mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
7b12d82683
* askForUseActiveSkill (not tested) * askForDiscard * askForChoosePlayers (not tested) * add comment, update readme
367 lines
8.0 KiB
QML
367 lines
8.0 KiB
QML
import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import "RoomElement"
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import "RoomLogic.js" as Logic
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Item {
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id: roomScene
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property int playerNum: 0
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property var dashboardModel
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property bool isOwner: false
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property bool isStarted: false
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property alias popupBox: popupBox
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property alias promptText: prompt.text
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property var selected_targets: []
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Image {
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source: AppPath + "/image/gamebg"
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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}
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// tmp
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Button {
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text: "quit"
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anchors.top: parent.top
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anchors.right: parent.right
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onClicked: {
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ClientInstance.clearPlayers();
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ClientInstance.notifyServer("QuitRoom", "[]");
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}
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}
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Button {
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text: "add robot"
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visible: dashboardModel.isOwner && !isStarted
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anchors.centerIn: parent
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onClicked: {
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ClientInstance.notifyServer("AddRobot", "[]");
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}
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}
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Button {
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text: "test"
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onClicked: dashboard.expandPile("_equip");
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}
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Button {
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text: "test2"
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x: 60
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onClicked: dashboard.retractPile("_equip");
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}
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states: [
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State { name: "notactive" }, // Normal status
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State { name: "playing" }, // Playing cards in playing phase
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State { name: "responding" }, // all requests need to operate dashboard
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State { name: "replying" } // requests only operate a popup window
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]
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state: "notactive"
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transitions: [
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Transition {
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from: "*"; to: "notactive"
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ScriptAction {
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script: {
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promptText = "";
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progress.visible = false;
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okCancel.visible = false;
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endPhaseButton.visible = false;
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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selected_targets = [];
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if (popupBox.item != null) {
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popupBox.item.finished();
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}
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}
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}
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},
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Transition {
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from: "*"; to: "playing"
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ScriptAction {
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script: {
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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endPhaseButton.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "responding"
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ScriptAction {
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script: {
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "replying"
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ScriptAction {
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script: {
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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}
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}
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}
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]
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/* Layout:
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* +---------------------+
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* | Photos, get more |
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* | in arrangePhotos() |
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* | tablePile |
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* | progress,prompt,btn |
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* +---------------------+
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* | dashboard |
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* +---------------------+
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*/
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ListModel {
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id: photoModel
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}
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Item {
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id: roomArea
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width: roomScene.width
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height: roomScene.height - dashboard.height + 20
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Repeater {
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id: photos
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model: photoModel
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Photo {
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playerid: model.id
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general: model.general
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screenName: model.screenName
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role: model.role
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kingdom: model.kingdom
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netstate: model.netstate
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maxHp: model.maxHp
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hp: model.hp
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seatNumber: model.seatNumber
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isDead: model.isDead
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dying: model.dying
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faceup: model.faceup
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chained: model.chained
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drank: model.drank
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isOwner: model.isOwner
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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}
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}
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}
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onWidthChanged: Logic.arrangePhotos();
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onHeightChanged: Logic.arrangePhotos();
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InvisibleCardArea {
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id: drawPile
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x: parent.width / 2
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y: roomScene.height / 2
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}
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TablePile {
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id: tablePile
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width: parent.width * 0.6
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height: 150
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x: parent.width * 0.2
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y: parent.height * 0.6 + 20
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}
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}
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Dashboard {
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id: dashboard
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width: roomScene.width
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anchors.top: roomArea.bottom
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self.playerid: dashboardModel.id
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self.general: dashboardModel.general
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self.screenName: dashboardModel.screenName
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self.role: dashboardModel.role
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self.kingdom: dashboardModel.kingdom
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self.netstate: dashboardModel.netstate
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self.maxHp: dashboardModel.maxHp
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self.hp: dashboardModel.hp
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self.seatNumber: dashboardModel.seatNumber
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self.isDead: dashboardModel.isDead
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self.dying: dashboardModel.dying
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self.faceup: dashboardModel.faceup
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self.chained: dashboardModel.chained
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self.drank: dashboardModel.drank
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self.isOwner: dashboardModel.isOwner
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onSelectedChanged: {
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Logic.updateSelectedTargets(self.playerid, selected);
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}
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onCardSelected: function(card) {
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Logic.enableTargets(card);
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}
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}
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Item {
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id: controls
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anchors.bottom: dashboard.top
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anchors.bottomMargin: -60
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width: roomScene.width
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Text {
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id: prompt
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visible: progress.visible
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anchors.bottom: progress.top
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anchors.bottomMargin: 8
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anchors.horizontalCenter: progress.horizontalCenter
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}
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ProgressBar {
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id: progress
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width: parent.width * 0.6
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: okCancel.top
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anchors.bottomMargin: 8
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from: 0.0
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to: 100.0
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visible: false
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NumberAnimation on value {
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running: progress.visible
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from: 100.0
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to: 0.0
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duration: config.roomTimeout * 1000
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onFinished: {
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roomScene.state = "notactive"
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}
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}
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}
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Row {
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id: okCancel
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: progress.horizontalCenter
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spacing: 20
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visible: false
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Button {
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id: okButton
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text: Backend.translate("OK")
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onClicked: Logic.doOkButton();
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}
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Button {
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id: cancelButton
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text: Backend.translate("Cancel")
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onClicked: Logic.doCancelButton();
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}
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}
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Button {
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id: endPhaseButton
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text: Backend.translate("End")
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 40
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anchors.right: parent.right
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anchors.rightMargin: 30
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visible: false;
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onClicked: Logic.replyToServer("");
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}
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}
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Loader {
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id: popupBox
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z: 999
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onSourceChanged: {
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if (item === null)
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return;
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item.finished.connect(function(){
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source = "";
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});
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item.widthChanged.connect(function(){
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popupBox.moveToCenter();
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});
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item.heightChanged.connect(function(){
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popupBox.moveToCenter();
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});
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moveToCenter();
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}
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function moveToCenter()
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{
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item.x = Math.round((roomArea.width - item.width) / 2);
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item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
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}
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}
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function activateSkill(skill_name, pressed) {
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if (pressed) {
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dashboard.startPending(skill_name);
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cancelButton.enabled = true;
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} else {
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Logic.doCancelButton();
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}
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}
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Component.onCompleted: {
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toast.show(Backend.translate("$EnterRoom"));
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dashboardModel = {
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id: Self.id,
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general: Self.avatar,
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screenName: Self.screenName,
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role: "unknown",
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kingdom: "qun",
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netstate: "online",
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maxHp: 0,
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hp: 0,
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seatNumber: 1,
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isDead: false,
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dying: false,
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faceup: true,
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chained: false,
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drank: false,
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isOwner: false
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}
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playerNum = config.roomCapacity;
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let i;
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for (i = 1; i < playerNum; i++) {
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photoModel.append({
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id: -1,
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index: i - 1, // For animating seat swap
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general: "",
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screenName: "",
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role: "unknown",
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kingdom: "qun",
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netstate: "online",
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maxHp: 0,
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hp: 0,
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seatNumber: i + 1,
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isDead: false,
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dying: false,
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faceup: true,
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chained: false,
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drank: false,
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isOwner: false
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});
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}
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Logic.arrangePhotos();
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}
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}
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