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https://github.com/Qsgs-Fans/FreeKill.git
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432a306de0
* addplayer and removeplayer * add sqlite3 library and remove comment in library headers * setup database system
68 lines
1.1 KiB
C
68 lines
1.1 KiB
C
# 1 "./lua/lzio.h"
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#ifndef lzio_h
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#define lzio_h
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#include "lua.h"
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#include "lmem.h"
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#define EOZ (-1)
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typedef struct Zio ZIO;
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#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z))
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typedef struct Mbuffer {
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char *buffer;
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size_t n;
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size_t buffsize;
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} Mbuffer;
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#define luaZ_initbuffer(L,buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
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#define luaZ_buffer(buff) ((buff)->buffer)
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#define luaZ_sizebuffer(buff) ((buff)->buffsize)
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#define luaZ_bufflen(buff) ((buff)->n)
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#define luaZ_buffremove(buff,i) ((buff)->n -= (i))
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#define luaZ_resetbuffer(buff) ((buff)->n = 0)
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#define luaZ_resizebuffer(L,buff,size) \
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((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \
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(buff)->buffsize, size), \
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(buff)->buffsize = size)
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#define luaZ_freebuffer(L,buff) luaZ_resizebuffer(L, buff, 0)
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LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
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void *data);
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LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n);
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struct Zio {
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size_t n;
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const char *p;
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lua_Reader reader;
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void *data;
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lua_State *L;
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};
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LUAI_FUNC int luaZ_fill (ZIO *z);
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#endif
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