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be03b04ef0
- 修复了虚拟牌点数相加的bug - 修复cleaner出错直接爆炸 - QML的代码将宽度控制到80以内
71 lines
1.4 KiB
QML
71 lines
1.4 KiB
QML
import QtQuick
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import Fk
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Item {
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id: root
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property int pileNum: 0
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property int roundNum: 0
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property int playedTime: 0
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visible: roundNum || pileNum
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function getTimeString(time) {
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let s = time % 60;
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s < 10 && (s = '0' + s);
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const m = (time - s) / 60;
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const h = (time - s - m * 60) / 3600;
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return h ? `${h}:${m}:${s}` : `${m}:${s}`;
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}
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Text {
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id: roundTxt
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anchors.right: parent.right
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text: luatr("#currentRoundNum").arg(roundNum)
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color: "#F0E5DA"
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font.pixelSize: 18
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font.family: fontLibian.name
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style: Text.Outline
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styleColor: "#3D2D1C"
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}
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Text {
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id: timeTxt
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anchors.right: roundTxt.left
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anchors.rightMargin: 12
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color: "#F0E5DA"
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font.pixelSize: 18
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font.family: fontLibian.name
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style: Text.Outline
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styleColor: "#3D2D1C"
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}
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Timer {
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interval: 1000
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running: roomScene.isStarted
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repeat: true
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onTriggered: {
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playedTime++;
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timeTxt.text = getTimeString(playedTime);
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}
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}
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Image {
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id: deckImg
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anchors.top: timeTxt.bottom
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anchors.topMargin: 8
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anchors.right: parent.right
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anchors.rightMargin: 12
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source: SkinBank.CARD_DIR + "card-back"
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width: 32
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height: 42
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}
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Text {
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anchors.centerIn: deckImg
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font.family: fontLibian.name
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font.pixelSize: 32
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color: "white"
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style: Text.Outline
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text: pileNum.toString()
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}
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}
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