mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
a02410c282
* splash screen when app is loading * doRaceRequest * prepare to add fkparse feature * player mark operation * dont call lua in regular room * dont call lua in lobby * clean up * idle_room in Cpp's class Server * fix many small bugs * Security enhancement (#27) * use RSA encryption when sending password * update fkp's url so other can clone it * add salt to password * save password * fix default config bug * fix room reuse bug * disable empty usr name * how to compile (#28) * add some doc * how to compile * update readme * Actions (#29) * judge(not tested) * logic of chat * sendlog at most scenario * adjust ui, add shortcuts * ui, z axis of cardArea * create server cli, improve logging * basic shell using * use gnu readline instead * use static QRegularExp * fix android build * fix automoc problem * MD5 check * md5 check bugfix * cardEffectEvent (#30) * cardEffectEvent * add TODOs * thinking Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
606 lines
15 KiB
JavaScript
606 lines
15 KiB
JavaScript
var Card = {
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Unknown : 0,
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PlayerHand : 1,
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PlayerEquip : 2,
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PlayerJudge : 3,
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PlayerSpecial : 4,
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Processing : 5,
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DrawPile : 6,
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DiscardPile : 7,
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Void : 8
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}
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function arrangePhotos() {
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/* Layout of photos:
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* +---------------+
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* | 6 5 4 3 2 |
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* | 7 1 |
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* | dashboard |
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* +---------------+
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*/
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const photoWidth = 175 * 0.75;
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// Padding is negative, because photos are scaled.
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const roomAreaPadding = -16;
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const verticalPadding = -175 / 8;
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const horizontalSpacing = 32;
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let verticalSpacing = (roomArea.width - photoWidth * 7) / 8;
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// Position 1-7
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let startX = verticalPadding + verticalSpacing;
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let padding = photoWidth + verticalSpacing;
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let regions = [
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{ x: startX + padding * 6, y: roomAreaPadding + horizontalSpacing * 3 },
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{ x: startX + padding * 5, y: roomAreaPadding + horizontalSpacing },
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{ x: startX + padding * 4, y: roomAreaPadding },
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{ x: startX + padding * 3, y: roomAreaPadding },
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{ x: startX + padding * 2, y: roomAreaPadding },
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{ x: startX + padding, y: roomAreaPadding + horizontalSpacing },
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{ x: startX, y: roomAreaPadding + horizontalSpacing * 3 },
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];
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const regularSeatIndex = [
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[4],
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[3, 5],
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[1, 4, 7],
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[1, 3, 5, 7],
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[1, 3, 4, 5, 7],
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[1, 2, 3, 5, 6, 7],
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[1, 2, 3, 4, 5, 6, 7],
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];
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let seatIndex = regularSeatIndex[playerNum - 2];
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let item, region, i;
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for (i = 0; i < playerNum - 1; i++) {
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item = photos.itemAt(i);
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if (!item)
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continue;
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region = regions[seatIndex[photoModel.get(i).index] - 1];
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item.x = region.x;
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item.y = region.y;
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}
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}
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function doOkButton() {
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if (roomScene.state == "playing" || roomScene.state == "responding") {
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replyToServer(JSON.stringify(
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{
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card: dashboard.getSelectedCard(),
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targets: selected_targets
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}
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));
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return;
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}
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replyToServer("1");
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}
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function doCancelButton() {
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if (roomScene.state == "playing") {
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dashboard.stopPending();
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dashboard.deactivateSkillButton();
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dashboard.unSelectAll();
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dashboard.enableCards();
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dashboard.enableSkills();
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return;
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} else if (roomScene.state == "responding") {
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dashboard.stopPending();
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dashboard.deactivateSkillButton();
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dashboard.unSelectAll();
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replyToServer("");
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return;
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}
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replyToServer("");
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}
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function replyToServer(jsonData) {
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roomScene.state = "notactive";
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ClientInstance.replyToServer("", jsonData);
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}
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function getPhotoModel(id) {
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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if (item.id === id) {
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return item;
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}
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}
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return undefined;
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}
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function getPhoto(id) {
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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if (item.id === id) {
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return photos.itemAt(i);
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}
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}
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return undefined;
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}
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function getPhotoOrDashboard(id) {
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let photo = getPhoto(id);
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if (!photo) {
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if (id === Self.id)
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return dashboard;
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}
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return photo;
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}
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function getAreaItem(area, id) {
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if (area === Card.DrawPile) {
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return drawPile;
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} else if (area === Card.DiscardPile || area === Card.Processing) {
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return tablePile;
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} else if (area === Card.AG) {
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return popupBox.item;
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}
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let photo = getPhotoOrDashboard(id);
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if (!photo) {
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return null;
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}
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if (area === Card.PlayerHand) {
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return photo.handcardArea;
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} else if (area === Card.PlayerEquip)
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return photo.equipArea;
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else if (area === Card.PlayerJudge)
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return photo.delayedTrickArea;
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else if (area === Card.PlayerSpecial)
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return photo.specialArea;
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return null;
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}
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function moveCards(moves) {
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for (let i = 0; i < moves.length; i++) {
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let move = moves[i];
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let from = getAreaItem(move.fromArea, move.from);
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let to = getAreaItem(move.toArea, move.to);
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if (!from || !to || from === to)
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continue;
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let items = from.remove(move.ids);
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if (items.length > 0)
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to.add(items);
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to.updateCardPosition(true);
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}
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}
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function setEmotion(id, emotion) {
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let component = Qt.createComponent("RoomElement/PixmapAnimation.qml");
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if (component.status !== Component.Ready)
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return;
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let photo = getPhoto(id);
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if (!photo) {
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if (id === dashboardModel.id) {
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photo = dashboard.self;
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} else {
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return null;
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}
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}
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let animation = component.createObject(photo, {source: emotion, anchors: {centerIn: photo}});
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animation.finished.connect(() => animation.destroy());
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animation.start();
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}
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function changeHp(id, delta, losthp) {
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let photo = getPhoto(id);
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if (!photo) {
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if (id === dashboardModel.id) {
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photo = dashboard.self;
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} else {
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return null;
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}
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}
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if (delta < 0) {
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if (!losthp) {
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setEmotion(id, "damage")
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photo.tremble()
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}
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}
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}
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function doIndicate(from, tos) {
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let component = Qt.createComponent("RoomElement/IndicatorLine.qml");
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if (component.status !== Component.Ready)
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return;
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let fromItem = getPhotoOrDashboard(from);
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let fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2);
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let end = [];
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for (let i = 0; i < tos.length; i++) {
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if (from === tos[i])
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continue;
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let toItem = getPhotoOrDashboard(tos[i]);
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let toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2);
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end.push(toPos);
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}
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let color = "#96943D";
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let line = component.createObject(roomScene, {start: fromPos, end: end, color: color});
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line.finished.connect(() => line.destroy());
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line.running = true;
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}
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callbacks["AddPlayer"] = function(jsonData) {
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// jsonData: int id, string screenName, string avatar
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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if (item.id === -1) {
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let data = JSON.parse(jsonData);
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let uid = data[0];
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let name = data[1];
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let avatar = data[2];
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item.id = uid;
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item.screenName = name;
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item.general = avatar;
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return;
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}
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}
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}
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function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
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let i = 0;
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let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string";
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let all_photos = [dashboard.self];
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for (i = 0; i < playerNum - 1; i++) {
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all_photos.push(photos.itemAt(i))
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}
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selected_targets = [];
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for (i = 0; i < playerNum; i++) {
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all_photos[i].selected = false;
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}
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if (candidate) {
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let data = {
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ok_enabled: false,
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enabled_targets: []
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}
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all_photos.forEach(photo => {
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photo.state = "candidate";
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let id = photo.playerid;
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let ret = JSON.parse(Backend.callLuaFunction(
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"CanUseCardToTarget",
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[card, id, selected_targets]
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));
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photo.selectable = ret;
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})
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okButton.enabled = JSON.parse(Backend.callLuaFunction(
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"CardFeasible", [card, selected_targets]
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));
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} else {
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all_photos.forEach(photo => {
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photo.state = "normal";
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photo.selected = false;
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});
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okButton.enabled = false;
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}
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}
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function updateSelectedTargets(playerid, selected) {
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let i = 0;
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let card = dashboard.getSelectedCard();
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let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string";
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let all_photos = [dashboard.self]
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for (i = 0; i < playerNum - 1; i++) {
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all_photos.push(photos.itemAt(i))
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}
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if (selected) {
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selected_targets.push(playerid);
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} else {
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selected_targets.splice(selected_targets.indexOf(playerid), 1);
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}
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if (candidate) {
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all_photos.forEach(photo => {
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if (photo.selected) return;
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let id = photo.playerid;
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let ret = JSON.parse(Backend.callLuaFunction(
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"CanUseCardToTarget",
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[card, id, selected_targets]
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));
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photo.selectable = ret;
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})
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okButton.enabled = JSON.parse(Backend.callLuaFunction(
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"CardFeasible", [card, selected_targets]
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));
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} else {
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all_photos.forEach(photo => {
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photo.state = "normal";
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photo.selected = false;
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});
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okButton.enabled = false;
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}
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}
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callbacks["RemovePlayer"] = function(jsonData) {
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// jsonData: int uid
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let uid = JSON.parse(jsonData)[0];
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let model = getPhotoModel(uid);
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if (typeof(model) !== "undefined") {
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model.id = -1;
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model.screenName = "";
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model.general = "";
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}
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}
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callbacks["RoomOwner"] = function(jsonData) {
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// jsonData: int uid of the owner
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let uid = JSON.parse(jsonData)[0];
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if (dashboardModel.id === uid) {
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dashboardModel.isOwner = true;
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roomScene.dashboardModelChanged();
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return;
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}
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let model = getPhotoModel(uid);
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if (typeof(model) !== "undefined") {
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model.isOwner = true;
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}
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}
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callbacks["PropertyUpdate"] = function(jsonData) {
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// jsonData: int id, string property_name, value
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let data = JSON.parse(jsonData);
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let uid = data[0];
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let property_name = data[1];
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let value = data[2];
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if (Self.id === uid) {
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dashboardModel[property_name] = value;
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roomScene.dashboardModelChanged();
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return;
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}
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let model = getPhotoModel(uid);
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if (typeof(model) !== "undefined") {
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model[property_name] = value;
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}
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}
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callbacks["ArrangeSeats"] = function(jsonData) {
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// jsonData: seat order
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let order = JSON.parse(jsonData);
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roomScene.isStarted = true;
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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item.seatNumber = order.indexOf(item.id) + 1;
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item.general = "";
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}
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dashboardModel.seatNumber = order.indexOf(Self.id) + 1;
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dashboardModel.general = "";
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roomScene.dashboardModelChanged();
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// make Self to the first of list, then reorder photomodel
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let selfIndex = order.indexOf(Self.id);
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let after = order.splice(selfIndex);
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after.push(...order);
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let photoOrder = after.slice(1);
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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item.index = photoOrder.indexOf(item.id);
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}
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arrangePhotos();
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}
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function cancelAllFocus() {
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let item;
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for (let i = 0; i < playerNum - 1; i++) {
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item = photos.itemAt(i);
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item.progressBar.visible = false;
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item.progressTip = "";
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}
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}
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callbacks["MoveFocus"] = function(jsonData) {
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// jsonData: int[] focuses, string command
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cancelAllFocus();
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let data = JSON.parse(jsonData);
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let focuses = data[0];
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let command = data[1];
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let item, model;
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for (let i = 0; i < playerNum - 1; i++) {
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model = photoModel.get(i);
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if (focuses.indexOf(model.id) != -1) {
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item = photos.itemAt(i);
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item.progressBar.visible = true;
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item.progressTip = Backend.translate(command)
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+ Backend.translate(" thinking...");
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if (command === "PlayCard") {
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item.playing = true;
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}
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} else {
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item = photos.itemAt(i);
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if (command === "PlayCard") {
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item.playing = false;
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}
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}
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}
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if (command === "PlayCard") {
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if (focuses.indexOf(Self.id) != -1) {
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dashboard.self.playing = true;
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} else {
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dashboard.self.playing = false;
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}
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}
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}
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callbacks["PlayerRunned"] = function(jsonData) {
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// jsonData: int runner, int robot
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let data = JSON.parse(jsonData);
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let runner = data[0];
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let robot = data[1];
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let model = getPhotoModel(runner);
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if (typeof(model) !== "undefined") {
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model.id = robot;
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}
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}
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callbacks["AskForGeneral"] = function(jsonData) {
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// jsonData: string[] Generals
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// TODO: choose multiple generals
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let data = JSON.parse(jsonData);
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roomScene.promptText = Backend.translate("#AskForGeneral");
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roomScene.state = "replying";
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roomScene.popupBox.source = "RoomElement/ChooseGeneralBox.qml";
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let box = roomScene.popupBox.item;
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box.choiceNum = 1;
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box.accepted.connect(() => {
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replyToServer(JSON.stringify([box.choices[0]]));
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});
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for (let i = 0; i < data.length; i++)
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box.generalList.append({ "name": data[i] });
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box.updatePosition();
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}
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callbacks["AskForSkillInvoke"] = function(jsonData) {
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// jsonData: string name
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roomScene.promptText = Backend.translate("#AskForSkillInvoke")
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.arg(Backend.translate(jsonData));
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roomScene.state = "replying";
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roomScene.okCancel.visible = true;
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roomScene.okButton.enabled = true;
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roomScene.cancelButton.enabled = true;
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}
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callbacks["AskForChoice"] = function(jsonData) {
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// jsonData: [ string[] choices, string skill ]
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// TODO: multiple choices, e.g. benxi_ol
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let data = JSON.parse(jsonData);
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let choices = data[0];
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let skill_name = data[1];
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roomScene.promptText = Backend.translate("#AskForChoice")
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.arg(Backend.translate(jsonData));;
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roomScene.state = "replying";
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roomScene.popupBox.source = "RoomElement/ChoiceBox.qml";
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let box = roomScene.popupBox.item;
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box.options = choices;
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box.skill_name = skill_name;
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box.accepted.connect(() => {
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replyToServer(choices[box.result]);
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});
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}
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callbacks["AskForCardChosen"] = function(jsonData) {
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// string reason ]
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let data = JSON.parse(jsonData);
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let handcard_ids = data[0];
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let equip_ids = data[1];
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let delayedTrick_ids = data[2];
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let reason = data[3];
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let handcards = [];
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let equips = [];
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let delayedTricks = [];
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handcard_ids.forEach(id => {
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let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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handcards.push(card_data);
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});
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equip_ids.forEach(id => {
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let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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equips.push(card_data);
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});
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delayedTrick_ids.forEach(id => {
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let card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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delayedTricks.push(card_data);
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});
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roomScene.promptText = Backend.translate("#AskForChooseCard")
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.arg(Backend.translate(reason));
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roomScene.state = "replying";
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roomScene.popupBox.source = "RoomElement/PlayerCardBox.qml";
|
|
let box = roomScene.popupBox.item;
|
|
box.addHandcards(handcards);
|
|
box.addEquips(equips);
|
|
box.addDelayedTricks(delayedTricks);
|
|
roomScene.popupBox.moveToCenter();
|
|
box.cardSelected.connect(function(cid){
|
|
replyToServer(cid);
|
|
});
|
|
}
|
|
|
|
callbacks["MoveCards"] = function(jsonData) {
|
|
// jsonData: merged moves
|
|
let moves = JSON.parse(jsonData);
|
|
moveCards(moves);
|
|
}
|
|
|
|
callbacks["PlayCard"] = function(jsonData) {
|
|
// jsonData: int playerId
|
|
let playerId = parseInt(jsonData);
|
|
if (playerId == Self.id) {
|
|
roomScene.promptText = Backend.translate("#PlayCard");
|
|
roomScene.state = "playing";
|
|
okButton.enabled = false;
|
|
}
|
|
}
|
|
|
|
callbacks["LoseSkill"] = function(jsonData) {
|
|
// jsonData: [ int player_id, string skill_name ]
|
|
let data = JSON.parse(jsonData);
|
|
let id = data[0];
|
|
let skill_name = data[1];
|
|
if (id === Self.id) {
|
|
dashboard.loseSkill(skill_name);
|
|
}
|
|
}
|
|
|
|
callbacks["AddSkill"] = function(jsonData) {
|
|
// jsonData: [ int player_id, string skill_name ]
|
|
let data = JSON.parse(jsonData);
|
|
let id = data[0];
|
|
let skill_name = data[1];
|
|
if (id === Self.id) {
|
|
dashboard.addSkill(skill_name);
|
|
}
|
|
}
|
|
|
|
callbacks["AskForUseActiveSkill"] = function(jsonData) {
|
|
// jsonData: string skill_name, string prompt
|
|
let data = JSON.parse(jsonData);
|
|
let skill_name = data[0];
|
|
let prompt = data[1];
|
|
let cancelable = data[2];
|
|
if (prompt === "") {
|
|
roomScene.promptText = Backend.translate("#AskForUseActiveSkill")
|
|
.arg(Backend.translate(skill_name));
|
|
}
|
|
// TODO: process prompt
|
|
|
|
roomScene.state = "responding";
|
|
dashboard.startPending(skill_name);
|
|
cancelButton.enabled = cancelable;
|
|
}
|
|
|
|
callbacks["CancelRequest"] = function() {
|
|
roomScene.state = "notactive";
|
|
}
|
|
|
|
callbacks["GameLog"] = function(jsonData) {
|
|
roomScene.addToLog(jsonData)
|
|
}
|