FreeKill/qml/Pages/Common/LogEdit.qml
notify c6d883eccf Standard skills (#48)
* huatuo

* biyue

* gender of player

* let tablepile smaller

* card emotions

* remove getOtherPlayers

* guicai

* skill audio

* card audio

* death audio

* bgm

* damage sound

* local bgm

* add more skill audio

* android: dont link to quickcontrol2

* android: fix ifndef

* yield only when need

* modify cpp according to clazy

* reduce malloc times

* revert yield

* qingguo

* fix back to lobby

* use compact json in cpp

* notifySkillInvoke animation

* util: string2json

* losehp; tablepile fix

* judge result animation

* add scrollbar for logedit

* add lock on waitForReply

* fix: virtual jink has no effect

* tiandu

* fix: duplicated cards when related to equiparea

* ui: disable okcancel when replying

* ui: disable invaild card when responding

* game: skill & card use history

* game: more judge on vsskill's canUse

* luoyi

* login page i18n

* i18n for server error message

* tuxi

* expand equip area when needed

* add footnote to cards from pile

* ui: only filter CanUseCard when playing

* expand equip when responding

* prompt

* prompt for askforchoice

* guanxing

* fix guanxing

* tieqi

* liuli

* doc for trigger skill

* xiaoji

* lianying

* fanjian

* rende

* add skill's subclass

* TODO: add tmd skill functions for other cards

* paoxiao

* qicai

* guose

* yiji (WIP)
2023-01-29 18:11:41 +08:00

42 lines
907 B
QML

import QtQuick
import QtQuick.Controls
Flickable {
id: root
property alias font: textEdit.font
property alias text: textEdit.text
property alias color: textEdit.color
property alias textFormat: textEdit.textFormat
flickableDirection: Flickable.VerticalFlick
contentWidth: textEdit.width
contentHeight: textEdit.height
clip: true
ScrollBar.vertical: ScrollBar {
parent: root.parent
anchors.top: root.top
anchors.right: root.right
anchors.bottom: root.bottom
}
TextEdit {
id: textEdit
width: root.width
clip: true
readOnly: true
selectByKeyboard: true
selectByMouse: true
wrapMode: TextEdit.WrapAnywhere
textFormat: TextEdit.RichText
}
function append(text) {
let autoScroll = atYEnd;
textEdit.append(text);
if (autoScroll && contentHeight > contentY + height) {
contentY = contentHeight - height;
}
}
}