FreeKill/lua/server/serverplayer.lua
Notify-ctrl 9e09e6e50d
Todo: disable sync (#14)
* lock room lua

* fixme

* add 'id' to lua Player

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-03 21:43:35 +08:00

98 lines
2.4 KiB
Lua

---@class ServerPlayer : Player
---@field serverplayer fk.ServerPlayer
---@field room Room
---@field next ServerPlayer
---@field request_data string
---@field client_reply string
---@field default_reply string
---@field reply_ready boolean
local ServerPlayer = Player:subclass("ServerPlayer")
function ServerPlayer:initialize(_self)
Player.initialize(self)
self.serverplayer = _self
self.id = _self:getId()
self.room = nil
self.next = nil
-- Below are for doBroadcastRequest
self.request_data = ""
self.client_reply = ""
self.default_reply = ""
self.reply_ready = false
end
---@return integer
function ServerPlayer:getId()
return self.id
end
---@param command string
---@param jsonData string
function ServerPlayer:doNotify(command, jsonData)
self.serverplayer:doNotify(command, jsonData)
end
--- Send a request to client, and allow client to reply within *timeout* seconds.
---
--- *timeout* must not be negative. If nil, room.timeout is used.
---@param command string
---@param jsonData string
---@param timeout integer
function ServerPlayer:doRequest(command, jsonData, timeout)
timeout = timeout or self.room.timeout
self.client_reply = ""
self.reply_ready = false
self.serverplayer:doRequest(command, jsonData, timeout)
end
--- Wait for at most *timeout* seconds for reply from client.
---
--- If *timeout* is negative or **nil**, the function will wait forever until get reply.
---@param timeout integer @ seconds to wait
---@return string @ JSON data
function ServerPlayer:waitForReply(timeout)
local result = ""
if timeout == nil then
result = self.serverplayer:waitForReply()
else
result = self.serverplayer:waitForReply(timeout)
end
self.request_data = ""
self.client_reply = result
if result ~= "" then self.reply_ready = true end
return result
end
---@param skill Skill
function ServerPlayer:hasSkill(skill)
return table.contains(self.player_skills, skill)
end
function ServerPlayer:isAlive()
return self.dead == false
end
function ServerPlayer:getNextAlive()
if #self.room.alive_players == 0 then
return self
end
local ret = self.next
while ret.dead do
ret = ret.next
end
return ret
end
function ServerPlayer:turnOver()
self.faceup = not self.faceup
self.room:broadcastProperty(self, "faceup")
-- TODO: log
self.room.logic:trigger(fk.TurnedOver, self)
end
return ServerPlayer