mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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58e76c1b9c
- 为使用流程和Aim流程增加属性additionalEffect,用于指定额外结算次数(OL版),顺带移动【五谷丰登】开启和关闭AG的位置; - 为视为技新增after_use方法处理转化牌后的后续操作; - 修复伤害流程时机触发者不变问题; - 修复旁观休整的问题; - 修复可移动场上牌判断函数未判断虚拟牌名的问题。
226 lines
7.4 KiB
Lua
226 lines
7.4 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@alias PlayerId integer
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---@class CardsMoveInfo
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---@field public ids integer[]
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---@field public from? integer
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---@field public to? integer
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---@field public toArea? CardArea
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---@field public moveReason? CardMoveReason
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---@field public proposer? integer
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---@field public skillName? string
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---@field public moveVisible? boolean
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---@field public specialName? string
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---@field public specialVisible? boolean
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---@class MoveInfo
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---@field public cardId integer
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---@field public fromArea CardArea
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---@field public fromSpecialName? string
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---@class CardsMoveStruct
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---@field public moveInfo MoveInfo[]
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---@field public from? integer
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---@field public to? integer
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---@field public toArea CardArea
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---@field public moveReason CardMoveReason
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---@field public proposer? integer
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---@field public skillName? string
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---@field public moveVisible? boolean
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---@field public specialName? string
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---@field public specialVisible? boolean
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---@field public drawPilePosition? integer @ 移至牌堆的索引位置,值为-1代表置入牌堆底,或者牌堆牌数+1也为牌堆底
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---@class PindianResult
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---@field public toCard Card
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---@field public winner? ServerPlayer
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--- 描述和一次体力变化有关的数据
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---@class HpChangedData
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---@field public num integer @ 体力变化量,可能是正数或者负数
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---@field public shield_lost integer|nil
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---@field public reason string @ 体力变化原因
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---@field public skillName string @ 引起体力变化的技能名
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---@field public damageEvent? DamageStruct @ 引起这次体力变化的伤害数据
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---@field public preventDying? boolean @ 是否阻止本次体力变更流程引发濒死流程
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--- 描述跟失去体力有关的数据
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---@class HpLostData
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---@field public num integer @ 失去体力的数值
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---@field public skillName string @ 导致这次失去的技能名
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---@alias DamageType integer
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fk.NormalDamage = 1
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fk.ThunderDamage = 2
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fk.FireDamage = 3
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fk.IceDamage = 4
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--- DamageStruct 用来描述和伤害事件有关的数据。
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---@class DamageStruct
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---@field public from? ServerPlayer @ 伤害来源
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---@field public to ServerPlayer @ 伤害目标
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---@field public damage integer @ 伤害值
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---@field public card? Card @ 造成伤害的牌
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---@field public chain? boolean @ 伤害是否是铁索传导的伤害
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---@field public damageType? DamageType @ 伤害的属性
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---@field public skillName? string @ 造成本次伤害的技能名
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---@field public beginnerOfTheDamage? boolean @ 是否是本次铁索传导的起点
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--- 用来描述和回复体力有关的数据。
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---@class RecoverStruct
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---@field public who ServerPlayer @ 回复体力的角色
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---@field public num integer @ 回复值
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---@field public recoverBy? ServerPlayer @ 此次回复的回复来源
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---@field public skillName? string @ 因何种技能而回复
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---@field public card? Card @ 造成此次回复的卡牌
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---@class DyingStruct
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---@field public who integer
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---@field public damage DamageStruct
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---@field public ignoreDeath? boolean
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---@class DeathStruct
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---@field public who integer
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---@field public damage DamageStruct
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--- askForUseCard中的extra_data
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---@class UseExtraData
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---@field public must_targets? integer[] @ 必须选择这些目标?
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---@field public include_targets? integer[] @ 必须选其中一个目标?
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---@field public exclusive_targets? integer[] @ 只能选择这些目标?
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---@field public bypass_distances? boolean @ 无距离限制?
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---@field public bypass_times? boolean @ 无次数限制?
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---@field public playing? boolean @ (AI专用) 出牌阶段?
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---@class CardUseStruct
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---@field public from integer
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---@field public tos TargetGroup
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---@field public card Card
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---@field public toCard? Card
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---@field public responseToEvent? CardUseStruct
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---@field public nullifiedTargets? integer[]
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---@field public extraUse? boolean
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---@field public disresponsiveList? integer[]
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---@field public unoffsetableList? integer[]
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public customFrom? integer
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---@field public cardsResponded? Card[]
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---@field public prohibitedCardNames? string[]
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---@field public damageDealt? table<PlayerId, number>
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---@field public additionalEffect? integer
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---@class AimStruct
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---@field public from integer
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---@field public card Card
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---@field public tos AimGroup
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---@field public to integer
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---@field public subTargets? integer[]
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---@field public targetGroup? TargetGroup
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---@field public nullifiedTargets? integer[]
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---@field public firstTarget boolean
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public disresponsive? boolean
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---@field public unoffsetableList? boolean
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---@field public additionalResponseTimes? table<string, integer>|integer
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---@field public fixedAddTimesResponsors? integer[]
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---@field public additionalEffect? integer
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---@class CardEffectEvent
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---@field public from integer
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---@field public to integer
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---@field public subTargets? integer[]
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---@field public tos TargetGroup
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---@field public card Card
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---@field public toCard? Card
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---@field public responseToEvent? CardEffectEvent
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---@field public nullifiedTargets? integer[]
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---@field public extraUse? boolean
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---@field public disresponsiveList? integer[]
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---@field public unoffsetableList? integer[]
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public customFrom? integer
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---@field public cardsResponded? Card[]
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---@field public disresponsive? boolean
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---@field public unoffsetable? boolean
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---@field public isCancellOut? boolean
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---@field public fixedResponseTimes? table<string, integer>|integer
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---@field public fixedAddTimesResponsors? integer[]
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---@field public prohibitedCardNames? string[]
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---@class SkillEffectEvent
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---@field public from integer
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---@field public tos integer[]
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---@field public cards integer[]
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---@class JudgeStruct
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---@field public who ServerPlayer
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---@field public card Card
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---@field public reason string
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---@field public pattern string
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---@field public skipDrop? boolean
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---@class CardResponseEvent
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---@field public from integer
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---@field public card Card
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---@field public responseToEvent? CardEffectEvent
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---@field public skipDrop? boolean
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---@field public customFrom? integer
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---@class AskForCardUse
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---@field public user ServerPlayer
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---@field public cardName string
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---@field public pattern string
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---@field public result CardUseStruct
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---@class AskForCardResponse
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---@field public user ServerPlayer
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---@field public cardName string
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---@field public pattern string
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---@field public result Card
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---@alias CardMoveReason integer
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fk.ReasonJustMove = 1
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fk.ReasonDraw = 2
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fk.ReasonDiscard = 3
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fk.ReasonGive = 4
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fk.ReasonPut = 5
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fk.ReasonPutIntoDiscardPile = 6
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fk.ReasonPrey = 7
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fk.ReasonExchange = 8
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fk.ReasonUse = 9
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fk.ReasonResonpse = 10
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fk.ReasonJudge = 11
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fk.ReasonRecast = 12
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---@class PindianStruct
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---@field public from ServerPlayer
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---@field public tos ServerPlayer[]
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---@field public fromCard Card
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---@field public results table<integer, PindianResult>
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---@field public reason string
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---@class LogMessage
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---@field public type string
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---@field public from? integer
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---@field public to? integer[]
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---@field public card? integer[]
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---@field public arg? any
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---@field public arg2? any
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---@field public arg3? any
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---@class SkillUseStruct
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---@field public skill Skill
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---@field public willUse boolean
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---@class DrawCardStruct
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---@field public who ServerPlayer
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---@field public num number
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---@field public skillName string
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---@field public fromPlace "top"|"bottom"
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