FreeKill/qml/Pages/Room.qml
notify 7b12d82683 askForUseActiveSkill (#26)
* askForUseActiveSkill (not tested)

* askForDiscard

* askForChoosePlayers (not tested)

* add comment, update readme
2022-09-15 11:17:13 +08:00

367 lines
8.0 KiB
QML

import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import "RoomElement"
import "RoomLogic.js" as Logic
Item {
id: roomScene
property int playerNum: 0
property var dashboardModel
property bool isOwner: false
property bool isStarted: false
property alias popupBox: popupBox
property alias promptText: prompt.text
property var selected_targets: []
Image {
source: AppPath + "/image/gamebg"
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
}
// tmp
Button {
text: "quit"
anchors.top: parent.top
anchors.right: parent.right
onClicked: {
ClientInstance.clearPlayers();
ClientInstance.notifyServer("QuitRoom", "[]");
}
}
Button {
text: "add robot"
visible: dashboardModel.isOwner && !isStarted
anchors.centerIn: parent
onClicked: {
ClientInstance.notifyServer("AddRobot", "[]");
}
}
Button {
text: "test"
onClicked: dashboard.expandPile("_equip");
}
Button {
text: "test2"
x: 60
onClicked: dashboard.retractPile("_equip");
}
states: [
State { name: "notactive" }, // Normal status
State { name: "playing" }, // Playing cards in playing phase
State { name: "responding" }, // all requests need to operate dashboard
State { name: "replying" } // requests only operate a popup window
]
state: "notactive"
transitions: [
Transition {
from: "*"; to: "notactive"
ScriptAction {
script: {
promptText = "";
progress.visible = false;
okCancel.visible = false;
endPhaseButton.visible = false;
if (dashboard.pending_skill !== "")
dashboard.stopPending();
dashboard.disableAllCards();
dashboard.disableSkills();
selected_targets = [];
if (popupBox.item != null) {
popupBox.item.finished();
}
}
}
},
Transition {
from: "*"; to: "playing"
ScriptAction {
script: {
dashboard.enableCards();
dashboard.enableSkills();
progress.visible = true;
okCancel.visible = true;
endPhaseButton.visible = true;
}
}
},
Transition {
from: "*"; to: "responding"
ScriptAction {
script: {
dashboard.enableCards();
dashboard.enableSkills();
progress.visible = true;
okCancel.visible = true;
}
}
},
Transition {
from: "*"; to: "replying"
ScriptAction {
script: {
dashboard.disableAllCards();
dashboard.disableSkills();
progress.visible = true;
}
}
}
]
/* Layout:
* +---------------------+
* | Photos, get more |
* | in arrangePhotos() |
* | tablePile |
* | progress,prompt,btn |
* +---------------------+
* | dashboard |
* +---------------------+
*/
ListModel {
id: photoModel
}
Item {
id: roomArea
width: roomScene.width
height: roomScene.height - dashboard.height + 20
Repeater {
id: photos
model: photoModel
Photo {
playerid: model.id
general: model.general
screenName: model.screenName
role: model.role
kingdom: model.kingdom
netstate: model.netstate
maxHp: model.maxHp
hp: model.hp
seatNumber: model.seatNumber
isDead: model.isDead
dying: model.dying
faceup: model.faceup
chained: model.chained
drank: model.drank
isOwner: model.isOwner
onSelectedChanged: {
Logic.updateSelectedTargets(playerid, selected);
}
}
}
onWidthChanged: Logic.arrangePhotos();
onHeightChanged: Logic.arrangePhotos();
InvisibleCardArea {
id: drawPile
x: parent.width / 2
y: roomScene.height / 2
}
TablePile {
id: tablePile
width: parent.width * 0.6
height: 150
x: parent.width * 0.2
y: parent.height * 0.6 + 20
}
}
Dashboard {
id: dashboard
width: roomScene.width
anchors.top: roomArea.bottom
self.playerid: dashboardModel.id
self.general: dashboardModel.general
self.screenName: dashboardModel.screenName
self.role: dashboardModel.role
self.kingdom: dashboardModel.kingdom
self.netstate: dashboardModel.netstate
self.maxHp: dashboardModel.maxHp
self.hp: dashboardModel.hp
self.seatNumber: dashboardModel.seatNumber
self.isDead: dashboardModel.isDead
self.dying: dashboardModel.dying
self.faceup: dashboardModel.faceup
self.chained: dashboardModel.chained
self.drank: dashboardModel.drank
self.isOwner: dashboardModel.isOwner
onSelectedChanged: {
Logic.updateSelectedTargets(self.playerid, selected);
}
onCardSelected: function(card) {
Logic.enableTargets(card);
}
}
Item {
id: controls
anchors.bottom: dashboard.top
anchors.bottomMargin: -60
width: roomScene.width
Text {
id: prompt
visible: progress.visible
anchors.bottom: progress.top
anchors.bottomMargin: 8
anchors.horizontalCenter: progress.horizontalCenter
}
ProgressBar {
id: progress
width: parent.width * 0.6
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: okCancel.top
anchors.bottomMargin: 8
from: 0.0
to: 100.0
visible: false
NumberAnimation on value {
running: progress.visible
from: 100.0
to: 0.0
duration: config.roomTimeout * 1000
onFinished: {
roomScene.state = "notactive"
}
}
}
Row {
id: okCancel
anchors.bottom: parent.bottom
anchors.horizontalCenter: progress.horizontalCenter
spacing: 20
visible: false
Button {
id: okButton
text: Backend.translate("OK")
onClicked: Logic.doOkButton();
}
Button {
id: cancelButton
text: Backend.translate("Cancel")
onClicked: Logic.doCancelButton();
}
}
Button {
id: endPhaseButton
text: Backend.translate("End")
anchors.bottom: parent.bottom
anchors.bottomMargin: 40
anchors.right: parent.right
anchors.rightMargin: 30
visible: false;
onClicked: Logic.replyToServer("");
}
}
Loader {
id: popupBox
z: 999
onSourceChanged: {
if (item === null)
return;
item.finished.connect(function(){
source = "";
});
item.widthChanged.connect(function(){
popupBox.moveToCenter();
});
item.heightChanged.connect(function(){
popupBox.moveToCenter();
});
moveToCenter();
}
function moveToCenter()
{
item.x = Math.round((roomArea.width - item.width) / 2);
item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
}
}
function activateSkill(skill_name, pressed) {
if (pressed) {
dashboard.startPending(skill_name);
cancelButton.enabled = true;
} else {
Logic.doCancelButton();
}
}
Component.onCompleted: {
toast.show(Backend.translate("$EnterRoom"));
dashboardModel = {
id: Self.id,
general: Self.avatar,
screenName: Self.screenName,
role: "unknown",
kingdom: "qun",
netstate: "online",
maxHp: 0,
hp: 0,
seatNumber: 1,
isDead: false,
dying: false,
faceup: true,
chained: false,
drank: false,
isOwner: false
}
playerNum = config.roomCapacity;
let i;
for (i = 1; i < playerNum; i++) {
photoModel.append({
id: -1,
index: i - 1, // For animating seat swap
general: "",
screenName: "",
role: "unknown",
kingdom: "qun",
netstate: "online",
maxHp: 0,
hp: 0,
seatNumber: i + 1,
isDead: false,
dying: false,
faceup: true,
chained: false,
drank: false,
isOwner: false
});
}
Logic.arrangePhotos();
}
}