FreeKill/qml/Logic.js
Notify-ctrl 4e25c032e6
Skill (#9)
* TriggerSkill

* update type comment

* events of phases

* lua annotation

* change style of enums

* clear lua stack

* multi lua_State at server side

* disable addPlayer when room is full or started

* logic:trigger

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-01 20:51:01 +08:00

54 lines
1.3 KiB
JavaScript

var callbacks = {};
callbacks["NetworkDelayTest"] = function(jsonData) {
ClientInstance.notifyServer("Setup", JSON.stringify([
config.screenName,
config.password
]));
}
callbacks["ErrorMsg"] = function(jsonData) {
console.log("ERROR: " + jsonData);
toast.show(jsonData, 5000);
mainWindow.busy = false;
}
callbacks["BackToStart"] = function(jsonData) {
while (mainStack.depth > 1) {
mainStack.pop();
}
}
callbacks["EnterLobby"] = function(jsonData) {
// depth == 1 means the lobby page is not present in mainStack
if (mainStack.depth === 1) {
mainStack.push(lobby);
} else {
mainStack.pop();
}
mainWindow.busy = false;
}
callbacks["EnterRoom"] = function(jsonData) {
// jsonData: int capacity, int timeout
let data = JSON.parse(jsonData);
config.roomCapacity = data[0];
config.roomTimeout = data[1];
mainStack.push(room);
mainWindow.busy = false;
}
callbacks["UpdateRoomList"] = function(jsonData) {
let current = mainStack.currentItem; // should be lobby
current.roomModel.clear();
JSON.parse(jsonData).forEach(function(room) {
current.roomModel.append({
roomId: room[0],
roomName: room[1],
gameMode: room[2],
playerNum: room[3],
capacity: room[4],
});
});
}