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https://github.com/Qsgs-Fans/FreeKill.git
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be03b04ef0
- 修复了虚拟牌点数相加的bug - 修复cleaner出错直接爆炸 - QML的代码将宽度控制到80以内
169 lines
2.9 KiB
QML
169 lines
2.9 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import Fk
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import Fk.RoomElement
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Item {
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property int cid: 0
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property string name: ""
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property string suit: ""
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property int number: 0
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property bool sealed: false
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property string subtype
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property string icon: ""
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property alias text: textItem.text
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id: root
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Rectangle {
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anchors.fill: parent
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radius: 2
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visible: sealed
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color: "#CCC"
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opacity: 0.8
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}
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Image {
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id: iconItem
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anchors.verticalCenter: parent.verticalCenter
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x: 3
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source: {
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if (sealed)
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return SkinBank.EQUIP_ICON_DIR + "sealed";
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return icon ? SkinBank.getEquipIcon(cid, icon) : "";
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}
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}
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Image {
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id: suitItem
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anchors.right: parent.right
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source: (suit && !sealed) ? SkinBank.CARD_SUIT_DIR + suit : ""
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width: implicitWidth / implicitHeight * height
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height: 16
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}
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GlowText {
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id: numberItem
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visible: !sealed && number > 0 && number < 14
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text: Util.convertNumber(number)
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color: "white"
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font.family: fontLibian.name
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font.pixelSize: 16
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glow.color: "black"
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glow.spread: 0.75
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glow.radius: 2
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//glow.samples: 4
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x: parent.width - 24
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y: 1
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}
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Text {
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id: textItem
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font.family: fontLibian.name
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color: sealed ? "black" : "white"
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font.pixelSize: 18
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anchors.left: iconItem.right
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anchors.leftMargin: -8
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verticalAlignment: Text.AlignVCenter
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}
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ParallelAnimation {
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id: showAnime
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NumberAnimation {
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target: root
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property: "x"
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duration: 200
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easing.type: Easing.InOutQuad
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from: 10
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to: 0
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}
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NumberAnimation {
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target: root
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property: "opacity"
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duration: 200
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easing.type: Easing.InOutQuad
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from: 0
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to: 1
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}
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}
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ParallelAnimation {
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id: hideAnime
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NumberAnimation {
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target: root
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property: "x"
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duration: 200
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easing.type: Easing.InOutQuad
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from: 0
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to: 10
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}
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NumberAnimation {
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target: root
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property: "opacity"
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duration: 200
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easing.type: Easing.InOutQuad
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from: 1
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to: 0
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}
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}
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function reset()
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{
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cid = 0;
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name = "";
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suit = "";
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number = 0;
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text = "";
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}
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function setCard(card)
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{
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cid = card.cid;
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name = card.name;
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suit = card.suit;
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number = card.number;
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if (card.subtype === "defensive_horse") {
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text = "+1";
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icon = "horse";
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} else if (card.subtype === "offensive_horse") {
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text = "-1"
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icon = "horse";
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} else {
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text = luatr(name);
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if (card.virt_name) {
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icon = card.virt_name;
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} else {
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icon = name;
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}
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}
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}
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function show() {
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if (!sealed) {
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showAnime.start();
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}
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}
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function hide() {
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if (!sealed) {
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hideAnime.start();
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}
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}
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onSealedChanged: {
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showAnime.stop();
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hideAnime.stop();
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x = 0;
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opacity = sealed ? 1 : 0;
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text = ' ' + luatr(subtype + "_sealed")
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}
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}
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