mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
f72aaa23cf
1. 修复传入数组的extraPile无法收回 2. 被弃置牌的log添加操作者 3. beforeMaxHpChanged的num可以被修改 4. 额外回合增加skillName 5. 修复亮将技能和禁止亮将 6. 水一些注释和格式 --------- Signed-off-by: Mechanel <nyutanislavsky@qq.com>
510 lines
13 KiB
QML
510 lines
13 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
|
||
|
||
import QtQuick
|
||
import QtQuick.Layouts
|
||
import Qt5Compat.GraphicalEffects
|
||
import Fk
|
||
|
||
RowLayout {
|
||
id: root
|
||
|
||
property var self
|
||
property alias handcardArea: handcardAreaItem
|
||
|
||
property string pending_skill: ""
|
||
property var pending_card
|
||
property var pendings: [] // int[], store cid
|
||
property int selected_card: -1
|
||
|
||
property alias skillButtons: skillPanel.skill_buttons
|
||
|
||
property var expanded_piles: ({}) // name -> int[]
|
||
property var extra_cards: []
|
||
|
||
property var disabledSkillNames: []
|
||
|
||
signal cardSelected(var card)
|
||
|
||
Item { width: 5 }
|
||
|
||
HandcardArea {
|
||
id: handcardAreaItem
|
||
Layout.fillWidth: true
|
||
Layout.preferredHeight: 130
|
||
Layout.alignment: Qt.AlignBottom
|
||
Layout.bottomMargin: 24
|
||
onWidthChanged: updateCardPosition(true);
|
||
}
|
||
|
||
SkillArea {
|
||
Layout.fillHeight: true
|
||
Layout.fillWidth: true
|
||
Layout.maximumWidth: width
|
||
Layout.maximumHeight: height
|
||
Layout.alignment: Qt.AlignBottom
|
||
Layout.bottomMargin: 32
|
||
Layout.rightMargin: -16
|
||
id: skillPanel
|
||
}
|
||
|
||
Item {
|
||
width: 175
|
||
height: 233
|
||
Layout.rightMargin: -175 / 8 + (roomArea.width - 175 * 0.75 * 7) / 8
|
||
// handcards: handcardAreaItem.length
|
||
}
|
||
|
||
Connections {
|
||
target: handcardAreaItem
|
||
function onCardSelected(cardId, selected) {
|
||
dashboard.selectCard(cardId, selected);
|
||
}
|
||
function onLengthChanged() {
|
||
self.handcards = handcardAreaItem.length;
|
||
}
|
||
}
|
||
|
||
function disableAllCards() {
|
||
handcardAreaItem.enableCards([]);
|
||
}
|
||
|
||
function unSelectAll(expectId) {
|
||
handcardAreaItem.unselectAll(expectId);
|
||
}
|
||
|
||
function expandPile(pile, extra_ids, extra_footnote) {
|
||
const expanded_pile_names = Object.keys(expanded_piles);
|
||
if (expanded_pile_names.indexOf(pile) !== -1)
|
||
return;
|
||
|
||
const component = Qt.createComponent("../RoomElement/CardItem.qml");
|
||
const parentPos = roomScene.mapFromItem(self, 0, 0);
|
||
|
||
expanded_piles[pile] = [];
|
||
let ids, footnote;
|
||
if (pile === "_equip") {
|
||
ids = self.equipArea.getAllCards().map(e => e.cid);
|
||
footnote = "$Equip";
|
||
} else if (pile === "_extra") {
|
||
ids = extra_ids;
|
||
extra_cards = ids;
|
||
footnote = extra_footnote;
|
||
} else {
|
||
ids = lcall("GetPile", self.playerid, pile);
|
||
footnote = pile;
|
||
}
|
||
ids.forEach(id => {
|
||
const data = lcall("GetCardData", id);
|
||
data.x = parentPos.x;
|
||
data.y = parentPos.y;
|
||
const card = component.createObject(roomScene, data);
|
||
card.footnoteVisible = true;
|
||
card.footnote = luatr(footnote);
|
||
handcardAreaItem.add(card);
|
||
});
|
||
handcardAreaItem.updateCardPosition();
|
||
}
|
||
|
||
function retractPile(pile) {
|
||
const expanded_pile_names = Object.keys(expanded_piles);
|
||
if (expanded_pile_names.indexOf(pile) === -1)
|
||
return;
|
||
|
||
const parentPos = roomScene.mapFromItem(self, 0, 0);
|
||
|
||
delete expanded_piles[pile];
|
||
if (pile === "_equip") {
|
||
const equips = self.equipArea.getAllCards();
|
||
equips.forEach(data => {
|
||
const card = handcardAreaItem.remove([data.cid])[0];
|
||
card.origX = parentPos.x;
|
||
card.origY = parentPos.y;
|
||
card.destroyOnStop();
|
||
card.goBack(true);
|
||
})
|
||
handcardAreaItem.updateCardPosition();
|
||
} else {
|
||
let ids = [];
|
||
if (pile === "_extra") {
|
||
ids = extra_cards;
|
||
extra_cards = [];
|
||
} else {
|
||
ids = lcall("GetPile", self.playerid, pile);
|
||
}
|
||
ids.forEach(id => {
|
||
const card = handcardAreaItem.remove([id])[0];
|
||
card.origX = parentPos.x;
|
||
card.origY = parentPos.y;
|
||
card.destroyOnStop();
|
||
card.goBack(true);
|
||
});
|
||
handcardAreaItem.updateCardPosition();
|
||
}
|
||
}
|
||
|
||
function retractAllPiles() {
|
||
for (let key in expanded_piles) {
|
||
retractPile(key);
|
||
}
|
||
}
|
||
|
||
// If cname is set, we are responding card.
|
||
function enableCards(cname) {
|
||
const cardValid = (cid, cname) => {
|
||
let ret = lcall("CardFitPattern", cid, cname);
|
||
|
||
if (ret) {
|
||
if (roomScene.respond_play) {
|
||
ret = ret && !lcall("CardProhibitedResponse", cid);
|
||
} else {
|
||
ret = ret && !lcall("CardProhibitedUse", cid);
|
||
}
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
const pile_data = lcall("GetAllPiles", self.playerid);
|
||
extractWoodenOx();
|
||
|
||
const handleMethod = roomScene.respond_play ? "response" : "use";
|
||
if (cname) {
|
||
const ids = [];
|
||
let cards = handcardAreaItem.cards;
|
||
for (let i = 0; i < cards.length; i++) {
|
||
cards[i].prohibitReason = "";
|
||
if (cardValid(cards[i].cid, cname)) {
|
||
ids.push(cards[i].cid);
|
||
} else {
|
||
const prohibitReason = lcall("GetCardProhibitReason", cards[i].cid,
|
||
handleMethod, cname);
|
||
if (prohibitReason) {
|
||
cards[i].prohibitReason = prohibitReason;
|
||
}
|
||
}
|
||
}
|
||
cards = self.equipArea.getAllCards();
|
||
cards.forEach(c => {
|
||
c.prohibitReason = "";
|
||
if (cardValid(c.cid, cname)) {
|
||
ids.push(c.cid);
|
||
if (!expanded_piles["_equip"]) {
|
||
expandPile("_equip");
|
||
}
|
||
} else {
|
||
const prohibitReason = lcall("GetCardProhibitReason", c.cid,
|
||
handleMethod, cname);
|
||
if (prohibitReason) {
|
||
c.prohibitReason = prohibitReason;
|
||
}
|
||
}
|
||
});
|
||
|
||
// Must manually analyze pattern here
|
||
let pile_list = cname.split("|")[4];
|
||
if (pile_list && pile_list !== "." && !(pile_data instanceof Array)) {
|
||
pile_list = pile_list.split(",");
|
||
for (let pile_name of pile_list) {
|
||
pile_data[pile_name] && pile_data[pile_name].forEach(cid => {
|
||
if (cardValid(cid, cname)) {
|
||
ids.push(cid);
|
||
if (!expanded_piles[pile_name]) {
|
||
expandPile(pile_name);
|
||
}
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
handcardAreaItem.enableCards(ids);
|
||
return;
|
||
}
|
||
|
||
const ids = [], cards = handcardAreaItem.cards;
|
||
for (let i = 0; i < cards.length; i++) {
|
||
cards[i].prohibitReason = "";
|
||
if (lcall("CanUseCard", cards[i].cid, Self.id,
|
||
JSON.stringify(roomScene.extra_data))) {
|
||
ids.push(cards[i].cid);
|
||
} else {
|
||
// cannot use? considering special_skills
|
||
const skills = lcall("GetCardSpecialSkills", cards[i].cid);
|
||
for (let j = 0; j < skills.length; j++) {
|
||
const s = skills[j];
|
||
if (lcall("ActiveCanUse", s, JSON.stringify(roomScene.extra_data))) {
|
||
ids.push(cards[i].cid);
|
||
break;
|
||
}
|
||
}
|
||
|
||
// still cannot use? show message on card
|
||
if (!ids.includes(cards[i].cid)) {
|
||
const prohibitReason = lcall("GetCardProhibitReason", cards[i].cid,
|
||
"play");
|
||
if (prohibitReason) {
|
||
cards[i].prohibitReason = prohibitReason;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
handcardAreaItem.enableCards(ids)
|
||
if (pending_skill === "") {
|
||
cancelButton.enabled = false;
|
||
}
|
||
}
|
||
|
||
function selectCard(cardId, selected) {
|
||
if (pending_skill !== "") {
|
||
if (selected) {
|
||
pendings.push(cardId);
|
||
} else {
|
||
pendings.splice(pendings.indexOf(cardId), 1);
|
||
}
|
||
|
||
updatePending();
|
||
} else {
|
||
if (selected) {
|
||
handcardAreaItem.unselectAll(cardId);
|
||
selected_card = cardId;
|
||
} else {
|
||
handcardAreaItem.unselectAll();
|
||
selected_card = -1;
|
||
roomScene.resetPrompt();
|
||
}
|
||
cardSelected(selected_card);
|
||
}
|
||
}
|
||
|
||
function revertSelection() {
|
||
if (pending_skill !== "") {
|
||
let to_select_cards = handcardAreaItem.cards.filter(cd => {
|
||
if (pendings.indexOf(cd.cid) === -1) {
|
||
return true;
|
||
} else {
|
||
cd.selected = !cd.selected;
|
||
cd.clicked();
|
||
}
|
||
});
|
||
|
||
to_select_cards.forEach(cd => {
|
||
if (cd.selectable) {
|
||
cd.selected = !cd.selected;
|
||
cd.clicked();
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
function getSelectedCard() {
|
||
if (pending_skill !== "") {
|
||
return JSON.stringify({
|
||
skill: pending_skill,
|
||
subcards: pendings
|
||
});
|
||
} else {
|
||
return selected_card;
|
||
}
|
||
}
|
||
|
||
function extractWoodenOx() {
|
||
const pile_data = lcall("GetAllPiles", self.playerid);
|
||
if (!roomScene.autoPending) {
|
||
// 先屏蔽AskForUseActiveSkill再说,这下只剩使用打出以及出牌阶段了
|
||
for (let name in pile_data) {
|
||
if (name.endsWith("&")) expandPile(name);
|
||
}
|
||
}
|
||
}
|
||
|
||
function updatePending() {
|
||
roomScene.resetPrompt();
|
||
if (pending_skill === "") return;
|
||
|
||
const enabled_cards = [];
|
||
const targets = roomScene.selected_targets;
|
||
const prompt = lcall("ActiveSkillPrompt", pending_skill, pendings,
|
||
targets);
|
||
if (prompt !== "") {
|
||
roomScene.setPrompt(Util.processPrompt(prompt));
|
||
}
|
||
|
||
handcardAreaItem.cards.forEach((card) => {
|
||
if (card.selected || lcall("ActiveCardFilter", pending_skill, card.cid,
|
||
pendings, targets))
|
||
enabled_cards.push(card.cid);
|
||
});
|
||
|
||
const cards = self.equipArea.getAllCards();
|
||
cards.forEach(c => {
|
||
if (lcall("ActiveCardFilter", pending_skill, c.cid, pendings, targets)) {
|
||
enabled_cards.push(c.cid);
|
||
if (!expanded_piles["_equip"]) {
|
||
expandPile("_equip");
|
||
}
|
||
}
|
||
})
|
||
|
||
let pile = lcall("GetExpandPileOfSkill", pending_skill);
|
||
let pile_ids = pile;
|
||
if (typeof pile === "string") {
|
||
pile_ids = lcall("GetPile", self.playerid, pile);
|
||
} else {
|
||
pile = "_extra";
|
||
}
|
||
|
||
pile_ids.forEach(cid => {
|
||
if (lcall("ActiveCardFilter", pending_skill, cid, pendings, targets)) {
|
||
enabled_cards.push(cid);
|
||
};
|
||
if (!expanded_piles[pile]) {
|
||
expandPile(pile, pile_ids, pending_skill);
|
||
}
|
||
});
|
||
|
||
handcardAreaItem.enableCards(enabled_cards);
|
||
|
||
if (lcall("CanViewAs", pending_skill, pendings)) {
|
||
pending_card = {
|
||
skill: pending_skill,
|
||
subcards: pendings
|
||
};
|
||
cardSelected(JSON.stringify(pending_card));
|
||
} else {
|
||
pending_card = -1;
|
||
cardSelected(pending_card);
|
||
}
|
||
}
|
||
|
||
function startPending(skill_name) {
|
||
pending_skill = skill_name;
|
||
pendings = [];
|
||
handcardAreaItem.unselectAll();
|
||
retractAllPiles();
|
||
|
||
for (let i = 0; i < skillButtons.count; i++) {
|
||
const item = skillButtons.itemAt(i);
|
||
item.enabled = item.pressed;
|
||
}
|
||
|
||
const cards = handcardAreaItem.cards;
|
||
for (let i = 0; i < cards.length; i++) {
|
||
cards[i].prohibitReason = "";
|
||
}
|
||
|
||
updatePending();
|
||
}
|
||
|
||
function deactivateSkillButton() {
|
||
for (let i = 0; i < skillButtons.count; i++) {
|
||
let item = skillButtons.itemAt(i);
|
||
item.pressed = false;
|
||
}
|
||
}
|
||
|
||
function stopPending() {
|
||
pending_skill = "";
|
||
pending_card = -1;
|
||
|
||
retractAllPiles();
|
||
|
||
if (roomScene.state == "playing")
|
||
extractWoodenOx();
|
||
|
||
pendings = [];
|
||
handcardAreaItem.adjustCards();
|
||
handcardAreaItem.unselectAll();
|
||
cardSelected(-1);
|
||
roomScene.resetPrompt();
|
||
}
|
||
|
||
function addSkill(skill_name, prelight) {
|
||
skillPanel.addSkill(skill_name, prelight);
|
||
}
|
||
|
||
function loseSkill(skill_name, prelight) {
|
||
skillPanel.loseSkill(skill_name, prelight);
|
||
}
|
||
|
||
function prelightSkill(skill_name, prelight) {
|
||
const btns = skillPanel.prelight_buttons;
|
||
for (let i = 0; i < btns.count; i++) {
|
||
const btn = btns.itemAt(i);
|
||
if (btn.orig === skill_name) {
|
||
btn.prelighted = prelight;
|
||
btn.enabled = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
function enableSkills(cname, cardResponsing) {
|
||
if (cname) {
|
||
// if cname is presented, we are responding use or play.
|
||
for (let i = 0; i < skillButtons.count; i++) {
|
||
const item = skillButtons.itemAt(i);
|
||
if (disabledSkillNames.includes(item.orig)) {
|
||
item.enabled = false;
|
||
continue;
|
||
}
|
||
|
||
const fitpattern = lcall("SkillFitPattern", item.orig, cname);
|
||
const canresp = lcall("SkillCanResponse", item.orig, cardResponsing);
|
||
item.enabled = fitpattern && canresp;
|
||
}
|
||
return;
|
||
}
|
||
for (let i = 0; i < skillButtons.count; i++) {
|
||
const item = skillButtons.itemAt(i);
|
||
if (disabledSkillNames.includes(item.orig)) {
|
||
item.enabled = false;
|
||
continue;
|
||
}
|
||
|
||
item.enabled = lcall("ActiveCanUse", item.orig,
|
||
JSON.stringify(roomScene.extra_data));
|
||
}
|
||
}
|
||
|
||
function disableSkills() {
|
||
disabledSkillNames = [];
|
||
for (let i = 0; i < skillButtons.count; i++)
|
||
skillButtons.itemAt(i).enabled = false;
|
||
}
|
||
|
||
function tremble() {
|
||
self.tremble();
|
||
}
|
||
|
||
function updateHandcards() {
|
||
lcall("FilterMyHandcards");
|
||
handcardAreaItem.cards.forEach(v => {
|
||
v.setData(lcall("GetCardData", v.cid));
|
||
});
|
||
}
|
||
|
||
function update() {
|
||
unSelectAll();
|
||
disableSkills();
|
||
|
||
let cards = handcardAreaItem.cards;
|
||
const toRemove = [];
|
||
for (let c of cards) {
|
||
toRemove.push(c.cid);
|
||
c.origY += 30;
|
||
c.origOpacity = 0
|
||
c.goBack(true);
|
||
c.destroyOnStop();
|
||
}
|
||
handcardAreaItem.remove(toRemove);
|
||
|
||
skillPanel.clearSkills();
|
||
|
||
const skills = lcall("GetPlayerSkills", Self.id);
|
||
for (let s of skills) {
|
||
addSkill(s.name);
|
||
}
|
||
|
||
cards = roomScene.drawPile.remove(lcall("GetPlayerHandcards", Self.id));
|
||
handcardAreaItem.add(cards);
|
||
}
|
||
}
|