FreeKill/qml/Pages/RoomElement/SkillButton.qml
notify cd7e4c9bd3 I18n (#57)
* rotate general name when it becomes too long

* remember x and y pos of window

* config.language, and can change translations according to language

* standard i18n (WIP)

* client translation (WIP)

* translation for standard cards

* translate skill name and adjust UI
2023-02-27 10:23:48 +08:00

61 lines
1.2 KiB
QML

import QtQuick
import Qt5Compat.GraphicalEffects
Item {
id: root
property alias skill: skill.text
property string type: "active"
property string orig: ""
property bool pressed: false
onEnabledChanged: {
if (!enabled)
pressed = false;
}
width: type === "active" ? Math.max(80, skill.width + 8) : skill.width
height: type === "active" ? 36 : 24
Image {
x: -13 - 120 * 0.166
y: -6 - 55 * 0.166
scale: 0.66
source: type !== "active" ? ""
: AppPath + "/image/button/skill/active/"
+ (enabled ? (pressed ? "pressed" : "normal") : "disabled")
}
Text {
anchors.centerIn: parent
id: skill
font.family: fontLi2.name
font.pixelSize: Math.max(26 - text.length, 18)
visible: false
}
Glow {
id: glowItem
source: skill
anchors.fill: skill
radius: 6
//samples: 8
color: "grey"
}
LinearGradient {
anchors.fill: skill
source: skill
gradient: Gradient {
GradientStop { position: 0; color: "#FFE07C" }
GradientStop { position: 1; color: "#B79A5F" }
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
enabled: root.type === "active" && root.enabled
onClicked: parent.pressed = !parent.pressed;
}
}