mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
1080 lines
27 KiB
QML
1080 lines
27 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Dialogs
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import QtQuick.Layouts
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import QtMultimedia
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import Fk
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import Fk.Common
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import Fk.RoomElement
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import "RoomLogic.js" as Logic
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Item {
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id: roomScene
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property int playerNum: 0
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// property var dashboardModel
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property bool isOwner: false
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property bool isStarted: false
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property bool isFull: false
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property bool isAllReady: false
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property bool isReady: false
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property alias popupBox: popupBox
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property alias manualBox: manualBox
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property alias bigAnim: bigAnim
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property alias promptText: prompt.text
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property var currentPrompt
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property alias okCancel: okCancel
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property alias okButton: okButton
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property alias cancelButton: cancelButton
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property alias dynamicCardArea: dynamicCardArea
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property alias tableCards: tablePile.cards
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property alias dashboard: dashboard
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property alias drawPile: drawPile
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property alias skillInteraction: skillInteraction
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property alias miscStatus: miscStatus
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property var selected_targets: []
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property string responding_card
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property bool respond_play: false
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property bool autoPending: false
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property var extra_data: ({})
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Image {
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source: config.roomBg
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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}
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MediaPlayer {
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id: bgm
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source: config.bgmFile
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// loops: MediaPlayer.Infinite
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onPlaybackStateChanged: {
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if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted)
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play();
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}
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audioOutput: AudioOutput {
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volume: config.bgmVolume / 100
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}
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}
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onIsStartedChanged: {
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if (isStarted) {
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bgm.play();
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} else {
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// bgm.stop();
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}
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}
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// tmp
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Button {
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id: menuButton
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anchors.top: parent.top
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anchors.right: parent.right
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anchors.rightMargin: 10
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text: Backend.translate("Menu")
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z: 2
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onClicked: {
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menuContainer.visible || menuContainer.open();
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}
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}
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Menu {
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id: menuContainer
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x: parent.width - menuButton.width - menuContainer.width - 17
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width: menuRow.width
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height: menuRow.height
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verticalPadding: 0
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spacing: 7
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z: 2
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Row {
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id: menuRow
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spacing: 7
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Button {
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id: surrenderButton
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text: Backend.translate("Surrender")
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onClicked: {
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if (isStarted) {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (!surrenderCheck.length) {
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surrenderDialog.informativeText = Backend.translate('Surrender is disabled in this mode');
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} else {
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surrenderDialog.informativeText = surrenderCheck.map(str => `${Backend.translate(str.text)}(${str.passed ? '√' : '×'})`).join('<br>');
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}
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surrenderDialog.open();
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}
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}
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}
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MessageDialog {
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id: surrenderDialog
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title: Backend.translate("Surrender")
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informativeText: ''
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) {
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ClientInstance.notifyServer("PushRequest", [
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"surrender", true
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]);
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}
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break;
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}
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case MessageDialog.Cancel: {
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surrenderDialog.close();
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}
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}
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}
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}
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Button {
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id: quitButton
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text: Backend.translate("Quit")
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onClicked: {
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quitDialog.open();
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}
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}
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MessageDialog {
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id: quitDialog
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title: Backend.translate("Quit")
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informativeText: Backend.translate("Are you sure to quit?")
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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ClientInstance.notifyServer("QuitRoom", "[]");
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break;
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}
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case MessageDialog.Cancel: {
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quitDialog.close();
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}
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}
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}
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}
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}
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}
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Button {
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text: Backend.translate("Add Robot")
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visible: isOwner && !isStarted && !isFull
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anchors.centerIn: parent
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onClicked: {
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ClientInstance.notifyServer("AddRobot", "[]");
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}
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}
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Button {
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text: Backend.translate("Start Game")
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visible: isOwner && !isStarted && isFull
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enabled: isAllReady
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anchors.centerIn: parent
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onClicked: {
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ClientInstance.notifyServer("StartGame", "[]");
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}
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}
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Timer {
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id: opTimer
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interval: 1000
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}
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Button {
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text: isReady ? Backend.translate("Cancel Ready") : Backend.translate("Ready")
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visible: !isOwner && !isStarted
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enabled: !opTimer.running
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anchors.centerIn: parent
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onClicked: {
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opTimer.start();
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ClientInstance.notifyServer("Ready", "");
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}
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}
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Rectangle {
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x: parent.width / 2 + 80
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y: parent.height / 2
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color: "snow"
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opacity: 0.8
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radius: 6
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height: childrenRect.height + 16
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width: childrenRect.width + 16
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visible: !isStarted
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Text {
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x: 8; y: 8
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Component.onCompleted: {
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const data = JSON.parse(Backend.callLuaFunction("GetRoomConfig", []));
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text = "手气卡次数:" + data.luckTime + "<br />出手时间:" + config.roomTimeout
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+ "<br />选将框数:" + data.generalNum + (data.enableFreeAssign ? "<br /><font color=\"red\">可自由点将</font>" : "")
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+ (data.enableDeputy ? "<br /><font color=\"red\">启用副将机制</font>" : "")
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}
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}
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}
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states: [
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State { name: "notactive" }, // Normal status
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State { name: "playing" }, // Playing cards in playing phase
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State { name: "responding" }, // all requests need to operate dashboard
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State { name: "replying" } // requests only operate a popup window
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]
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state: "notactive"
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transitions: [
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Transition {
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from: "*"; to: "notactive"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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promptText = "";
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currentPrompt = "";
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progress.visible = false;
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okCancel.visible = false;
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endPhaseButton.visible = false;
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respond_play = false;
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extra_data = {};
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mainWindow.pending_message = [];
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mainWindow.is_pending = false;
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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dashboard.retractAllPiles();
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selected_targets = [];
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if (popupBox.item != null) {
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popupBox.item.finished();
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}
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}
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}
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},
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Transition {
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from: "*"; to: "playing"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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endPhaseButton.visible = true;
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respond_play = false;
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}
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}
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},
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Transition {
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from: "*"; to: "responding"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards(responding_card);
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dashboard.enableSkills(responding_card, respond_play);
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autoPending = false;
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progress.visible = true;
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okCancel.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "replying"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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respond_play = false;
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roomScene.okCancel.visible = false;
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roomScene.okButton.enabled = false;
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roomScene.cancelButton.enabled = false;
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}
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}
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}
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]
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/* Layout:
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* +---------------------+
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* | Photos, get more |
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* | in arrangePhotos() |
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* | tablePile |
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* | progress,prompt,btn |
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* +---------------------+
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* | dashboard |
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* +---------------------+
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*/
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ListModel {
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id: photoModel
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}
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Item {
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id: roomArea
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width: roomScene.width
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height: roomScene.height - dashboard.height + 20
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Repeater {
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id: photos
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model: photoModel
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Photo {
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playerid: model.id
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general: model.general
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avatar: model.avatar
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deputyGeneral: model.deputyGeneral
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screenName: model.screenName
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role: model.role
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kingdom: model.kingdom
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netstate: model.netstate
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maxHp: model.maxHp
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hp: model.hp
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shield: model.shield
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seatNumber: model.seatNumber
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dead: model.dead
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dying: model.dying
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faceup: model.faceup
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chained: model.chained
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drank: model.drank
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isOwner: model.isOwner
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ready: model.ready
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surrendered: model.surrendered
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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}
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Component.onCompleted: {
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if (index === 0) dashboard.self = this;
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}
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}
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}
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onWidthChanged: Logic.arrangePhotos();
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onHeightChanged: Logic.arrangePhotos();
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InvisibleCardArea {
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id: drawPile
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x: parent.width / 2
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y: roomScene.height / 2
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}
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TablePile {
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id: tablePile
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width: parent.width * 0.6
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height: 150
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x: parent.width * 0.2
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y: parent.height * 0.6 + 10
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}
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}
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Item {
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id: dashboardBtn
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width: childrenRect.width
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height: childrenRect.height
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.left: parent.left
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anchors.leftMargin: 8
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ColumnLayout {
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MetroButton {
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text: Backend.translate("Revert Selection")
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textFont.pixelSize: 28
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enabled: dashboard.pending_skill !== ""
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onClicked: dashboard.revertSelection();
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}
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// MetroButton {
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// text: Backend.translate("Trust")
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// }
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MetroButton {
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text: Backend.translate("Sort Cards")
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textFont.pixelSize: 28
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onClicked: Logic.resortHandcards();
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}
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MetroButton {
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text: Backend.translate("Chat")
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textFont.pixelSize: 28
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onClicked: roomDrawer.open();
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}
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}
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}
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Dashboard {
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id: dashboard
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width: roomScene.width - dashboardBtn.width
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anchors.top: roomArea.bottom
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anchors.left: dashboardBtn.right
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onCardSelected: function(card) {
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Logic.enableTargets(card);
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if (typeof card === "number" && card !== -1 && roomScene.state === "playing") {
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const skills = JSON.parse(Backend.callLuaFunction("GetCardSpecialSkills", [card]));
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if (JSON.parse(Backend.callLuaFunction("CanUseCard", [card, Self.id]))) {
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skills.unshift("_normal_use");
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}
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specialCardSkills.model = skills;
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} else {
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specialCardSkills.model = [];
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}
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}
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}
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GlowText {
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text: Backend.translate("Observing ...")
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visible: config.observing
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color: "#4B83CD"
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font.family: fontLi2.name
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font.pixelSize: 48
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}
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Item {
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id: controls
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anchors.bottom: dashboard.top
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anchors.bottomMargin: -60
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width: roomScene.width
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Text {
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id: prompt
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visible: progress.visible
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anchors.bottom: progress.bottom
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z: 1
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color: "#F0E5DA"
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font.pixelSize: 16
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font.family: fontLibian.name
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style: Text.Outline
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styleColor: "#3D2D1C"
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textFormat: TextEdit.RichText
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anchors.horizontalCenter: progress.horizontalCenter
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}
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ProgressBar {
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id: progress
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width: parent.width * 0.6
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: okCancel.top
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anchors.bottomMargin: 4
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from: 0.0
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to: 100.0
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visible: false
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background: Rectangle {
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implicitWidth: 200
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implicitHeight: 12
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color: "black"
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radius: 6
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}
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contentItem: Item {
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implicitWidth: 196
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implicitHeight: 10
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Rectangle {
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width: progress.visualPosition * parent.width
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height: parent.height
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radius: 6
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gradient: Gradient {
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GradientStop { position: 0.0; color: "orange" }
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GradientStop { position: 0.3; color: "red" }
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GradientStop { position: 0.7; color: "red" }
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GradientStop { position: 1.0; color: "orange" }
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}
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}
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}
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NumberAnimation on value {
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running: progress.visible
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from: 100.0
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to: 0.0
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duration: config.roomTimeout * 1000
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onFinished: {
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roomScene.state = "notactive"
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}
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}
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}
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Rectangle {
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: okCancel.left
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anchors.rightMargin: 20
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color: "#88EEEEEE"
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radius: 8
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visible: {
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if (roomScene.state !== "playing") {
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return false;
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}
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if (!specialCardSkills) {
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return false;
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}
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if (specialCardSkills.count > 1) {
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return true;
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}
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return (specialCardSkills.model ?? false)
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&& specialCardSkills.model[0] !== "_normal_use"
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}
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width: childrenRect.width
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height: childrenRect.height - 20
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RowLayout {
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y: -10
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Repeater {
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id: specialCardSkills
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RadioButton {
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property string orig_text: modelData
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text: Backend.translate(modelData)
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checked: index === 0
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onCheckedChanged: {
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if (modelData === "_normal_use") {
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Logic.enableTargets(dashboard.selected_card);
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} else {
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Logic.enableTargets(JSON.stringify({
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skill: modelData,
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subcards: [dashboard.selected_card],
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}));
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}
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}
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}
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}
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}
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}
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Loader {
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id: skillInteraction
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visible: dashboard.pending_skill !== ""
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: okCancel.left
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anchors.rightMargin: 20
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}
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Row {
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id: okCancel
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: progress.horizontalCenter
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spacing: 20
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visible: false
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Button {
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id: okButton
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text: Backend.translate("OK")
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onClicked: Logic.doOkButton();
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}
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Button {
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id: cancelButton
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text: Backend.translate("Cancel")
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onClicked: Logic.doCancelButton();
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}
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}
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Button {
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id: endPhaseButton
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text: Backend.translate("End")
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 40
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anchors.right: parent.right
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anchors.rightMargin: 30
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visible: false;
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onClicked: Logic.replyToServer("");
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}
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}
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Loader {
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id: popupBox
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z: 999
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onSourceChanged: {
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if (item === null)
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return;
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item.finished.connect(() => {
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sourceComponent = undefined;
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});
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item.widthChanged.connect(() => {
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popupBox.moveToCenter();
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});
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item.heightChanged.connect(() => {
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popupBox.moveToCenter();
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});
|
||
moveToCenter();
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
|
||
function moveToCenter() {
|
||
item.x = Math.round((roomArea.width - item.width) / 2);
|
||
item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
|
||
}
|
||
}
|
||
|
||
// manualBox: same as popupBox, but must be closed manually
|
||
Loader {
|
||
id: manualBox
|
||
z: 999
|
||
onSourceChanged: {
|
||
if (item === null)
|
||
return;
|
||
item.finished.connect(() => sourceComponent = undefined);
|
||
item.widthChanged.connect(() => manualBox.moveToCenter());
|
||
item.heightChanged.connect(() => manualBox.moveToCenter());
|
||
moveToCenter();
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
|
||
function moveToCenter()
|
||
{
|
||
item.x = Math.round((roomArea.width - item.width) / 2);
|
||
item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
|
||
}
|
||
}
|
||
|
||
Loader {
|
||
id: bigAnim
|
||
anchors.fill: parent
|
||
z: 999
|
||
}
|
||
|
||
function activateSkill(skill_name, pressed) {
|
||
if (pressed) {
|
||
const data = JSON.parse(Backend.callLuaFunction("GetInteractionOfSkill", [skill_name]));
|
||
if (data) {
|
||
Backend.callLuaFunction("SetInteractionDataOfSkill", [skill_name, "null"]);
|
||
switch (data.type) {
|
||
case "combo":
|
||
skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillCombo.qml");
|
||
skillInteraction.item.skill = skill_name;
|
||
skillInteraction.item.default_choice = data["default"];
|
||
skillInteraction.item.choices = data.choices;
|
||
skillInteraction.item.detailed = data.detailed;
|
||
// skillInteraction.item.clicked();
|
||
break;
|
||
case "spin":
|
||
skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillSpin.qml");
|
||
skillInteraction.item.skill = skill_name;
|
||
skillInteraction.item.from = data.from;
|
||
skillInteraction.item.to = data.to;
|
||
break;
|
||
default:
|
||
skillInteraction.sourceComponent = undefined;
|
||
break;
|
||
}
|
||
} else {
|
||
skillInteraction.sourceComponent = undefined;
|
||
}
|
||
|
||
dashboard.startPending(skill_name);
|
||
cancelButton.enabled = true;
|
||
} else {
|
||
skillInteraction.sourceComponent = undefined;
|
||
Logic.doCancelButton();
|
||
}
|
||
}
|
||
|
||
Drawer {
|
||
id: roomDrawer
|
||
width: parent.width * 0.3 / mainWindow.scale
|
||
height: parent.height / mainWindow.scale
|
||
dim: false
|
||
clip: true
|
||
dragMargin: 0
|
||
scale: mainWindow.scale
|
||
transformOrigin: Item.TopLeft
|
||
|
||
ColumnLayout {
|
||
anchors.fill: parent
|
||
|
||
SwipeView {
|
||
Layout.fillWidth: true
|
||
Layout.fillHeight: true
|
||
interactive: false
|
||
currentIndex: drawerBar.currentIndex
|
||
Item {
|
||
LogEdit {
|
||
id: log
|
||
anchors.fill: parent
|
||
}
|
||
}
|
||
Item {
|
||
ChatBox {
|
||
id: chat
|
||
anchors.fill: parent
|
||
}
|
||
}
|
||
}
|
||
|
||
TabBar {
|
||
id: drawerBar
|
||
width: roomDrawer.width
|
||
TabButton {
|
||
width: roomDrawer.width / 2
|
||
text: Backend.translate("Log")
|
||
}
|
||
TabButton {
|
||
width: roomDrawer.width / 2
|
||
text: Backend.translate("Chat")
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Drawer {
|
||
id: cheatDrawer
|
||
edge: Qt.RightEdge
|
||
width: parent.width * 0.4 / mainWindow.scale
|
||
height: parent.height / mainWindow.scale
|
||
dim: false
|
||
clip: true
|
||
dragMargin: 0
|
||
scale: mainWindow.scale
|
||
transformOrigin: Item.TopRight
|
||
|
||
Loader {
|
||
id: cheatLoader
|
||
anchors.fill: parent
|
||
onSourceChanged: {
|
||
if (item === null)
|
||
return;
|
||
item.finish.connect(() => {
|
||
cheatDrawer.close();
|
||
});
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
}
|
||
}
|
||
|
||
Item {
|
||
id: dynamicCardArea
|
||
anchors.fill: parent
|
||
}
|
||
|
||
Rectangle {
|
||
id: easyChat
|
||
width: parent.width
|
||
height: 28
|
||
anchors.bottom: parent.bottom
|
||
visible: false
|
||
color: "#040403"
|
||
radius: 3
|
||
border.width: 1
|
||
border.color: "#A6967A"
|
||
|
||
TextInput {
|
||
id: easyChatEdit
|
||
anchors.fill: parent
|
||
anchors.margins: 6
|
||
color: "white"
|
||
clip: true
|
||
font.pixelSize: 14
|
||
|
||
onAccepted: {
|
||
if (text != "") {
|
||
ClientInstance.notifyServer(
|
||
"Chat",
|
||
JSON.stringify({
|
||
type: 0,
|
||
msg: text
|
||
})
|
||
);
|
||
text = "";
|
||
easyChat.visible = false;
|
||
easyChatEdit.enabled = false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
MiscStatus {
|
||
id: miscStatus
|
||
anchors.right: menuButton.left
|
||
anchors.top: parent.top
|
||
anchors.rightMargin: 16
|
||
anchors.topMargin: 8
|
||
}
|
||
|
||
Danmaku {
|
||
id: danmaku
|
||
width: parent.width
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "T"
|
||
onActivated: {
|
||
easyChat.visible = true;
|
||
easyChatEdit.enabled = true;
|
||
easyChatEdit.forceActiveFocus();
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "D"
|
||
property bool show_distance: false
|
||
onActivated: {
|
||
show_distance = !show_distance;
|
||
showDistance(show_distance);
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Esc"
|
||
onActivated: {
|
||
easyChat.visible = false;
|
||
easyChatEdit.enabled = false;
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Return"
|
||
enabled: okButton.enabled
|
||
onActivated: Logic.doOkButton();
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Space"
|
||
enabled: cancelButton.enabled
|
||
onActivated: Logic.doCancelButton();
|
||
}
|
||
|
||
function getCurrentCardUseMethod() {
|
||
if (specialCardSkills.count === 1 && specialCardSkills.model[0] !== "_normal_use") {
|
||
return specialCardSkills.model[0];
|
||
}
|
||
|
||
for (let i = 1; i < specialCardSkills.count; i++) {
|
||
const item = specialCardSkills.itemAt(i);
|
||
if (item.checked) {
|
||
const ret = item.orig_text;
|
||
return ret;
|
||
}
|
||
}
|
||
}
|
||
|
||
function addToChat(pid, raw, msg) {
|
||
if (raw.type === 1) return;
|
||
|
||
msg = msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
|
||
raw.msg = raw.msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
|
||
|
||
if (raw.msg.startsWith("$")) {
|
||
if (specialChat(pid, raw, raw.msg.slice(1))) return;
|
||
}
|
||
chat.append(msg);
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
const user = raw.userName;
|
||
const m = raw.msg;
|
||
danmaku.sendLog(`${user}: ${m}`);
|
||
return;
|
||
}
|
||
photo.chat(raw.msg);
|
||
}
|
||
|
||
function specialChat(pid, data, msg) {
|
||
// skill audio: %s%d
|
||
// death audio: ~%s
|
||
// something special: !%s:...
|
||
|
||
const time = data.time;
|
||
const userName = data.userName;
|
||
const general = Backend.translate(data.general);
|
||
|
||
if (msg.startsWith("!")) {
|
||
const splited = msg.split(":");
|
||
const type = splited[0].slice(1);
|
||
switch (type) {
|
||
case "Egg":
|
||
case "GiantEgg":
|
||
case "Shoe":
|
||
case "Wine":
|
||
case "Flower": {
|
||
const fromId = pid;
|
||
const toId = parseInt(splited[1]);
|
||
const component = Qt.createComponent("../ChatAnim/" + type + ".qml");
|
||
//if (component.status !== Component.Ready)
|
||
// return false;
|
||
|
||
const fromItem = Logic.getPhotoOrDashboard(fromId);
|
||
const fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2);
|
||
const toItem = Logic.getPhoto(toId);
|
||
const toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2);
|
||
const egg = component.createObject(roomScene, { start: fromPos, end: toPos });
|
||
egg.finished.connect(() => egg.destroy());
|
||
egg.running = true;
|
||
|
||
return true;
|
||
}
|
||
default:
|
||
return false;
|
||
}
|
||
} else if (msg.startsWith("~")) {
|
||
const g = msg.slice(1);
|
||
const extension = JSON.parse(Backend.callLuaFunction("GetGeneralData", [g])).extension;
|
||
if (!config.disableMsgAudio)
|
||
Backend.playSound("./packages/" + extension + "/audio/death/" + g);
|
||
|
||
const m = Backend.translate("~" + g);
|
||
if (general === "")
|
||
chat.append(`[${time}] ${userName}: ${m}`);
|
||
else
|
||
chat.append(`[${time}] ${userName}(${general}): ${m}`);
|
||
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
danmaku.sendLog(`${userName}: ${m}`);
|
||
return true;
|
||
}
|
||
photo.chat(m);
|
||
|
||
return true;
|
||
} else {
|
||
const splited = msg.split(":");
|
||
if (splited.length < 2) return false;
|
||
const skill = splited[0];
|
||
const idx = parseInt(splited[1]);
|
||
|
||
const data2 = JSON.parse(Backend.callLuaFunction("GetSkillData", [skill]));
|
||
if (!data2) return false;
|
||
const extension = data2.extension;
|
||
if (!config.disableMsgAudio)
|
||
Backend.playSound("./packages/" + extension + "/audio/skill/" + skill, idx);
|
||
|
||
const m = Backend.translate("$" + skill + idx.toString());
|
||
if (general === "")
|
||
chat.append(`[${time}] ${userName}: ${m}`);
|
||
else
|
||
chat.append(`[${time}] ${userName}(${general}): ${m}`);
|
||
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
danmaku.sendLog(`${userName}: ${m}`);
|
||
return true;
|
||
}
|
||
photo.chat(m);
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function addToLog(msg) {
|
||
log.append(msg);
|
||
}
|
||
|
||
function sendDanmaku(msg) {
|
||
danmaku.sendLog(msg);
|
||
chat.append(msg);
|
||
}
|
||
|
||
function showDistance(show) {
|
||
for (let i = 0; i < photoModel.count; i++) {
|
||
const item = photos.itemAt(i);
|
||
if (show) {
|
||
const dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]);
|
||
item.distance = parseInt(dis);
|
||
} else {
|
||
item.distance = -1;
|
||
}
|
||
}
|
||
}
|
||
|
||
function startCheat(type, data) {
|
||
cheatLoader.sourceComponent = Qt.createComponent(`../Cheat/${type}.qml`);
|
||
cheatLoader.item.extra_data = data;
|
||
cheatDrawer.open();
|
||
}
|
||
|
||
function resetToInit() {
|
||
const datalist = [];
|
||
for (let i = 0; i < photoModel.count; i++) {
|
||
const item = photoModel.get(i);
|
||
let gameData;
|
||
try {
|
||
gameData = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [item.id]));
|
||
} catch (e) {
|
||
console.log(e);
|
||
gameData = [0, 0, 0];
|
||
}
|
||
if (item.id > 0) {
|
||
datalist.push({
|
||
id: item.id,
|
||
avatar: item.avatar,
|
||
name: item.screenName,
|
||
isOwner: item.isOwner,
|
||
ready: item.ready,
|
||
gameData: gameData,
|
||
});
|
||
}
|
||
}
|
||
mainStack.pop();
|
||
Backend.callLuaFunction("ResetClientLua", []);
|
||
mainStack.push(room);
|
||
mainStack.currentItem.loadPlayerData(datalist);
|
||
}
|
||
|
||
function setPrompt(text, iscur) {
|
||
promptText = text;
|
||
if (iscur) currentPrompt = text;
|
||
}
|
||
|
||
function resetPrompt() {
|
||
promptText = currentPrompt;
|
||
}
|
||
|
||
function loadPlayerData(datalist) {
|
||
datalist.forEach(d => {
|
||
if (d.id == Self.id) {
|
||
roomScene.isOwner = d.isOwner;
|
||
} else {
|
||
Backend.callLuaFunction("ResetAddPlayer", [JSON.stringify([d.id, d.name, d.avatar, d.ready])]);
|
||
}
|
||
Backend.callLuaFunction("SetPlayerGameData", [d.id, d.gameData]);
|
||
Logic.getPhotoModel(d.id).isOwner = d.isOwner;
|
||
});
|
||
}
|
||
|
||
function getPhoto(id) {
|
||
return Logic.getPhoto(id);
|
||
}
|
||
|
||
Component.onCompleted: {
|
||
toast.show(Backend.translate("$EnterRoom"));
|
||
playerNum = config.roomCapacity;
|
||
|
||
for (let i = 0; i < playerNum; i++) {
|
||
photoModel.append({
|
||
id: i ? -1 : Self.id,
|
||
index: i, // For animating seat swap
|
||
general: i ? "" : Self.avatar,
|
||
avatar: i ? "" : Self.avatar,
|
||
deputyGeneral: "",
|
||
screenName: i ? "" : Self.screenName,
|
||
role: "unknown",
|
||
kingdom: "unknown",
|
||
netstate: "online",
|
||
maxHp: 0,
|
||
hp: 0,
|
||
shield: 0,
|
||
seatNumber: i + 1,
|
||
dead: false,
|
||
dying: false,
|
||
faceup: true,
|
||
chained: false,
|
||
drank: 0,
|
||
isOwner: false,
|
||
ready: false,
|
||
surrendered: false,
|
||
});
|
||
}
|
||
|
||
Logic.arrangePhotos();
|
||
}
|
||
}
|