FreeKill/lua/core/card.lua
notify e4c806ff09
Doc2 (#90)
又写了一堆文档呢(乐

---------

Co-authored-by: deepskybird <32931830+deepskybird@users.noreply.github.com>
2023-03-29 23:27:11 +08:00

278 lines
7.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--- Card记录了FreeKill所有卡牌的基础信息。
---
--- 它包含了ID、所属包、牌名、花色、点数等等
---
---@class Card : Object
---@field public id integer @ 标志某一张卡牌唯一的数字从1开始。若此牌是虚拟牌则其id为0。服务器启动时为卡牌赋予ID。
---@field public package Package @ 卡牌所属的扩展包
---@field public name string @ 卡牌的名字
---@field public suit Suit @ 卡牌的花色(四色及无花色)
---@field public number integer @ 卡牌的点数0到K
---@field public trueName string @ 卡牌的真名,一般用于分辨杀。
---@field public color Color @ 卡牌的颜色(分为黑色、红色、无色)
---@field public type CardType @ 卡牌的种类(基本牌、锦囊牌、装备牌)
---@field public sub_type CardSubtype @ 卡牌的子种类(例如延时锦囊牌、武器、防具等)
---@field public area CardArea @ 卡牌所在区域(例如手牌区,判定区,装备区,牌堆,弃牌堆···)
---@field public subcards integer[]
---@field public skillName string @ for virtual cards
---@field public skill Skill
---@field public special_skills string[] | nil
local Card = class("Card")
---@alias Suit integer
Card.Spade = 1
Card.Club = 2
Card.Heart = 3
Card.Diamond = 4
Card.NoSuit = 5
---@alias Color integer
Card.Black = 1
Card.Red = 2
Card.NoColor = 3
---@alias CardType integer
Card.TypeBasic = 1
Card.TypeTrick = 2
Card.TypeEquip = 3
---@alias CardSubtype integer
Card.SubtypeNone = 1
Card.SubtypeDelayedTrick = 2
Card.SubtypeWeapon = 3
Card.SubtypeArmor = 4
Card.SubtypeDefensiveRide = 5
Card.SubtypeOffensiveRide = 6
Card.SubtypeTreasure = 7
---@alias CardArea integer
Card.Unknown = 0
Card.PlayerHand = 1
Card.PlayerEquip = 2
Card.PlayerJudge = 3
Card.PlayerSpecial = 4
Card.Processing = 5
Card.DrawPile = 6
Card.DiscardPile = 7
Card.Void = 8
--- Card的构造函数。具体负责构建Card实例的函数请参见fk_ex部分。
function Card:initialize(name, suit, number, color)
self.name = name
self.suit = suit or Card.NoSuit
self.number = number or 0
local name_splited = name:split("__")
self.trueName = name_splited[#name_splited]
if suit == Card.Spade or suit == Card.Club then
self.color = Card.Black
elseif suit == Card.Heart or suit == Card.Diamond then
self.color = Card.Red
elseif color ~= nil then
self.color = color
else
self.color = Card.NoColor
end
self.package = nil
self.id = 0
self.type = 0
self.sub_type = Card.SubTypeNone
self.skill = nil
self.subcards = {}
self.skillName = ""
end
--- 克隆特定卡牌并赋予花色与点数。
---
--- 会将skill/special_skills/equip_skill继承到克隆牌中。
---@param suit Suit @ 克隆后的牌的花色
---@param number integer @ 克隆后的牌的点数
---@return Card @ 产品
function Card:clone(suit, number)
local newCard = self.class:new(self.name, suit, number)
newCard.skill = self.skill
newCard.special_skills = self.special_skills
newCard.equip_skill = self.equip_skill
return newCard
end
--- 检测是否为虚拟卡牌如果其ID为0及以下则为虚拟卡牌。
function Card:isVirtual()
return self.id <= 0
end
--- 获取卡牌的ID。
---
--- 如果牌是虚拟牌则返回其第一张子卡的id没有子卡就返回nil
---@return integer | nil
function Card:getEffectiveId()
if self:isVirtual() then
return #self.subcards > 0 and self.subcards[1] or nil
end
return self.id
end
local function updateColorAndNumber(card)
local color = Card.NoColor
local number = 0
local different_color = false
for _, id in ipairs(card.subcards) do
local c = Fk:getCardById(id)
number = math.min(number + c.number, 13)
if color ~= c.color then
if not different_color then
if color ~= Card.NoColor then
different_color = true
end
color = c.color
else
color = Card.NoColor
end
end
end
card.color = color
card.number = number
end
--- 将一张子卡牌加入某张牌中是addSubcards的基础函数常用addSubcards
---@param card integer|Card @ 要加入的子卡
function Card:addSubcard(card)
if type(card) == "number" then
table.insert(self.subcards, card)
else
assert(card:isInstanceOf(Card))
assert(not card:isVirtual(), "Can not add virtual card as subcard")
table.insert(self.subcards, card.id)
end
updateColorAndNumber(self)
end
--- 将一批子卡牌加入某张牌中(常用于将这批牌弃置/交给某个角色···)。
---@param cards integer[] | Card[] @ 要加入的子卡列表
function Card:addSubcards(cards)
for _, c in ipairs(cards) do
self:addSubcard(c)
end
end
--- 清空加入某张牌中的子卡牌。
function Card:clearSubcards()
self.subcards = {}
updateColorAndNumber(self)
end
--- 判断此牌能否符合一个卡牌规则。
function Card:matchPattern(pattern)
return Exppattern:Parse(pattern):match(self)
end
--- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)。
---@return string @ 描述花色的字符串
function Card:getSuitString()
local suit = self.suit
if suit == Card.Spade then
return "spade"
elseif suit == Card.Heart then
return "heart"
elseif suit == Card.Club then
return "club"
elseif suit == Card.Diamond then
return "diamond"
else
return "nosuit"
end
end
--- 获取卡牌颜色并返回点数颜色描述(例如黑色/红色/无色)。
---@return string @ 描述颜色的字符串
function Card:getColorString()
local color = self.color
if color == Card.Black then
return "black"
elseif color == Card.Red then
return "red"
end
return "nocolor"
end
--- 获取卡牌类型并返回点数类型描述(例如基本牌/锦囊牌/装备牌)。
function Card:getTypeString()
local t = self.type
if t == Card.TypeBasic then
return "basic"
elseif t == Card.TypeTrick then
return "trick"
elseif t == Card.TypeEquip then
return "equip"
end
return "notype"
end
--- 获取卡牌点数并返回点数文字描述仅限A/J/Q/K
local function getNumberStr(num)
if num == 1 then
return "A"
elseif num == 11 then
return "J"
elseif num == 12 then
return "Q"
elseif num == 13 then
return "K"
end
return tostring(num)
end
-- for sendLog
--- 获取卡牌的文字信息并准备作为log发送。
function Card:toLogString()
local ret = string.format('<font color="#0598BC"><b>%s</b></font>', Fk:translate(self.name) .. "[")
if self:isVirtual() then
ret = ret .. Fk:translate(self:getColorString())
else
ret = ret .. Fk:translate("log_" .. self:getSuitString())
if self.number > 0 then
ret = ret .. string.format('<font color="%s"><b>%s</b></font>', self.color == Card.Red and "#CC3131" or "black", getNumberStr(self.number))
end
end
ret = ret .. '<font color="#0598BC"><b>]</b></font>'
return ret
end
--- 静态方法。传入下列类型之一的参数返回id列表。
---@param c integer|integer[]|Card|Card[]
---@return integer[]
function Card:getIdList(c)
error("This is a static method. Please use Card:getIdList instead")
end
function Card.static:getIdList(c)
if type(c) == "number" then
return {c}
end
if c.class and c:isInstanceOf(Card) then
if c:isVirtual() then
return table.clone(c.subcards)
else
return {c.id}
end
end
-- array
local ret = {}
for _, c2 in ipairs(c) do
table.insertTable(ret, Card:getIdList(c2))
end
return ret
end
return Card