:appendLog{
type = "$PreyCardsFromPile",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif (move.fromArea == Card.Processing or move.fromArea == Card.PlayerJudge)
and move.toArea == Card.PlayerHand then
client:appendLog{
type = "$GotCardBack",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif move.fromArea == Card.DiscardPile and move.toArea == Card.PlayerHand then
client:appendLog{
type = "$RecycleCard",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif move.from and move.fromArea ~= Card.PlayerJudge and
move.toArea ~= Card.PlayerJudge and move.to and move.from ~= move.to then
client:appendLog{
type = "$MoveCards",
from = move.from,
to = { move.to },
arg = #move.ids,
card = move.ids,
}
elseif move.from and move.to and move.toArea == Card.PlayerJudge then
if move.fromArea == Card.PlayerJudge and move.from ~= move.to then
msgtype = "$LightningMove"
elseif move.fromArea ~= Card.PlayerJudge then
msgtype = "$PasteCard"
end
if msgtype then
client:appendLog{
type = msgtype,
from = move.from,
to = { move.to },
card = move.ids,
}
end
end
-- TODO ...
if move.moveReason == fk.ReasonDiscard then
client:appendLog{
type = "$DiscardCards",
from = move.from,
card = move.ids,
arg = #move.ids,
}
client:setCardNote(move.ids, {
type = "$$DiscardCards",
from = move.from
})
end
end
fk.client_callback["MoveCards"] = function(jsonData)
-- jsonData: CardsMoveStruct[]
local raw_moves = json.decode(jsonData)
local separated = separateMoves(raw_moves)
ClientInstance:moveCards(separated)
local merged = mergeMoves(separated)
ClientInstance:notifyUI("MoveCards", json.encode(merged))
for _, move in ipairs(merged) do
sendMoveCardLog(move)
end
end
fk.client_callback["ShowCard"] = function(jsonData)
local data = json.decode(jsonData)
local from = data.from
local cards = data.cards
ClientInstance:notifyUI("MoveCards", json.encode{
{
ids = cards,
fromArea = Card.DrawPile,
toArea = Card.Processing,
}
})
end
-- 说是限定技,其实也适用于觉醒技、转换技、使命技
---@param skill Skill
---@param times integer
local function updateLimitSkill(pid, skill, times)
if not skill.visible then return end
if skill:isSwitchSkill() then
times = ClientInstance:getPlayerById(pid):getSwitchSkillState(skill.switchSkillName) == fk.SwitchYang and 0 or 1
ClientInstance:notifyUI("UpdateLimitSkill", json.encode{ pid, skill.switchSkillName, times })
elseif skill.frequency == Skill.Limited or skill.frequency == Skill.Wake or skill.frequency == Skill.Quest then
ClientInstance:notifyUI("UpdateLimitSkill", json.encode{ pid, skill.name, times })
end
end
fk.client_callback["LoseSkill"] = function(jsonData)
-- jsonData: [ int player_id, string skill_name ]
local data = json.decode(jsonData)
local id, skill_name, fake = data[1], data[2], data[3]
local target = ClientInstance:getPlayerById(id)
local skill = Fk.skills[skill_name]
if not fake then
target:loseSkill(skill)
if skill.visible then
ClientInstance:notifyUI("LoseSkill", jsonData)
end
elseif skill.visible then
-- 按理说能弄得更好的但还是复制粘贴舒服
local sks = { table.unpack(skill.related_skills) }
--[[ 需要大伙都适配好main_skill或者讨论出更好方案才行。不敢轻举妄动
local sks = table.filter(skill.related_skills, function(s)
return s.main_skill == skill
end)
--]]
table.insert(sks, skill)
table.removeOne(target.player_skills, skill)
local chk = false
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
chk = true
ClientInstance:notifyUI("LoseSkill", jsonData)
end
local active = table.filter(sks, function(s)
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
end)
if #active > 0 then
chk = true
ClientInstance:notifyUI("LoseSkill", json.encode {
id, skill_name,
})
end
if not chk then
ClientInstance:notifyUI("LoseSkill", json.encode {
id, skill_name,
})
end
end
updateLimitSkill(id, skill, -1)
end
fk.client_callback["AddSkill"] = function(jsonData)
-- jsonData: [ int player_id, string skill_name ]
local data = json.decode(jsonData)
local id, skill_name, fake = data[1], data[2], data[3]
local target = ClientInstance:getPlayerById(id)
local skill = Fk.skills[skill_name]
if not fake then
target:addSkill(skill)
if skill.visible then
ClientInstance:notifyUI("AddSkill", jsonData)
end
elseif skill.visible then
-- 添加假技能:服务器只会传一个主技能来。
-- 若有主动技则添加按钮,若有触发技则添加预亮按钮。
-- 无视状态技。
local sks = { table.unpack(skill.related_skills) }
table.insert(sks, skill)
table.insert(target.player_skills, skill)
local chk = false
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
chk = true
ClientInstance:notifyUI("AddSkill", jsonData)
end
local active = table.filter(sks, function(s)
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
end)
if #active > 0 then
chk = true
ClientInstance:notifyUI("AddSkill", json.encode {
id, skill_name,
})
end
-- 面板上总得有点啥东西表明自己有技能吧 = =
if not chk then
ClientInstance:notifyUI("AddSkill", json.encode {
id, skill_name,
})
end
end
if skill.frequency == Skill.Quest then
return
end
updateLimitSkill(id, skill, target:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["AskForUseActiveSkill"] = function(jsonData)
-- jsonData: [ string skill_name, string prompt, bool cancelable. json extra_data ]
local data = json.decode(jsonData)
local skill = Fk.skills[data[1]]
local extra_data = json.decode(data[4])
for k, v in pairs(extra_data) do
skill[k] = v
end
Fk.currentResponseReason = extra_data.skillName
ClientInstance:notifyUI("AskForUseActiveSkill", jsonData)
end
fk.client_callback["AskForUseCard"] = function(jsonData)
Fk.currentResponsePattern = json.decode(jsonData)[2]
ClientInstance:notifyUI("AskForUseCard", jsonData)
end
fk.client_callback["AskForResponseCard"] = function(jsonData)
Fk.currentResponsePattern = json.decode(jsonData)[2]
ClientInstance:notifyUI("AskForResponseCard", jsonData)
end
fk.client_callback["SetPlayerMark"] = function(jsonData)
-- jsonData: [ int id, string mark, int value ]
local data = json.decode(jsonData)
local player, mark, value = data[1], data[2], data[3]
ClientInstance:getPlayerById(player):setMark(mark, value)
if string.sub(mark, 1, 1) == "@" then
ClientInstance:notifyUI("SetPlayerMark", jsonData)
end
end
fk.client_callback["SetCardMark"] = function(jsonData)
-- jsonData: [ int id, string mark, int value ]
local data = json.decode(jsonData)
local card, mark, value = data[1], data[2], data[3]
Fk:getCardById(card):setMark(mark, value)
ClientInstance:notifyUI("UpdateCard", tostring(card))
end
fk.client_callback["Chat"] = function(jsonData)
-- jsonData: { int type, int sender, string msg }
local data = json.decode(jsonData)
if data.type == 1 then
data.general = ""
data.time = os.date("%H:%M:%S")
ClientInstance:notifyUI("Chat", json.encode(data))
return
end
local p = ClientInstance:getPlayerById(data.sender)
if not p then
for _, pl in ipairs(ClientInstance.observers) do
if pl.id == data.sender then
p = pl; break
end
end
if not p then return end
data.general = ""
else
data.general = p.general
end
data.userName = p.player:getScreenName()
data.time = os.date("%H:%M:%S")
ClientInstance:notifyUI("Chat", json.encode(data))
end
fk.client_callback["GameLog"] = function(jsonData)
local data = json.decode(jsonData)
ClientInstance:appendLog(data)
end
fk.client_callback["LogEvent"] = function(jsonData)
local data = json.decode(jsonData)
if data.type == "Death" then
table.removeOne(
ClientInstance.alive_players,
ClientInstance:getPlayerById(data.to)
)
end
ClientInstance:notifyUI("LogEvent", jsonData)
end
fk.client_callback["AddCardUseHistory"] = function(jsonData)
local data = json.decode(jsonData)
Self:addCardUseHistory(data[1], data[2])
end
fk.client_callback["SetCardUseHistory"] = function(jsonData)
local data = json.decode(jsonData)
Self:setCardUseHistory(data[1], data[2], data[3])
end
fk.client_callback["AddSkillUseHistory"] = function(jsonData)
local data = json.decode(jsonData)
local playerid, skill_name, time = data[1], data[2], data[3]
local player = ClientInstance:getPlayerById(playerid)
player:addSkillUseHistory(skill_name, time)
local skill = Fk.skills[skill_name]
if not skill or skill.frequency == Skill.Quest then return end
updateLimitSkill(playerid, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["SetSkillUseHistory"] = function(jsonData)
local data = json.decode(jsonData)
local id, skill_name, time, scope = data[1], data[2], data[3], data[4]
local player = ClientInstance:getPlayerById(id)
player:setSkillUseHistory(skill_name, time, scope)
local skill = Fk.skills[skill_name]
if not skill or skill.frequency == Skill.Quest then return end
updateLimitSkill(id, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["AddVirtualEquip"] = function(jsonData)
local data = json.decode(jsonData)
local cname = data.name
local player = ClientInstance:getPlayerById(data.player)
local subcards = data.subcards
local c = Fk:cloneCard(cname)
c:addSubcards(subcards)
player:addVirtualEquip(c)
end
fk.client_callback["RemoveVirtualEquip"] = function(jsonData)
local data = json.decode(jsonData)
local player = ClientInstance:getPlayerById(data.player)
player:removeVirtualEquip(data.id)
end
fk.client_callback["Heartbeat"] = function()
ClientInstance.client:notifyServer("Heartbeat", "")
end
fk.client_callback["ChangeSelf"] = function(jsonData)
local data = json.decode(jsonData)
ClientInstance:getPlayerById(data.id).player_cards[Player.Hand] = data.handcards
ClientInstance:getPlayerById(data.id).special_cards = data.special_cards
ClientInstance:notifyUI("ChangeSelf", data.id)
end
fk.client_callback["UpdateQuestSkillUI"] = function(jsonData)
local data = json.decode(jsonData)
local player, skillName, usedTimes = data[1], data[2], data[3]
updateLimitSkill(player, Fk.skills[skillName], usedTimes)
end
fk.client_callback["UpdateGameData"] = function(jsonData)
local data = json.decode(jsonData)
local player, total, win, run = data[1], data[2], data[3], data[4]
player = ClientInstance:getPlayerById(player)
if player then
player.player:setGameData(total, win, run)
end
ClientInstance:notifyUI("UpdateGameData", jsonData)
end
fk.client_callback["StartGame"] = function(jsonData)
local c = ClientInstance
c.record = {
fk.FK_VER,
os.date("%Y%m%d%H%M%S"),
c.enter_room_data,
json.encode { Self.id, fk.Self:getScreenName(), fk.Self:getAvatar() },
-- RESERVED
"",
"",
"",
"",
"",
"",
}
for _, p in ipairs(c.players) do
if p.id ~= Self.id then
table.insert(c.record, {
math.floor(os.getms() / 1000),
false,
"AddPlayer",
json.encode {
p.player:getId(),
p.player:getScreenName(),
p.player:getAvatar(),
true,
},
})
end
end
c.recording = true
c:notifyUI("StartGame", jsonData)
end
fk.client_callback["GameOver"] = function(jsonData)
local c = ClientInstance
if c.recording then
c.recording = false
c.record[2] = table.concat({
c.record[2],
Self.player:getScreenName(),
c.room_settings.gameMode,
Self.general,
Self.role,
jsonData,
}, ".")
-- c.client:saveRecord(json.encode(c.record), c.record[2])
end
c:notifyUI("GameOver", jsonData)
end
fk.client_callback["EnterLobby"] = function(jsonData)
local c = ClientInstance
--[[
if c.recording and not c.observing then
c.recording = false
c.record[2] = table.concat({
c.record[2],
Self.player:getScreenName(),
c.room_settings.gameMode,
Self.general,
Self.role,
"",
}, ".")
-- c.client:saveRecord(json.encode(c.record), c.record[2])
end
--]]
c:notifyUI("EnterLobby", jsonData)
end
fk.client_callback["PrintCard"] = function(j)
local data = json.decode(j)
local n, s, num = table.unpack(data)
local cd = Fk:cloneCard(n, s, num)
Fk:_addPrintedCard(cd)
end
fk.client_callback["AddBuddy"] = function(j)
local c = ClientInstance
local data = json.decode(j)
local id, hand = table.unpack(data)
local to = c:getPlayerById(id)
Self:addBuddy(to)
to.player_cards[Player.Hand] = hand
end
fk.client_callback["RmBuddy"] = function(j)
local c = ClientInstance
local id = tonumber(j)
local to = c:getPlayerById(id)
Self:removeBuddy(to)
to.player_cards[Player.Hand] = table.map(to.player_cards, function() return -1 end)
end
-- Create ClientInstance (used by Lua)
ClientInstance = Client:new()
dofile "lua/client/client_util.lua"