mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 19:58:13 +08:00
cc271bcdf8
* support fkp * get default setting in qml * correct zixing * mark * TODO: parse fkp in c++ * scale the drawer * free assign * fix free assign bug * add submodule for official generals * generate fkp in cpp code * use UTF-8 in windows conhost * use onUse for regular skill * active skill for fkp * add fkp function; change data for DMG and Heal * add cancelable to askForDiscard * don't let generals naked * config bg and bgm * fix exists for win * bugfix: rewardandpunish * fkp: vs skill * room config * observe * god_salavation * fkp: judge * add read storage permission for android build * remove submodule fk_official * remove include/ * use a submodule as include directory * libgit2 * remove debugging 'downloadNewPack' * libgit2.dll for Windows * rewrite system_enum, disable dangerous function * fix bug in trigger() * filter skill * filter judgement card * add about page for git2 * very basic general detail * FKP: status skill * libgit: android test * libgit: build for android * 1 * libgit2.dll * android: load qm file after copy asset * filter skill: if no filter skill then remove filtered card * allow warning and critical to show a popup, and fix warnings from QML * resource: move general audio/image to packages/ * move assets of cards * FKP: modify * use sqlite db to manage packages * packman cli * packman gui * use Popup for error dialog * android full screen note * fix android ssl problem
183 lines
4.3 KiB
QML
183 lines
4.3 KiB
QML
import QtQuick
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import ".."
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import "../skin-bank.js" as SkinBank
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GraphicsBox {
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property alias generalList: generalList
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// property var generalList: []
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property int choiceNum: 1
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property var choices: []
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property var selectedItem: []
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property bool loaded: false
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ListModel {
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id: generalList
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}
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id: root
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title.text: Backend.translate("$ChooseGeneral").arg(choiceNum)
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width: generalArea.width + body.anchors.leftMargin + body.anchors.rightMargin
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height: body.implicitHeight + body.anchors.topMargin + body.anchors.bottomMargin
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Column {
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id: body
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anchors.fill: parent
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anchors.margins: 40
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anchors.bottomMargin: 20
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Item {
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id: generalArea
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width: (generalList.count >= 5 ? Math.ceil(generalList.count / 2) : Math.max(3, generalList.count)) * 97
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height: generalList.count >= 5 ? 290 : 150
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z: 1
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Repeater {
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id: generalMagnetList
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model: generalList.count
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Item {
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width: 93
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height: 130
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x: (index % Math.ceil(generalList.count / (generalList.count >= 5 ? 2 : 1))) * 98 + (generalList.count >= 5 && index > generalList.count / 2 && generalList.count % 2 == 1 ? 50 : 0)
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y: generalList.count < 5 ? 0 : (index < generalList.count / 2 ? 0 : 135)
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}
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}
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}
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Item {
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id: splitLine
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width: parent.width - 80
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height: 6
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anchors.horizontalCenter: parent.horizontalCenter
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clip: true
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}
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Item {
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width: parent.width
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height: 165
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Row {
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id: resultArea
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anchors.centerIn: parent
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spacing: 10
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Repeater {
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id: resultList
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model: choiceNum
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Rectangle {
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color: "#1D1E19"
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radius: 3
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width: 93
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height: 130
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}
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}
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}
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}
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Item {
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id: buttonArea
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width: parent.width
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height: 40
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MetroButton {
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id: fightButton
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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text: Backend.translate("Fight")
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width: 120
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height: 35
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enabled: false
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onClicked: close();
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}
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}
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}
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Repeater {
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id: generalCardList
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model: generalList
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GeneralCardItem {
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name: model.name
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selectable: true
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draggable: true
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onClicked: {
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let toSelect = true;
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for (let i = 0; i < selectedItem.length; i++) {
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if (selectedItem[i] === this) {
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toSelect = false;
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selectedItem.splice(i, 1);
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}
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}
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if (toSelect && selectedItem.length < choiceNum)
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selectedItem.push(this);
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updatePosition();
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}
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onRightClicked: {
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if (selectedItem.indexOf(this) === -1 && config.enableFreeAssign)
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roomScene.startCheat("RoomElement/Cheat/FreeAssign.qml", { card: this });
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}
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onReleased: {
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if (!isClicked)
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arrangeCards();
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}
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}
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}
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function arrangeCards()
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{
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let item, i;
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selectedItem = [];
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for (i = 0; i < generalList.count; i++) {
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item = generalCardList.itemAt(i);
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if (item.y > splitLine.y)
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selectedItem.push(item);
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}
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selectedItem.sort((a, b) => a.x - b.x);
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if (selectedItem.length > choiceNum)
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selectedItem.splice(choiceNum, selectedItem.length - choiceNum);
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updatePosition();
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}
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function updatePosition()
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{
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choices = [];
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let item, magnet, pos, i;
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for (i = 0; i < selectedItem.length && i < resultList.count; i++) {
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item = selectedItem[i];
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choices.push(item.name);
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magnet = resultList.itemAt(i);
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pos = root.mapFromItem(resultArea, magnet.x, magnet.y);
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if (item.origX !== pos.x || item.origY !== item.y) {
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item.origX = pos.x;
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item.origY = pos.y;
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item.goBack(true);
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}
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}
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fightButton.enabled = (choices.length == choiceNum);
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for (i = 0; i < generalCardList.count; i++) {
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item = generalCardList.itemAt(i);
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if (selectedItem.indexOf(item) != -1)
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continue;
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magnet = generalMagnetList.itemAt(i);
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pos = root.mapFromItem(generalMagnetList.parent, magnet.x, magnet.y);
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if (item.origX !== pos.x || item.origY !== item.y) {
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item.origX = pos.x;
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item.origY = pos.y;
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item.goBack(true);
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}
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}
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}
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}
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