mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
d0eb3ba2e3
- CardItem一律可长按,除了卡牌一览 - Qml Mark在QML中可获得主人的id - Qml Mark可实现某某视角完全不可见 - 隐藏#开头的pile - 可自定义interaction了 - LogMessage新增toast成员 - 修复投降杀人bug
230 lines
7.8 KiB
Lua
230 lines
7.8 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@alias PlayerId integer
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---@class CardsMoveInfo
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---@field public ids integer[]
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---@field public from? integer
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---@field public to? integer
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---@field public toArea? CardArea
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---@field public moveReason? CardMoveReason
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---@field public proposer? integer
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---@field public skillName? string
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---@field public moveVisible? boolean
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---@field public specialName? string
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---@field public specialVisible? boolean
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---@class MoveInfo
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---@field public cardId integer
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---@field public fromArea CardArea
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---@field public fromSpecialName? string
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---@class CardsMoveStruct
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---@field public moveInfo MoveInfo[]
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---@field public from? integer
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---@field public to? integer
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---@field public toArea CardArea
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---@field public moveReason CardMoveReason
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---@field public proposer? integer
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---@field public skillName? string
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---@field public moveVisible? boolean
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---@field public specialName? string
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---@field public specialVisible? boolean
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---@field public drawPilePosition? integer @ 移至牌堆的索引位置,值为-1代表置入牌堆底,或者牌堆牌数+1也为牌堆底
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---@class PindianResult
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---@field public toCard Card
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---@field public winner? ServerPlayer
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--- 描述和一次体力变化有关的数据
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---@class HpChangedData
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---@field public num integer @ 体力变化量,可能是正数或者负数
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---@field public shield_lost integer|nil
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---@field public reason string @ 体力变化原因
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---@field public skillName string @ 引起体力变化的技能名
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---@field public damageEvent? DamageStruct @ 引起这次体力变化的伤害数据
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---@field public preventDying? boolean @ 是否阻止本次体力变更流程引发濒死流程
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--- 描述跟失去体力有关的数据
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---@class HpLostData
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---@field public num integer @ 失去体力的数值
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---@field public skillName string @ 导致这次失去的技能名
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--- 描述跟体力上限变化有关的数据
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---@class MaxHpChangedData
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---@field public num integer @ 体力上限变化量,可能是正数或者负数
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---@alias DamageType integer
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fk.NormalDamage = 1
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fk.ThunderDamage = 2
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fk.FireDamage = 3
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fk.IceDamage = 4
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--- DamageStruct 用来描述和伤害事件有关的数据。
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---@class DamageStruct
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---@field public from? ServerPlayer @ 伤害来源
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---@field public to ServerPlayer @ 伤害目标
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---@field public damage integer @ 伤害值
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---@field public card? Card @ 造成伤害的牌
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---@field public chain? boolean @ 伤害是否是铁索传导的伤害
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---@field public damageType? DamageType @ 伤害的属性
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---@field public skillName? string @ 造成本次伤害的技能名
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---@field public beginnerOfTheDamage? boolean @ 是否是本次铁索传导的起点
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--- 用来描述和回复体力有关的数据。
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---@class RecoverStruct
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---@field public who ServerPlayer @ 回复体力的角色
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---@field public num integer @ 回复值
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---@field public recoverBy? ServerPlayer @ 此次回复的回复来源
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---@field public skillName? string @ 因何种技能而回复
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---@field public card? Card @ 造成此次回复的卡牌
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---@class DyingStruct
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---@field public who integer
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---@field public damage DamageStruct
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---@field public ignoreDeath? boolean
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---@class DeathStruct
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---@field public who integer
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---@field public damage DamageStruct
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--- askForUseCard中的extra_data
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---@class UseExtraData
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---@field public must_targets? integer[] @ 必须选择这些目标?
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---@field public include_targets? integer[] @ 必须选其中一个目标?
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---@field public exclusive_targets? integer[] @ 只能选择这些目标?
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---@field public bypass_distances? boolean @ 无距离限制?
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---@field public bypass_times? boolean @ 无次数限制?
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---@field public playing? boolean @ (AI专用) 出牌阶段?
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---@class CardUseStruct
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---@field public from integer
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---@field public tos TargetGroup
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---@field public card Card
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---@field public toCard? Card
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---@field public responseToEvent? CardUseStruct
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---@field public nullifiedTargets? integer[]
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---@field public extraUse? boolean
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---@field public disresponsiveList? integer[]
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---@field public unoffsetableList? integer[]
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public customFrom? integer
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---@field public cardsResponded? Card[]
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---@field public prohibitedCardNames? string[]
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---@field public damageDealt? table<PlayerId, number>
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---@field public additionalEffect? integer
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---@class AimStruct
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---@field public from integer
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---@field public card Card
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---@field public tos AimGroup
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---@field public to integer
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---@field public subTargets? integer[]
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---@field public targetGroup? TargetGroup
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---@field public nullifiedTargets? integer[]
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---@field public firstTarget boolean
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public disresponsive? boolean
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---@field public unoffsetableList? boolean
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---@field public additionalResponseTimes? table<string, integer>|integer
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---@field public fixedAddTimesResponsors? integer[]
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---@field public additionalEffect? integer
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---@class CardEffectEvent
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---@field public from? integer
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---@field public to integer
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---@field public subTargets? integer[]
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---@field public tos TargetGroup
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---@field public card Card
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---@field public toCard? Card
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---@field public responseToEvent? CardEffectEvent
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---@field public nullifiedTargets? integer[]
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---@field public extraUse? boolean
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---@field public disresponsiveList? integer[]
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---@field public unoffsetableList? integer[]
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---@field public additionalDamage? integer
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---@field public additionalRecover? integer
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---@field public customFrom? integer
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---@field public cardsResponded? Card[]
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---@field public disresponsive? boolean
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---@field public unoffsetable? boolean
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---@field public isCancellOut? boolean
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---@field public fixedResponseTimes? table<string, integer>|integer
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---@field public fixedAddTimesResponsors? integer[]
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---@field public prohibitedCardNames? string[]
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---@class SkillEffectEvent
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---@field public from integer
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---@field public tos integer[]
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---@field public cards integer[]
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---@class JudgeStruct
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---@field public who ServerPlayer
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---@field public card Card
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---@field public reason string
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---@field public pattern string
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---@field public skipDrop? boolean
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---@class CardResponseEvent
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---@field public from integer
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---@field public card Card
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---@field public responseToEvent? CardEffectEvent
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---@field public skipDrop? boolean
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---@field public customFrom? integer
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---@class AskForCardUse
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---@field public user ServerPlayer
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---@field public cardName string
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---@field public pattern string
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---@field public result CardUseStruct
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---@class AskForCardResponse
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---@field public user ServerPlayer
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---@field public cardName string
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---@field public pattern string
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---@field public result Card
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---@class PindianStruct
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---@field public from ServerPlayer
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---@field public tos ServerPlayer[]
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---@field public fromCard Card
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---@field public results table<integer, PindianResult>
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---@field public reason string
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---@class LogMessage
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---@field public type string @ log主体
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---@field public from? integer @ 要替换%from的玩家的id
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---@field public to? integer[] @ 要替换%to的玩家id列表
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---@field public card? integer[] @ 要替换%card的卡牌id列表
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---@field public arg? any @ 要替换%arg的内容
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---@field public arg2? any @ 要替换%arg2的内容
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---@field public arg3? any @ 要替换%arg3的内容
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---@field public toast? boolean @ 是否顺手把消息发送一条相同的toast
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---@class SkillUseStruct
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---@field public skill Skill
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---@field public willUse boolean
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---@class DrawCardStruct
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---@field public who ServerPlayer
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---@field public num number
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---@field public skillName string
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---@field public fromPlace "top"|"bottom"
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---@alias CardMoveReason integer
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fk.ReasonJustMove = 1
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fk.ReasonDraw = 2
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fk.ReasonDiscard = 3
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fk.ReasonGive = 4
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fk.ReasonPut = 5
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fk.ReasonPutIntoDiscardPile = 6
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fk.ReasonPrey = 7
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fk.ReasonExchange = 8
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fk.ReasonUse = 9
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fk.ReasonResonpse = 10
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fk.ReasonJudge = 11
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fk.ReasonRecast = 12
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