mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
3f077a6d69
* doc for gameevent * init game event * correct other yield call * hp event * dying event * move card event * use/response event * judge event * remove space
82 lines
2.1 KiB
Lua
82 lines
2.1 KiB
Lua
---@class GameEvent: Object
|
|
---@field room Room
|
|
---@field event integer
|
|
---@field data any
|
|
local GameEvent = class("GameEvent")
|
|
|
|
GameEvent.functions = {}
|
|
GameEvent.cleaners = {}
|
|
local function wrapCoFunc(f, ...)
|
|
if not f then return nil end
|
|
local args = {...}
|
|
return function() return f(table.unpack(args)) end
|
|
end
|
|
local function dummyFunc() end
|
|
|
|
function GameEvent:initialize(event, ...)
|
|
self.room = RoomInstance
|
|
self.event = event
|
|
self.data = { ... }
|
|
self.main_func = wrapCoFunc(GameEvent.functions[event], self) or dummyFunc
|
|
self.clear_func = wrapCoFunc(GameEvent.cleaners[event], self) or dummyFunc
|
|
end
|
|
|
|
function GameEvent:exec()
|
|
local room = self.room
|
|
local logic = room.logic
|
|
local ret = false -- false or nil means this event is running normally
|
|
local extra_ret
|
|
logic.game_event_stack:push(self)
|
|
|
|
local co = coroutine.create(self.main_func)
|
|
while true do
|
|
local err, yield_result, extra_yield_result = coroutine.resume(co)
|
|
|
|
if err == false then
|
|
-- handle error, then break
|
|
if not string.find(yield_result, "__manuallyBreak") then
|
|
fk.qCritical(yield_result)
|
|
print(debug.traceback(co))
|
|
end
|
|
self.clear_func()
|
|
ret = true
|
|
break
|
|
end
|
|
|
|
if yield_result == "__handleRequest" then
|
|
-- yield to requestLoop
|
|
coroutine.yield(yield_result, extra_yield_result)
|
|
|
|
elseif type(yield_result) == "table" and yield_result.class
|
|
and yield_result:isInstanceOf(GameEvent) then
|
|
-- yield to corresponding GameEvent, first pop self from stack
|
|
self.clear_func()
|
|
logic.game_event_stack:pop(self)
|
|
|
|
-- then, call yield
|
|
coroutine.yield(yield_result)
|
|
|
|
elseif yield_result == "__breakEvent" then
|
|
-- try to break this event
|
|
local cancelEvent = GameEvent:new(GameEvent.BreakEvent, self)
|
|
local notcanceled = cancelEvent:exec()
|
|
if not notcanceled then
|
|
self.clear_func()
|
|
ret = true
|
|
extra_ret = extra_yield_result
|
|
break
|
|
end
|
|
|
|
else
|
|
-- normally exit, simply break the loop
|
|
extra_ret = yield_result
|
|
break
|
|
end
|
|
end
|
|
|
|
logic.game_event_stack:pop(self)
|
|
return ret, extra_ret
|
|
end
|
|
|
|
return GameEvent
|