mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
4b1c43f4c9
1. 头像界面更换头像和密码增加计时器 2. 武将界面增加设为头像,搜索框文字输入栏微调 3. 整理手牌将不同的pile分开 4. askForCard(s)Chosen自由prompt 5. 开大动画区分主将副将,特化语音 6. 观星框显示卡牌标记 7. 禁止打出修复 8. random_ai禁止技修复 9. 记录器整局游戏修复 10. 禁止亮将修复封杀已亮的将
215 lines
4.1 KiB
QML
215 lines
4.1 KiB
QML
import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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Item {
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id: root
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anchors.fill: parent
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property string generalName: "liubei"
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property string skillName
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Rectangle {
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id: mask
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anchors.fill: parent
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color: "black"
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opacity: 0.5
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}
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GridLayout {
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id: bg1
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columns: 20
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columnSpacing: 30
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rowSpacing: 70
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y: (root.height - height) / 2 + 25
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x: -300
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opacity: 0
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Repeater {
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model: 40
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Text {
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text: {
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let o = "$" + skillName + "_" + generalName + (index % 2 + 1);
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let p = Backend.translate(o);
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if (o !== p) {
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return p;
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}
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o = "$" + skillName + (index % 2 + 1);
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p = Backend.translate(o);
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if (o === p) {
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return "Ultimate Skill Invoked!";
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}
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return p;
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}
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color: "white"
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font.pixelSize: 30
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font.family: fontLibian.name
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}
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}
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}
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GridLayout {
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id: bg2
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columns: 20
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columnSpacing: 30
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rowSpacing: 70
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y: (root.height - height) / 2 - 25
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x: -250
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opacity: 0
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Repeater {
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model: 40
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Text {
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text: {
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let o = "$" + skillName + "_" + generalName + ((index + 1) % 2 + 1);
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let p = Backend.translate(o);
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if (o !== p) {
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return p;
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}
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o = "$" + skillName + ((index + 1) % 2 + 1);
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p = Backend.translate(o);
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if (o === p) {
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return "Ultimate Skill Invoked!";
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}
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return p;
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}
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color: "white"
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font.pixelSize: 30
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font.family: fontLibian.name
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}
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}
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}
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GeneralCardItem {
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id: herocard
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name: generalName
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scale: 2.7
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x: root.width + 140
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anchors.verticalCenter: parent.verticalCenter
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opacity: 0
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detailed: false
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}
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Text {
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topPadding: 5
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id: skill
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text: Backend.translate(skillName)
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font.family: fontLi2.name
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font.pixelSize: 40
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x: root.width / 2 + 100
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y: root.height + 300
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color: "snow"
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opacity: 0
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scale: 3
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style: Text.Outline
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}
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ParallelAnimation {
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running: true
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PropertyAnimation {
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target: bg1
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property: "x"
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to: -200
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duration: 2000
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}
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PropertyAnimation {
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target: bg2
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property: "x"
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to: -350
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duration: 2000
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}
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}
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SequentialAnimation {
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id: anim
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running: false
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ParallelAnimation {
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PropertyAnimation {
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targets: [ herocard, skill, bg1, bg2 ]
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property: "opacity"
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to: 1
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duration: 500
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}
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PropertyAnimation {
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target: herocard
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property: "scale"
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to: 3.3
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duration: 500
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}
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PropertyAnimation {
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target: herocard
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property: "x"
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to: (root.width - herocard.width) / 2 - 40
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duration: 500
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easing.type: Easing.InQuad
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}
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PropertyAnimation {
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target: skill
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property: "y"
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to: root.height / 2 + 120
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duration: 500
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}
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}
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ParallelAnimation {
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PropertyAnimation {
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target: herocard
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property: "x"
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to: (root.width - herocard.width) / 2 - 120
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duration: 1000
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}
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PropertyAnimation {
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target: skill
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property: "y"
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to: root.height / 2 + 80
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duration: 1000
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}
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}
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ParallelAnimation {
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PropertyAnimation {
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targets: [ herocard, skill, mask, bg1, bg2 ]
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property: "opacity"
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to: 0
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duration: 500
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}
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PropertyAnimation {
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target: herocard
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property: "scale"
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to: 2.7
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duration: 500
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}
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PropertyAnimation {
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target: herocard
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property: "x"
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to: -100 - herocard.width
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duration: 500
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easing.type: Easing.OutQuad
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}
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PropertyAnimation {
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target: skill
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property: "y"
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to: -300
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duration: 500
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easing.type: Easing.OutQuad
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}
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}
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onFinished: {
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roomScene.bigAnim.source = "";
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}
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}
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function loadData(data) {
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generalName = data.general;
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skillName = data.skill_name;
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anim.running = true;
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}
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}
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