mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
a02410c282
* splash screen when app is loading * doRaceRequest * prepare to add fkparse feature * player mark operation * dont call lua in regular room * dont call lua in lobby * clean up * idle_room in Cpp's class Server * fix many small bugs * Security enhancement (#27) * use RSA encryption when sending password * update fkp's url so other can clone it * add salt to password * save password * fix default config bug * fix room reuse bug * disable empty usr name * how to compile (#28) * add some doc * how to compile * update readme * Actions (#29) * judge(not tested) * logic of chat * sendlog at most scenario * adjust ui, add shortcuts * ui, z axis of cardArea * create server cli, improve logging * basic shell using * use gnu readline instead * use static QRegularExp * fix android build * fix automoc problem * MD5 check * md5 check bugfix * cardEffectEvent (#30) * cardEffectEvent * add TODOs * thinking Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
102 lines
3.0 KiB
JavaScript
102 lines
3.0 KiB
JavaScript
var generalsOverviewPage, cardsOverviewPage;
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var clientPageCreated = false;
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function createClientPages() {
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if (!clientPageCreated) {
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clientPageCreated = true;
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generalsOverviewPage = generalsOverview.createObject(mainWindow);
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cardsOverviewPage = cardsOverview.createObject(mainWindow);
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mainWindow.generalsOverviewPage = generalsOverviewPage;
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mainWindow.cardsOverviewPage = cardsOverviewPage;
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}
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}
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var callbacks = {};
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callbacks["NetworkDelayTest"] = function(jsonData) {
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// jsonData: RSA pub key
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let cipherText
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if (config.savedPassword[config.serverAddr] !== undefined
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&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
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cipherText = config.savedPassword[config.serverAddr].password;
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if (Debugging)
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console.log("use remembered password", config.password);
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} else {
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cipherText = Backend.pubEncrypt(jsonData, config.password);
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}
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config.cipherText = cipherText;
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let md5sum = Backend.calcFileMD5();
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ClientInstance.notifyServer("Setup", JSON.stringify([
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config.screenName, cipherText, md5sum
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]));
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}
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callbacks["ErrorMsg"] = function(jsonData) {
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console.log("ERROR: " + jsonData);
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toast.show(jsonData, 5000);
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mainWindow.busy = false;
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}
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callbacks["BackToStart"] = function(jsonData) {
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while (mainStack.depth > 1) {
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mainStack.pop();
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}
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}
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callbacks["EnterLobby"] = function(jsonData) {
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// depth == 1 means the lobby page is not present in mainStack
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createClientPages();
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if (mainStack.depth === 1) {
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// we enter the lobby successfully, so save password now.
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config.lastLoginServer = config.serverAddr;
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config.savedPassword[config.serverAddr] = {
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username: config.screenName,
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password: config.cipherText,
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shorten_password: config.cipherText.slice(0, 8)
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}
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mainStack.push(lobby);
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} else {
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mainStack.pop();
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}
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mainWindow.busy = false;
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}
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callbacks["EnterRoom"] = function(jsonData) {
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// jsonData: int capacity, int timeout
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let data = JSON.parse(jsonData);
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config.roomCapacity = data[0];
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config.roomTimeout = data[1] - 1;
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mainStack.push(room);
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mainWindow.busy = false;
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}
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callbacks["UpdateRoomList"] = function(jsonData) {
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let current = mainStack.currentItem; // should be lobby
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current.roomModel.clear();
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JSON.parse(jsonData).forEach(function(room) {
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current.roomModel.append({
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roomId: room[0],
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roomName: room[1],
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gameMode: room[2],
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playerNum: room[3],
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capacity: room[4],
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});
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});
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}
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callbacks["Chat"] = function(jsonData) {
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// jsonData: { string userName, string general, string time, string msg }
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let current = mainStack.currentItem; // lobby(TODO) or room
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let data = JSON.parse(jsonData);
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let pid = data.type;
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let userName = data.userName;
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let general = Backend.translate(data.general);
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let time = data.time;
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let msg = data.msg;
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if (general === "")
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current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
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else
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current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
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}
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