mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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9a951fdbfe
在所有代码中添加了许可证标记头
99 lines
2.1 KiB
QML
99 lines
2.1 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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Flickable {
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id: root
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property alias skill_buttons: skill_buttons
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clip: true
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contentWidth: panel.width
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contentHeight: panel.height
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contentX: contentWidth - width
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width: Math.min(150, panel.width)
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height: Math.min(180, panel.height)
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flickableDirection: Flickable.AutoFlickIfNeeded
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ListModel {
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id: active_skills
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}
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ListModel {
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id: not_active_skills
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}
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Item {
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id: panel
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width: Math.max(grid1.width, grid2.width)
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height: grid1.height + grid2.height
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Grid {
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id: grid1
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columns: 2
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columnSpacing: 2
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rowSpacing: 2
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Repeater {
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id: skill_buttons
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model: active_skills
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onItemAdded: parent.forceLayout()
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SkillButton {
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skill: model.skill
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type: "active"
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enabled: false
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orig: model.orig_skill
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onPressedChanged: {
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if (enabled)
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roomScene.activateSkill(orig, pressed);
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}
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}
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}
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}
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Grid {
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id: grid2
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anchors.top: grid1.bottom
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anchors.topMargin: 2
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columns: 3
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columnSpacing: 2
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rowSpacing: 2
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Repeater {
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model: not_active_skills
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onItemAdded: parent.forceLayout()
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SkillButton {
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skill: model.skill
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orig: model.orig_skill
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type: "notactive"
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}
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}
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}
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}
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function addSkill(skill_name) {
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let data = JSON.parse(Backend.callLuaFunction(
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"GetSkillData",
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[skill_name]
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));
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if (data.freq === "active") {
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active_skills.append(data);
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} else {
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not_active_skills.append(data);
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}
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}
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function loseSkill(skill_name) {
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for (let i = 0; i < active_skills.count; i++) {
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let item = active_skills.get(i);
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if (item.orig_skill == skill_name) {
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active_skills.remove(i);
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}
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}
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for (let i = 0; i < not_active_skills.count; i++) {
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let item = not_active_skills.get(i);
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if (item.orig_skill == skill_name) {
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not_active_skills.remove(i);
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}
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}
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}
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}
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