FreeKill/packages/standard/aux_skills.lua
notify a735013411
Fixbug (#115)
修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
2023-04-12 22:28:19 +08:00

78 lines
2.3 KiB
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
local discardSkill = fk.CreateActiveSkill{
name = "discard_skill",
card_filter = function(self, to_select, selected)
if #selected >= self.num then
return false
end
local checkpoint = true
local card = Fk:getCardById(to_select)
local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or {}
for _, skill in ipairs(status_skills) do
if skill:prohibitDiscard(Self, card) then
return false
end
end
if not self.include_equip then
checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
end
if self.pattern and self.pattern ~= "" then
checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
end
return checkpoint
end,
min_card_num = function(self) return self.min_num end,
max_card_num = function(self) return self.num end,
}
local chooseCardsSkill = fk.CreateActiveSkill{
name = "choose_cards_skill",
expand_pile = function(self) return self.expand_pile end,
card_filter = function(self, to_select, selected)
if #selected >= self.num then
return false
end
local checkpoint = true
local card = Fk:getCardById(to_select)
if not self.include_equip then
checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
end
if self.pattern and self.pattern ~= "" then
checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
end
return checkpoint
end,
min_card_num = function(self) return self.min_num end,
max_card_num = function(self) return self.num end,
}
local choosePlayersSkill = fk.CreateActiveSkill{
name = "choose_players_skill",
card_filter = function(self, to_select)
return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select))
end,
target_filter = function(self, to_select, selected, cards)
if self.pattern ~= "" and #cards == 0 then return end
if #selected < self.num then
return table.contains(self.targets, to_select)
end
end,
card_num = function(self) return self.pattern ~= "" and 1 or 0 end,
min_target_num = function(self) return self.min_num end,
max_target_num = function(self) return self.num end,
}
AuxSkills = {
discardSkill,
chooseCardsSkill,
choosePlayersSkill,
}