FreeKill/include/lua/lzio.h
Notify-ctrl 432a306de0 Add / Remove Player (#2)
* addplayer and removeplayer

* add sqlite3 library and remove comment in library headers

* setup database system
2022-03-27 15:12:00 +08:00

68 lines
1.1 KiB
C

# 1 "./lua/lzio.h"
#ifndef lzio_h
#define lzio_h
#include "lua.h"
#include "lmem.h"
#define EOZ (-1)
typedef struct Zio ZIO;
#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z))
typedef struct Mbuffer {
char *buffer;
size_t n;
size_t buffsize;
} Mbuffer;
#define luaZ_initbuffer(L,buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
#define luaZ_buffer(buff) ((buff)->buffer)
#define luaZ_sizebuffer(buff) ((buff)->buffsize)
#define luaZ_bufflen(buff) ((buff)->n)
#define luaZ_buffremove(buff,i) ((buff)->n -= (i))
#define luaZ_resetbuffer(buff) ((buff)->n = 0)
#define luaZ_resizebuffer(L,buff,size) \
((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \
(buff)->buffsize, size), \
(buff)->buffsize = size)
#define luaZ_freebuffer(L,buff) luaZ_resizebuffer(L, buff, 0)
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n);
struct Zio {
size_t n;
const char *p;
lua_Reader reader;
void *data;
lua_State *L;
};
LUAI_FUNC int luaZ_fill (ZIO *z);
#endif