mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
21e4c65204
- 正式移除了作为临时手段的-tmp标记,现在can_use和target_filter支持读取extra_data(card_filter暂时搁置) - 规范了askForUseCard中card_name和pattern的关系,现在的格式将以pattern为主,若无pattern才会将card_name视为pattern - 将withinDistanceLimit迁移至ActiveSkill内 - 添加了令卡牌无距离/次数限制的标记判断 - 添加放大了⑨倍的冰伤音效 - 优化了同将判断的逻辑,使其能够准确读取trueName - 身份场主公选将后其他角色能看见主公技能(只是看见,无实际功能) - 开局添加不存在的技能时会放出警报 - 修复了findParent在当前事件无parent时报错的bug - 修复了人工洗牌后不刷新摸牌堆的bug - 修复了getPile返回牌堆实例的bug - 修复了getSkillNameList无法过滤主公技的bug - 修复了死亡后武将牌没有圆角效果的bug
123 lines
4.4 KiB
Lua
123 lines
4.4 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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--- General用来描述一个武将。
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---
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--- 所谓武将,就是所属包、武将基础信息的集合。
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---
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--- 也许···类似于身份证?
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---
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---@class General : Object
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---@field public package Package @ 武将所属包
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---@field public name string @ 武将名字
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---@field public trueName string @ 武将真名,也许可以分辨标界?
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---@field public kingdom string @ 武将所属势力
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---@field public subkingdom string @ 武将副势力
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---@field public hp integer @ 武将初始体力
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---@field public maxHp integer @ 武将初始最大体力
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---@field public mainMaxHpAdjustedValue integer @ 主将体力上限调整
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---@field public deputyMaxHpAdjustedValue integer @ 副将体力上限调整
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---@field public shield integer @ 初始护甲
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---@field public gender Gender @ 武将性别
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---@field public skills Skill[] @ 武将技能
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---@field public other_skills string[] @ 武将身上属于其他武将的技能,通过字符串调用
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---@field public related_skills Skill[] @ 武将相关的不属于其他武将的技能,例如邓艾的急袭
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---@field public related_other_skills string [] @ 武将相关的属于其他武将的技能,例如孙策的英姿
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---@field public companions string [] @ 有珠联璧合关系的武将
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---@field public hidden boolean @ 不在选将框里出现,可以点将,可以在武将一览里查询到
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---@field public total_hidden boolean @ 完全隐藏
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General = class("General")
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---@alias Gender integer
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General.Male = 1
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General.Female = 2
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General.Bigender = 3
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General.Agender = 4
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--- 构造函数,不可随意调用。
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---@param package Package @ 武将所属包
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---@param name string @ 武将名字
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---@param kingdom string @ 武将所属势力
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---@param hp integer @ 武将初始体力
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---@param maxHp integer @ 武将初始最大体力
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---@param gender Gender @ 武将性别
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function General:initialize(package, name, kingdom, hp, maxHp, gender)
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self.package = package
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self.name = name
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local name_splited = name:split("__")
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self.trueName = name_splited[#name_splited]
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self.kingdom = kingdom
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self.hp = hp
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self.maxHp = maxHp or hp
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self.gender = gender or General.Male
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self.mainMaxHpAdjustedValue = 0
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self.deputyMaxHpAdjustedValue = 0
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self.shield = 0
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self.subkingdom = nil
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self.skills = {} -- skills first added to this general
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self.other_skills = {} -- skill belongs other general, e.g. "mashu" of pangde
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self.related_skills = {} -- skills related to this general, but not first added to it, e.g. "jixi" of dengai
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self.related_other_skills = {} -- skills related to this general and belong to other generals, e.g. "yingzi" of sunce
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self.companions = {}
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package:addGeneral(self)
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end
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function General:__tostring()
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return string.format("<General %s>", self.name)
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end
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--- 为武将增加技能,需要注意增加其他武将技能时的处理方式。
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---@param skill Skill @ (单个)武将技能
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function General:addSkill(skill)
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if (type(skill) == "string") then
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table.insert(self.other_skills, skill)
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elseif (skill.class and skill.class:isSubclassOf(Skill)) then
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table.insert(self.skills, skill)
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skill.package = self.package
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end
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end
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--- 为武将增加相关技能,需要注意增加其他武将技能时的处理方式。
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---@param skill Skill @ (单个)武将技能
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function General:addRelatedSkill(skill)
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if (type(skill) == "string") then
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table.insert(self.related_other_skills, skill)
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elseif (skill.class and skill.class:isSubclassOf(Skill)) then
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table.insert(self.related_skills, skill)
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Fk:addSkill(skill)
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skill.package = self.package
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end
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end
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--- 获取武将所有技能。
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---@param include_lord bool
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function General:getSkillNameList(include_lord)
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local ret = {}
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local other_skills = table.map(self.other_skills, Util.Name2SkillMapper)
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local skills = table.connect(self.skills, other_skills)
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for _, skill in ipairs(skills) do
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if include_lord or not skill.lordSkill then
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table.insert(ret, skill.name)
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end
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end
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-- table.insertTable(ret, self.other_skills)
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return ret
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end
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--- 为武将增加珠联璧合关系武将(1个或多个),只需写trueName。
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---@param name string[] @ 武将真名(表)
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function General:addCompanions(name)
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if type(name) == "table" then
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table.insertTable(self.companions, name)
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elseif type(name) == "string" then
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table.insert(self.companions, name)
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end
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end
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return General
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