mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
cd7e4c9bd3
* rotate general name when it becomes too long * remember x and y pos of window * config.language, and can change translations according to language * standard i18n (WIP) * client translation (WIP) * translation for standard cards * translate skill name and adjust UI
38 lines
1.1 KiB
Lua
38 lines
1.1 KiB
Lua
local discardSkill = fk.CreateActiveSkill{
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name = "discard_skill",
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card_filter = function(self, to_select, selected)
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if #selected >= self.num then
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return false
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end
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if not self.include_equip then
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return Fk:currentRoom():getCardArea(to_select) ~= Player.Equip
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end
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return true
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end,
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min_card_num = function(self) return self.min_num end,
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max_card_num = function(self) return self.num end,
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}
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local choosePlayersSkill = fk.CreateActiveSkill{
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name = "choose_players_skill",
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card_filter = function(self, to_select)
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return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select))
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end,
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target_filter = function(self, to_select, selected, cards)
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if self.pattern ~= "" and #cards == 0 then return end
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if #selected < self.num then
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return table.contains(self.targets, to_select)
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end
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end,
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card_num = function(self) return self.pattern ~= "" and 1 or 0 end,
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min_target_num = function(self) return self.min_num end,
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max_target_num = function(self) return self.num end,
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}
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AuxSkills = {
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discardSkill,
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choosePlayersSkill,
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}
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