FreeKill/lua/server/room.lua
Notify-ctrl 7fd127b849
Request (#7)
* cli

* add timeout for class Room

* request func, roomowner

* request

* corrent stupid Qml/JS

* chooseGenerals

* prepareForStart(part 1)

* fix require grammar
2022-03-30 14:14:40 +08:00

161 lines
3.9 KiB
Lua

local Room = class("Room")
function Room:initialize(_room)
self.room = _room
self.players = {} -- ServerPlayer[]
self.alive_players = {}
self.game_finished = false
self.timeout = _room:getTimeout()
end
-- When this function returns, the Room(C++) thread stopped.
function Room:run()
for _, p in freekill.qlist(self.room:getPlayers()) do
local player = ServerPlayer:new(p)
player.state = p:getStateString()
table.insert(self.players, player)
self.server.players[player:getId()] = player
end
self.logic = GameLogic:new(self)
self.logic:run()
end
function Room:broadcastProperty(player, property)
for _, p in ipairs(self.players) do
self:notifyProperty(p, player, property)
end
end
function Room:notifyProperty(p, player, property)
p:doNotify("PropertyUpdate", json.encode{
player:getId(),
property,
player[property],
})
end
function Room:doBroadcastNotify(command, jsonData, players)
players = players or self.players
local tolist = freekill.SPlayerList()
for _, p in ipairs(players) do
tolist:append(p.serverplayer)
end
self.room:doBroadcastNotify(tolist, command, jsonData)
end
function Room:doRequest(player, command, jsonData, wait)
if wait == nil then wait = true end
player:doRequest(command, jsonData, self.timeout)
if wait then
return player:waitForReply(self.timeout)
end
end
function Room:doBroadcastRequest(command, players)
players = players or self.players
self:notifyMoveFocus(players, command)
for _, p in ipairs(players) do
self:doRequest(p, command, p.request_data, false)
end
local remainTime = self.timeout
local currentTime = os.time()
local elapsed = 0
for _, p in ipairs(players) do
elapsed = os.time() - currentTime
remainTime = remainTime - elapsed
p:waitForReply(remainTime)
end
end
function Room:notifyMoveFocus(players, command)
if (players.class) then
players = {players}
end
local ids = {}
for _, p in ipairs(players) do
table.insert(ids, p:getId())
end
self:doBroadcastNotify("MoveFocus", json.encode{
ids,
command
})
end
function Room:adjustSeats()
local players = {}
local p = 0
for i = 1, #self.players do
if self.players[i].role == "lord" then
p = i
break
end
end
for j = p, #self.players do
table.insert(players, self.players[j])
end
for j = 1, p - 1 do
table.insert(players, self.players[j])
end
self.players = players
local player_circle = {}
for i = 1, #self.players do
self.players[i].seat = i
table.insert(player_circle, self.players[i]:getId())
end
self:doBroadcastNotify("ArrangeSeats", json.encode(player_circle))
end
function Room:getLord()
local lord = self.players[1]
if lord.role == "lord" then return lord end
for _, p in ipairs(self.players) do
if p.role == "lord" then return p end
end
return nil
end
function Room:getOtherPlayers(expect)
local ret = {table.unpack(self.players)}
table.removeOne(ret, expect)
return ret
end
function Room:askForGeneral(player, generals)
local command = "AskForGeneral"
self:notifyMoveFocus(player, command)
if #generals == 1 then return generals[1] end
local defaultChoice = generals[1]
if (player.state == "online") then
local result = self:doRequest(player, command, json.encode(generals))
if result == "" then
return defaultChoice
else
-- TODO: result is a JSON array
-- update here when choose multiple generals
return json.decode(result)[1]
end
end
return defaultChoice
end
function Room:gameOver()
self.game_finished = true
-- dosomething
self.room:gameOver()
end
return Room