FreeKill/lua/server/scheduler.lua
notify 68f088e076
Enhancement2 (#281)
各种小改
2023-10-27 22:53:25 +08:00

151 lines
4.3 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- SPDX-License-Identifier: GPL-3.0-or-later
local Room = require "server.room"
--[[
local verbose = function(...)
printf(...)
end
--]]
-- 所有当前正在运行的房间(即游戏尚未结束的房间)
---@type table<integer, Room>
local runningRooms = {}
-- 所有处于就绪态的房间以及request协程如果就绪的话
---@type Room[]
local readyRooms = {}
local requestCo = coroutine.create(function(room)
require "server.request"(room)
end)
-- 仿照Room接口编写的request协程处理器
local requestRoom = setmetatable({
-- minDelayTime 是当没有任何就绪房间时,可以睡眠的时间。
-- 因为这个时间是所有房间预期就绪用时的最小值故称为minDelayTime。
minDelayTime = -1,
getRoom = function(_, roomId)
return runningRooms[roomId]
end,
resume = function(self)
local err, msg = coroutine.resume(requestCo, self)
if err == false then
fk.qCritical(msg .. "\n" .. debug.traceback(requestCo))
end
return nil, 0
end,
isReady = function(self)
return self.thread:hasRequest()
end,
registerRoom = function(self, id)
local cRoom = self.thread:getRoom(id)
local room = Room:new(cRoom)
runningRooms[room.id] = room
end,
}, {
__tostring = function()
return "<Request Room>"
end,
})
runningRooms[-1] = requestRoom
-- 从所有运行中房间中挑出就绪的房间。
-- 方法暂时就是最简单的遍历。
local function refreshReadyRooms()
-- verbose '[+] Refreshing ready queue...'
for k, v in pairs(runningRooms) do
local ready, rest = v:isReady()
if ready then
table.insertIfNeed(readyRooms, v)
elseif rest and rest >= 0 then
local time = requestRoom.minDelayTime
time = math.min((time <= 0 and 9999999 or time), rest)
requestRoom.minDelayTime = math.ceil(time)
end
end
-- verbose('[+] now have %d ready rooms...', #readyRooms)
end
-- 主循环。只要线程没有被杀掉,就一直循环下去。
-- 函数每轮循环会从队列中取一个元素并交给控制权,
-- 如果没有,则尝试刷新队列,无法刷新则开始睡眠。
local function mainLoop()
-- request协程的专用特判变量。因为处理request不应当重置睡眠时长
local rest_sleep_time
while not requestRoom.thread:isTerminated() do
local room = table.remove(readyRooms, 1)
if room then
-- verbose '============= LOOP =============='
-- verbose('[*] Switching to %s...', tostring(room))
RoomInstance = (room ~= requestRoom and room or nil)
local over, rest = room:resume()
RoomInstance = nil
if over then
-- verbose('[#] %s is finished, removing ...', tostring(room))
room.logic = nil
runningRooms[room.id] = nil
else
local time = requestRoom.minDelayTime
if room == requestRoom then
rest = rest_sleep_time
end
if rest and rest >= 0 then
time = math.min((time <= 0 and 9999999 or time), rest)
else
time = -1
end
requestRoom.minDelayTime = math.ceil(time)
-- verbose("[+] minDelay is %d ms...", requestRoom.minDelayTime)
-- verbose('[-] %s successfully yielded, %d ready rooms left...',
-- tostring(room), #readyRooms)
end
else
refreshReadyRooms()
if #readyRooms == 0 then
refreshReadyRooms()
if #readyRooms == 0 then
local time = requestRoom.minDelayTime
-- verbose('[.] Sleeping for %d ms...', time)
local cur = os.getms()
time = math.min((time <= 0 and 9999999 or time), 200)
-- 调用RoomThread的trySleep函数开始真正的睡眠。会被wakeUp(c++)唤醒。
requestRoom.thread:trySleep(time)
-- verbose('[!] Waked up after %f ms...', (os.getms() - cur) / 1000)
if time > 0 then
rest_sleep_time = math.floor(time - (os.getms() - cur) / 1000)
else
rest_sleep_time = -1
end
requestRoom.minDelayTime = -1
end
end
end
end
-- verbose '=========== LOOP END ============'
-- verbose '[:)] Goodbye!'
end
-- 当Cpp侧的RoomThread运行时以下这个函数就是这个线程的主函数。
-- 而这个函数里面又调用了上面的mainLoop。
function InitScheduler(_thread)
requestRoom.thread = _thread
Pcall(mainLoop)
end