FreeKill/qml/Logic.js
notify a02410c282 Merge Dev (#31)
* splash screen when app is loading

* doRaceRequest

* prepare to add fkparse feature

* player mark operation

* dont call lua in regular room

* dont call lua in lobby

* clean up

* idle_room in Cpp's class Server

* fix many small bugs

* Security enhancement (#27)

* use RSA encryption when sending password

* update fkp's url so other can clone it

* add salt to password

* save password

* fix default config bug

* fix room reuse bug

* disable empty usr name

* how to compile (#28)

* add some doc

* how to compile

* update readme

* Actions (#29)

* judge(not tested)

* logic of chat

* sendlog at most scenario

* adjust ui, add shortcuts

* ui, z axis of cardArea

* create server cli, improve logging

* basic shell using

* use gnu readline instead

* use static QRegularExp

* fix android build

* fix automoc problem

* MD5 check

* md5 check bugfix

* cardEffectEvent (#30)

* cardEffectEvent

* add TODOs

* thinking

Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
2022-12-18 12:52:52 +08:00

102 lines
3.0 KiB
JavaScript

var generalsOverviewPage, cardsOverviewPage;
var clientPageCreated = false;
function createClientPages() {
if (!clientPageCreated) {
clientPageCreated = true;
generalsOverviewPage = generalsOverview.createObject(mainWindow);
cardsOverviewPage = cardsOverview.createObject(mainWindow);
mainWindow.generalsOverviewPage = generalsOverviewPage;
mainWindow.cardsOverviewPage = cardsOverviewPage;
}
}
var callbacks = {};
callbacks["NetworkDelayTest"] = function(jsonData) {
// jsonData: RSA pub key
let cipherText
if (config.savedPassword[config.serverAddr] !== undefined
&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
cipherText = config.savedPassword[config.serverAddr].password;
if (Debugging)
console.log("use remembered password", config.password);
} else {
cipherText = Backend.pubEncrypt(jsonData, config.password);
}
config.cipherText = cipherText;
let md5sum = Backend.calcFileMD5();
ClientInstance.notifyServer("Setup", JSON.stringify([
config.screenName, cipherText, md5sum
]));
}
callbacks["ErrorMsg"] = function(jsonData) {
console.log("ERROR: " + jsonData);
toast.show(jsonData, 5000);
mainWindow.busy = false;
}
callbacks["BackToStart"] = function(jsonData) {
while (mainStack.depth > 1) {
mainStack.pop();
}
}
callbacks["EnterLobby"] = function(jsonData) {
// depth == 1 means the lobby page is not present in mainStack
createClientPages();
if (mainStack.depth === 1) {
// we enter the lobby successfully, so save password now.
config.lastLoginServer = config.serverAddr;
config.savedPassword[config.serverAddr] = {
username: config.screenName,
password: config.cipherText,
shorten_password: config.cipherText.slice(0, 8)
}
mainStack.push(lobby);
} else {
mainStack.pop();
}
mainWindow.busy = false;
}
callbacks["EnterRoom"] = function(jsonData) {
// jsonData: int capacity, int timeout
let data = JSON.parse(jsonData);
config.roomCapacity = data[0];
config.roomTimeout = data[1] - 1;
mainStack.push(room);
mainWindow.busy = false;
}
callbacks["UpdateRoomList"] = function(jsonData) {
let current = mainStack.currentItem; // should be lobby
current.roomModel.clear();
JSON.parse(jsonData).forEach(function(room) {
current.roomModel.append({
roomId: room[0],
roomName: room[1],
gameMode: room[2],
playerNum: room[3],
capacity: room[4],
});
});
}
callbacks["Chat"] = function(jsonData) {
// jsonData: { string userName, string general, string time, string msg }
let current = mainStack.currentItem; // lobby(TODO) or room
let data = JSON.parse(jsonData);
let pid = data.type;
let userName = data.userName;
let general = Backend.translate(data.general);
let time = data.time;
let msg = data.msg;
if (general === "")
current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
else
current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
}