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https://github.com/Qsgs-Fans/FreeKill.git
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520523bcc1
![devbugfix_ba-style@nulla top](https://github.com/Qsgs-Fans/FreeKill/assets/38815081/9879a2bd-3edc-4f09-b4e5-06f600823659) - 修复了铁索传导的伤害仍然觉得自己是伤害起点的bug - 修复了转化牌前后同名仍然显示转化小白框的bug - 修复了黑色花色不是黑色的bug - 重写了改判流程,支持判定虚拟牌 --------- Co-authored-by: notify <notify-ctrl@qq.com>
74 lines
1.8 KiB
Lua
74 lines
1.8 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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GameEvent.functions[GameEvent.Judge] = function(self)
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local data = table.unpack(self.data)
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local room = self.room
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local logic = room.logic
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local who = data.who
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data.isJudgeEvent = true
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logic:trigger(fk.StartJudge, who, data)
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data.card = data.card or Fk:getCardById(room:getNCards(1)[1])
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if data.reason ~= "" then
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room:sendLog{
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type = "#StartJudgeReason",
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from = who.id,
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arg = data.reason,
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}
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end
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Fk:filterCard(data.card.id, who, data)
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room:sendLog{
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type = "#InitialJudge",
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from = who.id,
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arg = data.card:toLogString(),
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}
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room:moveCardTo(data.card, Card.Processing, nil, fk.ReasonJudge)
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room:sendFootnote({ data.card.id }, {
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type = "##JudgeCard",
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arg = data.reason,
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})
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logic:trigger(fk.AskForRetrial, who, data)
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logic:trigger(fk.FinishRetrial, who, data)
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room:sendLog{
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type = "#JudgeResult",
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from = who.id,
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arg = data.card:toLogString(),
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}
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room:sendFootnote({ data.card.id }, {
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type = "##JudgeCard",
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arg = data.reason,
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})
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if data.pattern then
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room:delay(400);
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room:setCardEmotion(data.card.id, data.card:matchPattern(data.pattern) and "judgegood" or "judgebad")
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room:delay(900);
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end
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if logic:trigger(fk.FinishJudge, who, data) then
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logic:breakEvent()
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end
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end
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GameEvent.cleaners[GameEvent.Judge] = function(self)
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local data = table.unpack(self.data)
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local room = self.room
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if (self.interrupted or not data.skipDrop) and room:getCardArea(data.card.id) == Card.Processing then
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room:moveCardTo(data.card, Card.DiscardPile, nil, fk.ReasonJudge)
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end
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if not self.interrupted then return end
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-- prohibit access to judge.card
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setmetatable(data, {
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__index = function(s, key)
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if key == "card" then
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error("__manuallyBreak")
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end
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return rawget(s, key)
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end
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})
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end
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