FreeKill/lua/server/system_enum.lua
YoumuKon 1036159d38
Dev bugfix (#203)
- 修复泛转化牌的canUse炸锅的bug
- 未上场时显示新手保护

---------

Co-authored-by: notify <notify-ctrl@qq.com>
2023-06-19 21:56:06 +08:00

211 lines
7.0 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- SPDX-License-Identifier: GPL-3.0-or-later
---@class CardsMoveInfo
---@field public ids integer[]
---@field public from integer|null
---@field public to integer|null
---@field public toArea CardArea
---@field public moveReason CardMoveReason
---@field public proposer integer
---@field public skillName string|null
---@field public moveVisible boolean|null
---@field public specialName string|null
---@field public specialVisible boolean|null
---@class MoveInfo
---@field public cardId integer
---@field public fromArea CardArea
---@field public fromSpecialName string|null
---@class CardsMoveStruct
---@field public moveInfo MoveInfo[]
---@field public from integer|null
---@field public to integer|null
---@field public toArea CardArea
---@field public moveReason CardMoveReason
---@field public proposer integer|null
---@field public skillName string|null
---@field public moveVisible boolean|null
---@field public specialName string|null
---@field public specialVisible boolean|null
---@field public drawPilePosition number|null @ 移至牌堆的索引位置,值为-1代表置入牌堆底或者牌堆牌数+1也为牌堆底
---@class PindianResult
---@field public toCard Card
---@field public winner ServerPlayer|null
--- 描述和一次体力变化有关的数据
---@class HpChangedData
---@field public num integer @ 体力变化量,可能是正数或者负数
---@field public reason string @ 体力变化原因
---@field public skillName string @ 引起体力变化的技能名
---@field public damageEvent DamageStruct|nil @ 引起这次体力变化的伤害数据
---@field public preventDying boolean|null @ 是否阻止本次体力变更流程引发濒死流程
--- 描述跟失去体力有关的数据
---@class HpLostData
---@field public num integer @ 失去体力的数值
---@field public skillName string @ 导致这次失去的技能名
---@alias DamageType integer
fk.NormalDamage = 1
fk.ThunderDamage = 2
fk.FireDamage = 3
fk.IceDamage = 4
--- DamageStruct 用来描述和伤害事件有关的数据。
---@class DamageStruct
---@field public from ServerPlayer|null @ 伤害来源
---@field public to ServerPlayer @ 伤害目标
---@field public damage integer @ 伤害值
---@field public card Card | nil @ 造成伤害的牌
---@field public chain boolean @ 伤害是否是铁索传导的伤害
---@field public damageType DamageType @ 伤害的属性
---@field public skillName string @ 造成本次伤害的技能名
---@field public beginnerOfTheDamage boolean @ 是否是本次铁索传导的起点
--- 用来描述和回复体力有关的数据。
---@class RecoverStruct
---@field public who ServerPlayer @ 回复体力的角色
---@field public num integer @ 回复值
---@field public recoverBy ServerPlayer|nil @ 此次回复的回复来源
---@field public skillName string|nil @ 因何种技能而回复
---@field public card Card|nil @ 造成此次回复的卡牌
---@class DyingStruct
---@field public who integer
---@field public damage DamageStruct
---@field public ignoreDeath boolean|null
---@class DeathStruct
---@field public who integer
---@field public damage DamageStruct
---@class CardUseStruct
---@field public from integer
---@field public tos TargetGroup
---@field public card Card
---@field public toCard Card|null
---@field public responseToEvent CardUseStruct|null
---@field public nullifiedTargets interger[]|null
---@field public extraUse boolean|null
---@field public disresponsiveList integer[]|null
---@field public unoffsetableList integer[]|null
---@field public additionalDamage integer|null
---@field public additionalRecover integer|null
---@field public customFrom integer|null
---@field public cardsResponded Card[]|null
---@field public prohibitedCardNames string[]|null
---@field public damageDealt table<PlayerId, number>|null
---@class AimStruct
---@field public from integer
---@field public card Card
---@field public tos AimGroup
---@field public to integer
---@field public subTargets integer[]|null
---@field public targetGroup TargetGroup|null
---@field public nullifiedTargets integer[]|null
---@field public firstTarget boolean
---@field public additionalDamage integer|null
---@field public additionalRecover integer|null
---@field public disresponsive boolean|null
---@field public unoffsetableList boolean|null
---@field public additionalResponseTimes table<string, integer>|integer|null
---@field public fixedAddTimesResponsors integer[]
---@class CardEffectEvent
---@field public from integer
---@field public to integer
---@field public subTargets integer[]|null
---@field public tos TargetGroup
---@field public card Card
---@field public toCard Card|null
---@field public responseToEvent CardEffectEvent|null
---@field public nullifiedTargets interger[]|null
---@field public extraUse boolean|null
---@field public disresponsiveList integer[]|null
---@field public unoffsetableList integer[]|null
---@field public additionalDamage integer|null
---@field public additionalRecover integer|null
---@field public customFrom integer|null
---@field public cardsResponded Card[]|null
---@field public disresponsive boolean|null
---@field public unoffsetable boolean|null
---@field public isCancellOut boolean|null
---@field public fixedResponseTimes table<string, integer>|integer|null
---@field public fixedAddTimesResponsors integer[]
---@field public prohibitedCardNames string[]|null
---@class SkillEffectEvent
---@field public from integer
---@field public tos integer[]
---@field public cards integer[]
---@class JudgeStruct
---@field public who ServerPlayer
---@field public card Card
---@field public reason string
---@field public pattern string
---@field public skipDrop boolean|null
---@class CardResponseEvent
---@field public from integer
---@field public card Card
---@field public responseToEvent CardEffectEvent|null
---@field public skipDrop boolean|null
---@field public customFrom integer|null
---@class AskForCardUse
---@field public user ServerPlayer
---@field public cardName string
---@field public pattern string
---@field public result CardUseStruct
---@class AskForCardResponse
---@field public user ServerPlayer
---@field public cardName string
---@field public pattern string
---@field public result Card
---@alias CardMoveReason integer
fk.ReasonJustMove = 1
fk.ReasonDraw = 2
fk.ReasonDiscard = 3
fk.ReasonGive = 4
fk.ReasonPut = 5
fk.ReasonPutIntoDiscardPile = 6
fk.ReasonPrey = 7
fk.ReasonExchange = 8
fk.ReasonUse = 9
fk.ReasonResonpse = 10
fk.ReasonJudge = 11
---@class PindianStruct
---@field public from ServerPlayer
---@field public tos ServerPlayer[]
---@field public fromCard Card
---@field public results table<integer, PindianResult>
---@field public reason string
---@class LogMessage
---@field public type string
---@field public from integer
---@field public to integer[]
---@field public card integer[]
---@field public arg any
---@field public arg2 any
---@field public arg3 any
---@class SkillUseStruct
---@field public skill Skill
---@field public willUse boolean
---@class DrawCardStruct
---@field public who ServerPlayer
---@field public num number
---@field public skillName string
---@field public fromPlace "top"|"bottom"