mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
b6530eae9d
* vs skill concept * unify card:clone * virtual card * wusheng * exppattern * use virtual card(WIP) * change cardId to card * virtual card log * notify skill invoked * fix coroutine bug; allow vsskill to response * extra_data for askForUseCard Co-authored-by: Ho-spair <linyuy@163.com>
262 lines
6.7 KiB
Lua
262 lines
6.7 KiB
Lua
local extension = Package:new("standard")
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extension.metadata = require "packages.standard.metadata"
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dofile "packages/standard/game_rule.lua"
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dofile "packages/standard/aux_skills.lua"
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Fk:loadTranslationTable{
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["standard"] = "标准包",
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["wei"] = "魏",
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["shu"] = "蜀",
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["wu"] = "吴",
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["qun"] = "群",
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}
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Fk:loadTranslationTable{
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["black"] = "黑色",
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["red"] = '<font color="#CC3131">红色</font>',
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["nocolor"] = '<font color="grey">无色</font>',
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}
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local caocao = General:new(extension, "caocao", "wei", 4)
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Fk:loadTranslationTable{
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["caocao"] = "曹操",
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}
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local fankui = fk.CreateTriggerSkill{
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name = "fankui",
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events = {fk.Damaged},
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frequency = Skill.NotFrequent,
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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local from = room:getPlayerById(data.from)
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return from ~= nil and
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target == player and
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target:hasSkill(self.name)
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end,
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on_trigger = function(self, event, target, player, data)
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local room = player.room
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local from = room:getPlayerById(data.from)
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if (not from) or from:isNude() then return false end
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if room:askForSkillInvoke(player, self.name) then
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local card = room:askForCardChosen(player, from, "he", self.name)
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room:obtainCard(player.id, card, false, fk.ReasonPrey)
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end
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end
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}
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local simayi = General:new(extension, "simayi", "wei", 3)
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simayi:addSkill(fankui)
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Fk:loadTranslationTable{
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["simayi"] = "司马懿",
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["fankui"] = "反馈",
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}
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local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
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Fk:loadTranslationTable{
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["xiahoudun"] = "夏侯惇",
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}
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local zhangliao = General:new(extension, "zhangliao", "wei", 4)
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Fk:loadTranslationTable{
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["zhangliao"] = "张辽",
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}
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local xuchu = General:new(extension, "xuchu", "wei", 4)
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Fk:loadTranslationTable{
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["xuchu"] = "许褚",
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}
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local guojia = General:new(extension, "guojia", "wei", 3)
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Fk:loadTranslationTable{
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["guojia"] = "郭嘉",
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}
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local zhenji = General:new(extension, "zhenji", "wei", 3, 3, General.Female)
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Fk:loadTranslationTable{
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["zhenji"] = "甄姬",
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}
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local liubei = General:new(extension, "liubei", "shu", 4)
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Fk:loadTranslationTable{
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["liubei"] = "刘备",
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}
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local wusheng = fk.CreateViewAsSkill{
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name = "wusheng",
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pattern = "slash",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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return Fk:getCardById(to_select).color == Card.Red
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local c = Fk:cloneCard("slash")
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c:addSubcard(cards[1])
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return c
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end,
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}
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local guanyu = General:new(extension, "guanyu", "shu", 4)
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guanyu:addSkill(wusheng)
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Fk:loadTranslationTable{
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["guanyu"] = "关羽",
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["wusheng"] = "武圣",
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}
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local zhangfei = General:new(extension, "zhangfei", "shu", 4)
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Fk:loadTranslationTable{
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["zhangfei"] = "张飞",
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}
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local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
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Fk:loadTranslationTable{
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["zhugeliang"] = "诸葛亮",
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}
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local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
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Fk:loadTranslationTable{
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["zhaoyun"] = "赵云",
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}
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local mashu = fk.CreateDistanceSkill{
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name = "mashu",
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correct_func = function(self, from, to)
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if from:hasSkill(self.name) then
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return -1
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end
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end,
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}
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local machao = General:new(extension, "machao", "shu", 4)
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machao:addSkill(mashu)
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Fk:loadTranslationTable{
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["machao"] = "马超",
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["mashu"] = "马术",
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}
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local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
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Fk:loadTranslationTable{
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["huangyueying"] = "黄月英",
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}
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local zhiheng = fk.CreateActiveSkill{
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name = "zhiheng",
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feasible = function(self, selected, selected_cards)
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return #selected == 0 and #selected_cards > 0
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end,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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room:throwCard(effect.cards, self.name, from)
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room:drawCards(from, #effect.cards, self.name)
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end
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}
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local sunquan = General:new(extension, "sunquan", "wu", 4)
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sunquan:addSkill(zhiheng)
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Fk:loadTranslationTable{
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["sunquan"] = "孙权",
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["zhiheng"] = "制衡",
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}
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local ganning = General:new(extension, "ganning", "wu", 4)
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Fk:loadTranslationTable{
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["ganning"] = "甘宁",
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}
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local lvmeng = General:new(extension, "lvmeng", "wu", 4)
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Fk:loadTranslationTable{
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["lvmeng"] = "吕蒙",
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}
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local kurou = fk.CreateActiveSkill{
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name = "kurou",
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card_filter = function(self, to_select, selected, selected_targets)
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return false
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end,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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room:loseHp(from, 1, self.name)
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if from:isAlive() then
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room:drawCards(from, 2, self.name)
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end
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end
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}
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local huanggai = General:new(extension, "huanggai", "wu", 4)
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huanggai:addSkill(kurou)
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Fk:loadTranslationTable{
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["huanggai"] = "黄盖",
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["kurou"] = "苦肉",
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}
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local zhouyu = General:new(extension, "zhouyu", "wu", 3)
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Fk:loadTranslationTable{
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["zhouyu"] = "周瑜",
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}
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local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
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Fk:loadTranslationTable{
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["daqiao"] = "大乔",
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}
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local luxun = General:new(extension, "luxun", "wu", 3)
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Fk:loadTranslationTable{
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["luxun"] = "陆逊",
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}
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local jieyin = fk.CreateActiveSkill{
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name = "jieyin",
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card_filter = function(self, to_select, selected)
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return #selected < 2 -- TODO:choose equip
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end,
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target_filter = function(self, to_select, selected)
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local target = Fk:currentRoom():getPlayerById(to_select)
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local name = target.general
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return target:isWounded() and
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Fk.generals[name].gender == General.Male
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and #selected < 1
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-- and not target:hasSkill(self.name)
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end,
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feasible = function(self, selected, selected_cards)
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return #selected == 1 and #selected_cards == 2
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end,
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on_effect = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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room:throwCard(effect.cards, self.name, from)
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room:recover({
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who = effect.tos[1],
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num = 1,
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recoverBy = effect.from,
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skillName = self.name
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})
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if from:isWounded() then
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room:recover({
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who = effect.from,
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num = 1,
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recoverBy = effect.from,
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skillName = self.name
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})
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end
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end
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}
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local sunshangxiang = General:new(extension, "sunshangxiang", "wu", 3, 3, General.Female)
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sunshangxiang:addSkill(jieyin)
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Fk:loadTranslationTable{
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["sunshangxiang"] = "孙尚香",
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["jieyin"] = "结姻",
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}
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local huatuo = General:new(extension, "huatuo", "qun", 3)
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Fk:loadTranslationTable{
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["huatuo"] = "华佗",
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}
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local lvbu = General:new(extension, "lvbu", "qun", 4)
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Fk:loadTranslationTable{
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["lvbu"] = "吕布",
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}
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local diaochan = General:new(extension, "diaochan", "qun", 3, 3, General.Female)
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Fk:loadTranslationTable{
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["diaochan"] = "貂蝉",
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}
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return extension
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