FreeKill/lua/client/i18n/en_US.lua
notify 9a951fdbfe
Spdx license (#109)
在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00

200 lines
8.1 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- SPDX-License-Identifier: GPL-3.0-or-later
Fk:loadTranslationTable({
-- Lobby
-- ["Room List"] = "房间列表",
-- ["Enter"] = "进入",
-- ["Observe"] = "旁观",
-- ["Edit Profile"] = "编辑个人信息",
-- ["Username"] = "用户名",
-- ["Avatar"] = "头像",
-- ["Old Password"] = "旧密码",
-- ["New Password"] = "新密码",
-- ["Update Avatar"] = "更新头像",
-- ["Update Password"] = "更新密码",
-- ["Lobby BG"] = "大厅壁纸",
-- ["Room BG"] = "房间背景",
-- ["Game BGM"] = "游戏BGM",
-- ["Create Room"] = "创建房间",
-- ["Room Name"] = "房间名字",
["$RoomName"] = "%1's room",
["Player num"] = "Player Count",
-- ["Enable free assign"] = "自由选将",
-- ["Generals Overview"] = "武将一览",
-- ["Cards Overview"] = "卡牌一览",
-- ["Scenarios Overview"] = "玩法一览",
-- ["Replay"] = "录像",
-- ["About"] = "关于",
["about_freekill_description"] = "<b>About FreeKill</b><br/>" ..
"FreeKill is an open-source Bang!-like board game, which is aim to extensive.<br/>" ..
"<br/>Repo: https://github.com/Notify-ctrl/FreeKill",
["about_qt_description"] = "<b>About Qt</b><br/>" ..
"Qt是一个C++图形界面应用程序开发框架拥有强大的跨平台能力以及易于使用的API。<br/>" ..
"<br/>本程序使用Qt 6.2+主要利用QtQuick开发UI同时也使用Qt的网络库开发服务端程序。<br/>" ..
"<br/>官网: https://www.qt.io",
["about_lua_description"] = "<b>About Lua</b><br/>" ..
"Lua是一种小巧、灵活、高效的脚本语言广泛用于游戏开发中。<br/>" ..
"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
"<br/>官网: https://www.lua.org",
["about_ossl_description"] = "<b>About OpenSSL</b><br/>" ..
"OpenSSL是一个开源包用来提供安全通信与各种加密支持。<br/>" ..
"<br/>本程序目前用到了crypto库以获得RSA加密算法支持。<br/>" ..
"<br/>官网: https://www.openssl.org",
["about_gplv3_description"] = "<b>About GPLv3</b><br/>" ..
"GNU通用公共许可协议简称GPL是一个广泛使用的自由软件许可证条款它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
"<br/>由于Qt是按照GPLv3协议开源的库与此同时本程序用到的readline库也属于GPLv3库再加上QSanguosha也是以GPLv3协议开源的软件从中借鉴了不少代码和思路因此这个项目也使用GPLv3协议开源。<br/>" ..
"<br/>官网: https://gplv3.fsf.org",
["about_sqlite_description"] = "<b>About SQLite</b><br/>" ..
"SQLite是一个轻量级的数据库具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
"<br/>官网: https://www.sqlite.org",
["about_git2_description"] = "<b>About Libgit2</b><br/>" ..
"Libgit2是一个轻量级的、跨平台的、纯C实现的库支持Git的大部分核心操作并且支持几乎任何能与C语言交互的编程语言。<br/>" ..
"<br/>FreeKill使用的是libgit2的C API与此同时使用Git完成拓展包的下载、更新、管理等等功能。<br/>" ..
"<br/>官网: https://libgit2.org",
-- ["Exit Lobby"] = "退出大厅",
-- ["OK"] = "确定",
-- ["Cancel"] = "取消",
-- ["End"] = "结束",
-- ["Quit"] = "退出",
["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
-- Room
["$EnterRoom"] = "Successfully entered the room.",
["$Choice"] = "%1: Please choose",
["$ChooseGeneral"] = "Please choose %1 general(s)",
-- ["Fight"] = "出战",
["#PlayCard"] = "Your turn now, please use a card",
["#AskForGeneral"] = "",
["#AskForSkillInvoke"] = "Do you want to use skill %1?",
["#AskForChoice"] = "%1: Please choose",
["#choose-trigger"] = "Please choose the skill to use",
["trigger"] = "Trigger skill",
-- ["Please arrange cards"] = "请拖拽移动卡牌",
-- [" thinking..."] = " 思考中...",
["AskForGeneral"] = "Choosing general",
["AskForGuanxing"] = "Stargazing",
["AskForChoice"] = "Making choice",
["AskForPindian"] = "pindian",
["PlayCard"] = "Playing card",
["AskForCardChosen"] = "Choosing card",
["#AskForChooseCard"] = "%1请选择其一张卡牌",
["$ChooseCard"] = "请选择一张卡牌",
["$Hand"] = "Hand",
["$Equip"] = "Equip",
["$Judge"] = "Judge",
["#AskForUseActiveSkill"] = "请使用技能 %1",
["#AskForUseCard"] = "请使用卡牌 %1",
["#AskForResponseCard"] = "请打出卡牌 %1",
["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
["#askForPindian"] = "请选择一张手牌作为拼点牌",
-- ["Trust"] = "托管",
-- ["Sort Cards"] = "牌序",
-- ["Chat"] = "聊天",
["Log"] = "Game Log",
-- ["Trusting ..."] = "托管中 ...",
-- ["Observing ..."] = "旁观中 ...",
["$GameOver"] = "Game Over",
["$Winner"] = "Winner is %1",
-- ["Back To Lobby"] = "返回大厅",
}, "en_US")
-- Game concepts
Fk:loadTranslationTable({
["lord"] = "Lord",
["loyalist"] = "Loyalist",
["rebel"] = "Rebel",
["renegade"] = "Renegade",
["lord+loyalist"] = "Lord and Loyalist",
["normal_damage"] = "Normal",
["fire_damage"] = "Fire",
["thunder_damage"] = "Thunder",
["phase_judge"] = "Judge phase",
["phase_draw"] = "Draw phase",
["phase_play"] = "Play phase",
["phase_discard"] = "Discard phase",
}, "en_US")
-- related to sendLog
Fk:loadTranslationTable({
-- game processing
["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
["$GameStart"] = "== Game Started ==",
["$GameEnd"] = "== Game Over ==",
-- get/lose skill
["#AcquireSkill"] = '%from acquired the skill "%arg"',
["#LoseSkill"] = '%from lost the skill "%arg"',
-- moveCards (they are sent by notifyMoveCards)
["$DrawCards"] = "%from drew %arg card(s) %card",
["$DiscardCards"] = "%from discarded %arg card(s) %card",
-- phase
["#PhaseSkipped"] = "%from skipped %arg",
-- useCard
["#UseCard"] = "%from used card %card",
["#UseCardToTargets"] = "%from used card %cardand the target was %to",
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
["#UseCardToCard"] = "%from 使用了牌 %card目标是 %arg",
["#ResponsePlayCard"] = "%from 打出了牌 %card",
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
["#UseV0Card"] = "%from 使用了 %arg",
["#UseV0CardToTargets"] = "%from 使用了 %arg目标是 %to",
["#UseV0CardToCard"] = "%from 使用了 %arg2目标是 %arg",
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
-- skill
["#InvokeSkill"] = '%from used skill "%arg"',
-- judge
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
["#InitialJudge"] = "%from 的判定牌为 %card",
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
["#JudgeResult"] = "%from 的判定结果为 %card",
-- turnOver
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
["face_up"] = "face up",
["face_down"] = "face down",
-- damage, heal and lose HP
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
["#LoseHP"] = "%from 失去了 %arg 点体力",
["#HealHP"] = "%from 回复了 %arg 点体力",
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg体力上限为 %arg2",
-- dying and death
["#EnterDying"] = "%from 进入了濒死阶段",
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
-- misc
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
}, "en_US")