mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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cc0228dc03
- 以不存在的游戏模式开房时,自动替换成身份局 - 烧条满3管直接踢 - 游戏结束时掉线玩家(可能故意杀后台逃跑的)会受到逃跑惩罚 - 修git闪退的bug - 关于页面补全作者信息 - 增加重载配置文件的shell命令 - 禁将方案切换
155 lines
3.7 KiB
QML
155 lines
3.7 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Fk
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Item {
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id: root
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ToolBar {
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id: bar
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width: parent.width
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RowLayout {
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anchors.fill: parent
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ToolButton {
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icon.source: AppPath + "/image/modmaker/back"
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onClicked: mainStack.pop();
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}
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Label {
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text: Backend.translate("Replay Manager")
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horizontalAlignment: Qt.AlignHCenter
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Layout.fillWidth: true
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}
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ToolButton {
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icon.source: AppPath + "/image/modmaker/menu"
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onClicked: menu.open()
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Menu {
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id: menu
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y: bar.height
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}
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}
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}
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}
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Rectangle {
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width: parent.width
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height: parent.height - bar.height
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anchors.top: bar.bottom
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color: "#A0EFEFEF"
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clip: true
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ListView {
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id: list
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clip: true
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anchors.fill: parent
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model: ListModel {
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id: model
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}
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delegate: Item {
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width: root.width
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height: 64
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Image {
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id: generalPic
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.margins: 8
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width: 48
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height: 48
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source: SkinBank.getGeneralExtraPic(general, "avatar/") ?? SkinBank.getGeneralPicture(general)
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sourceClipRect: sourceSize.width > 200 ? Qt.rect(61, 0, 128, 128) : undefined
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Rectangle {
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anchors.fill: parent
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color: "transparent"
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border.width: 1
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}
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}
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ColumnLayout {
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anchors.left: generalPic.right
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anchors.margins: 8
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Text {
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text: {
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const win = winner.split("+").indexOf(role) !== -1;
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const winStr = win ? Backend.translate("Game Win") : Backend.translate("Game Lose");
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return "<b>" + Backend.translate(general) + "</b> " + Backend.translate(role) + " " + winStr;
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}
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font.pixelSize: 20
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textFormat: Text.RichText
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}
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Text {
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text: {
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const y = repDate.slice(0,4);
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const month = repDate.slice(4,6);
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const d = repDate.slice(6,8);
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const h = repDate.slice(8,10);
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const m = repDate.slice(10,12);
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const s = repDate.slice(12,14);
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const dateStr = y + "-" + month + "-" + d + " " + h + ":" + m + ":" + s;
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return playerName + " " + Backend.translate(gameMode) + " " + dateStr
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}
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}
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}
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Button {
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id: replayBtn
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text: Backend.translate("Play the Replay")
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anchors.right: delBtn.left
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anchors.rightMargin: 8
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onClicked: {
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config.observing = true;
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config.replaying = true;
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Backend.playRecord(fileName);
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}
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}
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Button {
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id: delBtn
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text: Backend.translate("Delete Replay")
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anchors.right: parent.right
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anchors.rightMargin: 8
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onClicked: {
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Backend.removeRecord(fileName);
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removeModel(index);
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}
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}
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}
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}
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}
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function updateList() {
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model.clear();
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const data = Backend.ls("recording");
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data.reverse();
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data.forEach(s => {
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const d = s.split(".");
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if (d.length !== 8) return;
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// s: <time>.<screenName>.<mode>.<general>.<role>.<winner>.fk.rep
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const [t, name, mode, general, role, winner] = d;
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model.append({
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fileName: s,
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repDate: t,
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playerName: name,
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gameMode: mode,
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general: general,
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role: role,
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winner: winner,
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})
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});
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}
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function removeModel(index) {
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model.remove(index);
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}
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Component.onCompleted: {
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updateList();
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}
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}
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