mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
efe78811f7
- 修复了getSuitCompletedString不提前翻译内容的bug - 修复了死人算距离时的报错 - 为武将卡堆了detailed属性,用以控制武将牌其他信息是否可见
521 lines
14 KiB
Lua
521 lines
14 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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--- Card记录了FreeKill所有卡牌的基础信息。
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---
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--- 它包含了ID、所属包、牌名、花色、点数等等
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---
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---@class Card : Object
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---@field public id integer @ 标志某一张卡牌唯一的数字,从1开始。若此牌是虚拟牌,则其id为0。服务器启动时为卡牌赋予ID。
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---@field public package Package @ 卡牌所属的扩展包
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---@field public name string @ 卡牌的名字
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---@field public suit Suit @ 卡牌的花色(四色及无花色)
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---@field public number integer @ 卡牌的点数(0到K)
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---@field public trueName string @ 卡牌的真名,一般用于分辨杀。
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---@field public color Color @ 卡牌的颜色(分为黑色、红色、无色)
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---@field public type CardType @ 卡牌的种类(基本牌、锦囊牌、装备牌)
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---@field public sub_type CardSubtype @ 卡牌的子种类(例如延时锦囊牌、武器、防具等)
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---@field public area CardArea @ 卡牌所在区域(例如手牌区,判定区,装备区,牌堆,弃牌堆···)
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---@field public mark table<string, integer> @ 当前拥有的所有标记,用烂了
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---@field public subcards integer[] @ 子卡ID表
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---@field public skillName string @ 虚拟牌的技能名 for virtual cards
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---@field private _skillName string
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---@field public skillNames string[] @ 虚拟牌的技能名们(一张虚拟牌可能有多个技能名,如芳魂、龙胆、朱雀羽扇)
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---@field public skill Skill @ 技能(用于实现卡牌效果)
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---@field public special_skills string[] | nil @ 衍生技能,如重铸
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---@field public is_damage_card boolean @ 是否为会造成伤害的牌
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---@field public multiple_targets boolean @ 是否为指定多个目标的牌
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---@field public is_derived bool @ 判断是否为衍生牌
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local Card = class("Card")
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---@alias Suit integer
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Card.Spade = 1
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Card.Club = 2
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Card.Heart = 3
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Card.Diamond = 4
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Card.NoSuit = 5
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---@alias Color integer
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Card.Black = 1
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Card.Red = 2
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Card.NoColor = 3
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---@alias CardType integer
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Card.TypeBasic = 1
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Card.TypeTrick = 2
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Card.TypeEquip = 3
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---@alias CardSubtype integer
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Card.SubtypeNone = 1
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Card.SubtypeDelayedTrick = 2
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Card.SubtypeWeapon = 3
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Card.SubtypeArmor = 4
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Card.SubtypeDefensiveRide = 5
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Card.SubtypeOffensiveRide = 6
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Card.SubtypeTreasure = 7
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---@alias CardArea integer
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Card.Unknown = 0
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Card.PlayerHand = 1
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Card.PlayerEquip = 2
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Card.PlayerJudge = 3
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Card.PlayerSpecial = 4
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Card.Processing = 5
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Card.DrawPile = 6
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Card.DiscardPile = 7
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Card.Void = 8
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--- Card的构造函数。具体负责构建Card实例的函数,请参见fk_ex部分。
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function Card:initialize(name, suit, number, color)
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self.name = name
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self.suit = suit or Card.NoSuit
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self.number = number or 0
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if string.sub(name, 1, 1) == "&" then
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self.name = string.sub(name, 2, #name)
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self.is_derived = true
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end
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local name_splited = self.name:split("__")
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self.trueName = name_splited[#name_splited]
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if suit == Card.Spade or suit == Card.Club then
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self.color = Card.Black
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elseif suit == Card.Heart or suit == Card.Diamond then
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self.color = Card.Red
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elseif color ~= nil then
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self.color = color
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else
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self.color = Card.NoColor
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end
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-- self.package = nil
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self.id = 0
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self.type = 0
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self.sub_type = Card.SubtypeNone
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-- self.skill = nil
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self.subcards = {}
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-- self.skillName = nil
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self._skillName = ""
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self.skillNames = {}
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-- self.mark = {} -- 这个视情况了,只有虚拟牌才有真正的self.mark,真牌的话挂在currentRoom
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end
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function Card:__index(k)
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if k == "skillName" then
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return self._skillName
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elseif k == "mark" then
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if not self:isVirtual() then
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local mark_tab = Fk:currentRoom().card_marks
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mark_tab[self.id] = mark_tab[self.id] or {}
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return mark_tab[self.id]
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else
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self.mark = {}
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return self.mark
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end
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end
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end
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function Card:__newindex(k, v)
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if k == "skillName" then
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table.insertIfNeed(self.skillNames, v)
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self._skillName = v
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else
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rawset(self, k, v)
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end
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end
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function Card:__tostring()
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return string.format("<Card %s[%s %d]>", self.name, self:getSuitString(), self.number)
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end
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--- 克隆特定卡牌并赋予花色与点数。
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---
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--- 会将skill/special_skills/equip_skill继承到克隆牌中。
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---@param suit Suit|nil @ 克隆后的牌的花色
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---@param number integer|nil @ 克隆后的牌的点数
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---@return Card @ 产品
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function Card:clone(suit, number)
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local newCard = self.class:new(self.name, suit, number)
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newCard.skill = self.skill
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newCard.special_skills = self.special_skills
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newCard.is_damage_card = self.is_damage_card
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newCard.multiple_targets = self.multiple_targets
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newCard.is_derived = self.is_derived
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return newCard
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end
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--- 检测是否为虚拟卡牌,如果其ID为0及以下,则为虚拟卡牌。
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function Card:isVirtual()
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return self.id == 0
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end
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--- 获取卡牌的ID。
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---
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--- 如果牌是虚拟牌,则返回其第一张子卡的id,没有子卡就返回nil
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---@return integer | nil
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function Card:getEffectiveId()
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if self:isVirtual() then
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return #self.subcards > 0 and self.subcards[1] or nil
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end
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return self.id
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end
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local function updateColorAndNumber(card)
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local color = Card.NoColor
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local number = 0
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local different_color = false
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for i, id in ipairs(card.subcards) do
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local c = Fk:getCardById(id)
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number = math.min(number + c.number, 13)
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if i == 1 then
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card.suit = c.suit
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else
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card.suit = Card.NoSuit
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end
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if color ~= c.color then
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if not different_color then
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if c.color ~= Card.NoColor then
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different_color = true
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end
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color = c.color
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else
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color = Card.NoColor
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end
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end
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end
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card.color = color
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card.number = number
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end
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--- 将一张子卡牌加入某张牌中(是addSubcards的基础函数,常用addSubcards)。
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---@param card integer|Card @ 要加入的子卡
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function Card:addSubcard(card)
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if type(card) == "number" then
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table.insert(self.subcards, card)
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else
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assert(card:isInstanceOf(Card))
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-- assert(not card:isVirtual(), "Can not add virtual card as subcard")
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if card:isVirtual() then
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table.insertTable(self.subcards, card.subcards)
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else
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table.insert(self.subcards, card.id)
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end
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for _, skill in ipairs(card.skillNames) do
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self.skillName = skill
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end
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end
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updateColorAndNumber(self)
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end
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--- 将一批子卡牌加入某张牌中(常用于将这批牌弃置/交给某个角色···)。
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---@param cards integer[] | Card[] @ 要加入的子卡列表
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function Card:addSubcards(cards)
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for _, c in ipairs(cards) do
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self:addSubcard(c)
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end
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end
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--- 清空加入某张牌中的子卡牌。
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function Card:clearSubcards()
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self.subcards = {}
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updateColorAndNumber(self)
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end
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--- 判断此牌能否符合一个卡牌规则。
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function Card:matchPattern(pattern)
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return Exppattern:Parse(pattern):match(self)
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end
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--- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)或者符号(如♠♥♣♦,带颜色)。
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---@param symbol bool @ 是否以符号形式显示
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---@return string @ 描述花色的字符串
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function Card:getSuitString(symbol)
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local suit = self.suit
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local ret
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if suit == Card.Spade then
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ret = "spade"
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elseif suit == Card.Heart then
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ret = "heart"
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elseif suit == Card.Club then
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ret = "club"
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elseif suit == Card.Diamond then
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ret = "diamond"
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else
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ret = "nosuit"
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end
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return symbol and "log_" .. ret or ret
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end
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--- 获取卡牌颜色并返回点数颜色描述(例如黑色/红色/无色)。
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---@return string @ 描述颜色的字符串
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function Card:getColorString()
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local color = self.color
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if color == Card.Black then
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return "black"
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elseif color == Card.Red then
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return "red"
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end
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return "nocolor"
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end
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--- 获取卡牌类型并返回类型描述(例如基本牌/锦囊牌/装备牌)。
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function Card:getTypeString()
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local t = self.type
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if t == Card.TypeBasic then
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return "basic"
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elseif t == Card.TypeTrick then
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return "trick"
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elseif t == Card.TypeEquip then
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return "equip"
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end
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return "notype"
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end
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local subtype_string_table = {
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[Card.SubtypeArmor] = "armor",
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[Card.SubtypeWeapon] = "weapon",
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[Card.SubtypeTreasure] = "treasure",
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[Card.SubtypeDelayedTrick] = "delayed_trick",
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[Card.SubtypeDefensiveRide] = "defensive_ride",
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[Card.SubtypeOffensiveRide] = "offensive_ride",
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}
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function Card:getSubtypeString()
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local t = self.sub_type
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local ret = subtype_string_table[t]
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if ret == nil then
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if self.type == Card.TypeTrick then
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return "normal_trick"
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elseif self.type == Card.TypeBasic then
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return "basic"
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end
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else
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return ret
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end
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end
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--- 获取卡牌点数并返回点数文字描述(仅限A/J/Q/K/X)。
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local function getNumberStr(num)
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if num == 1 then
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return "A"
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elseif num == 11 then
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return "J"
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elseif num == 12 then
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return "Q"
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elseif num == 13 then
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return "K"
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elseif num == 0 then
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return "X"
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end
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return tostring(num)
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end
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--- 获取卡牌点数并返回点数文字描述(仅限A/J/Q/K/X)。
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---@param num integer @ 当你只想翻译点数为文字时(优先检查,请注意)
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function Card:getNumberStr(num)
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return tostring(getNumberStr(num and num or self.number))
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end
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--- 根据点数文字描述返回数字。
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---@param str integer @ 只能翻译文字为点数
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function Card:strToNumber(str)
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if str == "A" then
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return 1
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elseif str == "J" then
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return 11
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elseif str == "Q" then
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return 12
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elseif str == "K" then
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return 13
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elseif str == "X" then
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return 0
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end
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return tonumber(str)
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end
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--- 获取卡牌的完整点数(花色+点数),如(黑桃A/♠A)。
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---@param symbol boolean @ 是否以符号形式显示花色
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---@return string @ 完整点数(字符串)
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function Card:getSuitCompletedString(symbol)
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return Fk:translate(self:getSuitString(symbol)) .. getNumberStr(self.number)
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end
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--- 判断卡牌是否为普通锦囊牌
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---@return boolean
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function Card:isCommonTrick()
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return self.type == Card.TypeTrick and self.sub_type ~= Card.SubtypeDelayedTrick
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end
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--- 为卡牌赋予Mark。
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---@param mark string @ 标记
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---@param count integer @ 为标记赋予的数量
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-- mark name and UI:
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-- 'xxx': invisible mark
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-- '@mark': mark with extra data (maybe string or number)
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-- '@@mark': mark without data
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function Card:addMark(mark, count)
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count = count or 1
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local num = self.mark[mark]
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num = num or 0
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self:setMark(mark, math.max(num + count, 0))
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end
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--- 为卡牌移除Mark。
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---@param mark string @ 标记
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---@param count integer @ 为标记删除的数量
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function Card:removeMark(mark, count)
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count = count or 1
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local num = self.mark[mark]
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num = num or 0
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self:setMark(mark, math.max(num - count, 0))
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end
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--- 为卡牌设置Mark至指定数量。
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---
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--- 关于标记的说明:
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---
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--- * @开头的为可见标记,其余为隐藏标记。
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--- * -turn结尾、-phase结尾、-round结尾的如同玩家标记一样在这个时机自动清理。
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--- * -noclear结尾的表示不要自动清理。
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--- * 默认的自动清理策略是当卡牌离开手牌区后清除所有的标记。
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--- * -turn之类的后缀会覆盖默认清理的方式。
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--- * (TODO: 以上皆为画饼)
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---@param mark string @ 标记
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---@param count integer @ 为标记删除的数量
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function Card:setMark(mark, count)
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if count == 0 then count = nil end
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if self.mark[mark] ~= count then
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self.mark[mark] = count
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end
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end
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--- 获取卡牌对应Mark的数量。
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---@param mark string @ 标记
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---@return any
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function Card:getMark(mark)
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local ret = (self.mark[mark] or 0)
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if (not self:isVirtual()) and next(self.mark) == nil then
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self.mark = nil
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end
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return ret
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end
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--- 判定卡牌是否拥有对应的Mark。
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---@param mark string @ 标记
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---@return boolean
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function Card:hasMark(mark)
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fk.qWarning("hasMark will be deleted in future version!")
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return self:getMark(mark) ~= 0
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end
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--- 获取卡牌有哪些Mark。
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function Card:getMarkNames()
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local ret = {}
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for k, _ in pairs(self.mark) do
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table.insert(ret, k)
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end
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return ret
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end
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--- 比较两张卡牌的花色是否相同
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---@param anotherCard Card @ 另一张卡牌
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---@param diff bool @ 比较二者相同还是不同
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---@return boolean 返回比较结果
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function Card:compareSuitWith(anotherCard, diff)
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if self ~= anotherCard and table.contains({ self.suit, anotherCard.suit }, Card.NoSuit) then
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return false
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end
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if diff then
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return self.suit ~= anotherCard.suit
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else
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return self.suit == anotherCard.suit
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end
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end
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--- 比较两张卡牌的颜色是否相同
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---@param anotherCard Card @ 另一张卡牌
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---@param diff boolean @ 比较二者相同还是不同
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---@return boolean 返回比较结果
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function Card:compareColorWith(anotherCard, diff)
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if self ~= anotherCard and table.contains({ self.color, anotherCard.color }, Card.NoColor) then
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return false
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end
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if diff then
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return self.color ~= anotherCard.color
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else
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return self.color == anotherCard.color
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end
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end
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--- 比较两张卡牌的点数是否相同
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---@param anotherCard Card @ 另一张卡牌
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---@param diff boolean @ 比较二者相同还是不同
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---@return boolean 返回比较结果
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function Card:compareNumberWith(anotherCard, diff)
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if self ~= anotherCard and self.number < 1 or anotherCard.number < 1 then
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return false
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end
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||
if diff then
|
||
return self.number ~= anotherCard.number
|
||
else
|
||
return self.number == anotherCard.number
|
||
end
|
||
end
|
||
|
||
-- for sendLog
|
||
--- 获取卡牌的文字信息并准备作为log发送。
|
||
function Card:toLogString()
|
||
local ret = string.format('<font color="#0598BC"><b>%s</b></font>', Fk:translate(self.name) .. "[")
|
||
if self:isVirtual() and #self.subcards ~= 1 then
|
||
ret = ret .. Fk:translate(self:getColorString())
|
||
else
|
||
ret = ret .. Fk:translate("log_" .. self:getSuitString())
|
||
if self.number > 0 then
|
||
ret = ret .. string.format('<font color="%s"><b>%s</b></font>', self.color == Card.Red and "#CC3131" or "black", getNumberStr(self.number))
|
||
end
|
||
end
|
||
ret = ret .. '<font color="#0598BC"><b>]</b></font>'
|
||
return ret
|
||
end
|
||
|
||
--- 静态方法。传入下列类型之一的参数,返回id列表。
|
||
---@param c integer|integer[]|Card|Card[]
|
||
---@return integer[]
|
||
function Card:getIdList(c)
|
||
error("This is a static method. Please use Card:getIdList instead")
|
||
end
|
||
|
||
function Card.static:getIdList(c)
|
||
if type(c) == "number" then
|
||
return {c}
|
||
end
|
||
if c.class and c:isInstanceOf(Card) then
|
||
if c:isVirtual() then
|
||
return table.clone(c.subcards)
|
||
else
|
||
return {c.id}
|
||
end
|
||
end
|
||
|
||
-- array
|
||
local ret = {}
|
||
for _, c2 in ipairs(c) do
|
||
table.insertTable(ret, Card:getIdList(c2))
|
||
end
|
||
return ret
|
||
end
|
||
|
||
return Card
|