FreeKill/Fk/LobbyElement/RoomGeneralSettings.qml
2024-01-26 16:01:41 +08:00

241 lines
5.6 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Flickable {
flickableDirection: Flickable.AutoFlickIfNeeded
clip: true
contentHeight: layout.height
ColumnLayout {
id: layout
width: parent.width
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: luatr("Room Name")
}
TextField {
id: roomName
maximumLength: 64
font.pixelSize: 18
Layout.rightMargin: 16
Layout.fillWidth: true
text: luatr("$RoomName").arg(Self.screenName)
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: luatr("Game Mode")
}
ComboBox {
id: gameModeCombo
textRole: "name"
model: ListModel {
id: gameModeList
}
onCurrentIndexChanged: {
const data = gameModeList.get(currentIndex);
playerNum.from = data.minPlayer;
playerNum.to = data.maxPlayer;
config.preferedMode = data.orig_name;
}
}
}
GridLayout {
anchors.rightMargin: 8
rowSpacing: 20
columnSpacing: 20
columns: 4
Text {
text: luatr("Player num")
}
Text {
text: luatr("Select generals num")
}
Text {
text: luatr("Operation timeout")
}
Text {
text: luatr("Luck Card Times")
}
SpinBox {
id: playerNum
from: 2
to: 12
value: config.preferedPlayerNum
onValueChanged: {
config.preferedPlayerNum = value;
}
}
SpinBox {
id: generalNum
from: 3
to: 18
value: config.preferredGeneralNum
onValueChanged: {
config.preferredGeneralNum = value;
}
}
SpinBox {
from: 10
to: 60
editable: true
value: config.preferredTimeout
onValueChanged: {
config.preferredTimeout = value;
}
}
SpinBox {
from: 0
to: 8
value: config.preferredLuckTime
onValueChanged: {
config.preferredLuckTime = value;
}
}
}
/*
Text {
id: warning
anchors.rightMargin: 8
visible: {
const avail = lcall("GetAvailableGeneralsNum");
const ret = avail <
config.preferredGeneralNum * config.preferedPlayerNum;
return ret;
}
text: luatr("No enough generals")
color: "red"
}
*/
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: luatr("Room Password")
}
TextField {
id: roomPassword
maximumLength: 16
font.pixelSize: 18
Layout.rightMargin: 16
Layout.fillWidth: true
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Switch {
id: freeAssignCheck
checked: Debugging ? true : false
text: luatr("Enable free assign")
}
Switch {
id: deputyCheck
checked: Debugging ? true : false
text: luatr("Enable deputy general")
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Button {
text: luatr("OK")
// enabled: !(warning.visible)
onClicked: {
config.saveConf();
root.finished();
mainWindow.busy = true;
let k, arr;
let disabledGenerals = [];
for (k in config.curScheme.banPkg) {
arr = config.curScheme.banPkg[k];
if (arr.length !== 0) {
const generals = lcall("GetGenerals", k);
disabledGenerals.push(...generals.filter(g => !arr.includes(g)));
}
}
for (k in config.curScheme.normalPkg) {
arr = config.curScheme.normalPkg[k] ?? [];
if (arr.length !== 0)
disabledGenerals.push(...arr);
}
let disabledPack = config.curScheme.banCardPkg.slice();
for (k in config.curScheme.banPkg) {
if (config.curScheme.banPkg[k].length === 0)
disabledPack.push(k);
}
config.serverHiddenPacks.forEach(p => {
if (!disabledPack.includes(p)) {
disabledPack.push(p);
}
});
ClientInstance.notifyServer(
"CreateRoom",
JSON.stringify([roomName.text, playerNum.value,
config.preferredTimeout, {
enableFreeAssign: freeAssignCheck.checked,
enableDeputy: deputyCheck.checked,
gameMode: config.preferedMode,
disabledPack: disabledPack,
generalNum: config.preferredGeneralNum,
luckTime: config.preferredLuckTime,
password: roomPassword.text,
disabledGenerals,
}])
);
}
}
Button {
text: luatr("Cancel")
onClicked: {
root.finished();
}
}
}
Component.onCompleted: {
const mode_data = lcall("GetGameModes");
let i = 0;
for (let d of mode_data) {
gameModeList.append(d);
if (d.orig_name === config.preferedMode) {
gameModeCombo.currentIndex = i;
}
i += 1;
}
playerNum.value = config.preferedPlayerNum;
for (let k in config.curScheme.banPkg) {
lcall("UpdatePackageEnable", k, false);
}
config.curScheme.banCardPkg.forEach(p =>
lcall("UpdatePackageEnable", p, false));
config.curSchemeChanged();
}
}
}