FreeKill/lua/core
YoumuKon 2ab9ad017a
堆一堆bugfix (#218)
- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误

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Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
..
card_type Spdx license (#109) 2023-04-09 13:35:35 +08:00
skill_type 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
card.lua 小功能 (#211) 2023-06-30 00:48:37 +08:00
debug.lua Scheduler (#194) 2023-06-16 10:56:33 +08:00
engine.lua Bugfix (#206) 2023-06-23 22:18:11 +08:00
exppattern.lua Ltest (#208) 2023-06-24 12:29:20 +08:00
game_mode.lua Merge branch 'master' of https://github.com/Qsgs-Fans/FreeKill 2023-07-02 20:48:00 +08:00
general.lua Recorder (#178) 2023-06-09 01:10:16 +08:00
package.lua Spdx license (#109) 2023-04-09 13:35:35 +08:00
player.lua 堆一堆bugfix (#218) 2023-07-08 01:05:54 +08:00
skill.lua Scheduler (#194) 2023-06-16 10:56:33 +08:00
util.lua Ltest (#208) 2023-06-24 12:29:20 +08:00