mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 19:58:13 +08:00
162b3af505
* distance & snatch * distance & snatch - clean * fix: client.alive_players * room:askForCardChosen(todo: snatch) * add skill to players(uncomplete) * ui of skill btn * expand pile(not completed) * Use card2 (#23) * snatch (todo: owner_map) * owner_map * remove too many snatch * update * call active skill's functions * use zhiheng * Qt6 (#24) * use qt6 * android compiling * remove version number of qml import * correct anti-sql injection; update deprecated code * add fkparse as submodule * link fkparse, and write simple functions * adjust ui * adjust layout for photos; fix qml warning * android problem fix (partially) * move ico * update copy_assets * update logic for ok/cancel btn
78 lines
1.5 KiB
QML
78 lines
1.5 KiB
QML
import QtQuick
|
|
|
|
// CardArea stores CardItem.
|
|
|
|
Item {
|
|
property var cards: []
|
|
property int length: 0
|
|
|
|
id: root
|
|
|
|
function add(inputs)
|
|
{
|
|
if (inputs instanceof Array) {
|
|
cards.push(...inputs);
|
|
} else {
|
|
cards.push(inputs);
|
|
}
|
|
length = cards.length;
|
|
}
|
|
|
|
function remove(outputs)
|
|
{
|
|
let result = [];
|
|
for (let i = 0; i < cards.length; i++) {
|
|
for (let j = 0; j < outputs.length; j++) {
|
|
if (outputs[j] === cards[i].cid) {
|
|
result.push(cards[i]);
|
|
cards.splice(i, 1);
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
length = cards.length;
|
|
return result;
|
|
}
|
|
|
|
function updateCardPosition(animated)
|
|
{
|
|
let i, card;
|
|
|
|
let overflow = false;
|
|
for (i = 0; i < cards.length; i++) {
|
|
card = cards[i];
|
|
card.origX = i * card.width;
|
|
if (card.origX + card.width >= root.width) {
|
|
overflow = true;
|
|
break;
|
|
}
|
|
card.origY = 0;
|
|
}
|
|
|
|
if (overflow) {
|
|
// TODO: Adjust cards in multiple lines if there are too many cards
|
|
let xLimit = root.width - card.width;
|
|
let spacing = xLimit / (cards.length - 1);
|
|
for (i = 0; i < cards.length; i++) {
|
|
card = cards[i];
|
|
card.origX = i * spacing;
|
|
card.origY = 0;
|
|
}
|
|
}
|
|
|
|
let parentPos = roomScene.mapFromItem(root, 0, 0);
|
|
for (i = 0; i < cards.length; i++) {
|
|
card = cards[i];
|
|
card.origX += parentPos.x;
|
|
card.origY += parentPos.y;
|
|
}
|
|
|
|
if (animated) {
|
|
for (i = 0; i < cards.length; i++)
|
|
cards[i].goBack(true);
|
|
}
|
|
}
|
|
}
|
|
|