mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
21e4c65204
- 正式移除了作为临时手段的-tmp标记,现在can_use和target_filter支持读取extra_data(card_filter暂时搁置) - 规范了askForUseCard中card_name和pattern的关系,现在的格式将以pattern为主,若无pattern才会将card_name视为pattern - 将withinDistanceLimit迁移至ActiveSkill内 - 添加了令卡牌无距离/次数限制的标记判断 - 添加放大了⑨倍的冰伤音效 - 优化了同将判断的逻辑,使其能够准确读取trueName - 身份场主公选将后其他角色能看见主公技能(只是看见,无实际功能) - 开局添加不存在的技能时会放出警报 - 修复了findParent在当前事件无parent时报错的bug - 修复了人工洗牌后不刷新摸牌堆的bug - 修复了getPile返回牌堆实例的bug - 修复了getSkillNameList无法过滤主公技的bug - 修复了死亡后武将牌没有圆角效果的bug
108 lines
3.2 KiB
Lua
108 lines
3.2 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@param killer ServerPlayer
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local function rewardAndPunish(killer, victim)
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if killer.dead then return end
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if victim.role == "rebel" then
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killer:drawCards(3, "kill")
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elseif victim.role == "loyalist" and killer.role == "lord" then
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killer:throwAllCards("he")
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end
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end
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GameRule = fk.CreateTriggerSkill{
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name = "game_rule",
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events = {
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fk.GamePrepared,
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fk.AskForPeaches, fk.AskForPeachesDone,
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fk.GameOverJudge, fk.BuryVictim,
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},
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priority = 0,
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can_trigger = function(self, event, target, player, data)
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return (target == player) or (target == nil)
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end,
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on_trigger = function(self, event, target, player, data)
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local room = player.room
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if room:getTag("SkipGameRule") then
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room:setTag("SkipGameRule", false)
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return false
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end
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if event == fk.GamePrepared then
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room:setTag("FirstRound", true)
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room:setTag("RoundCount", 0)
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return false
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end
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switch(event, {
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[fk.AskForPeaches] = function()
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local dyingPlayer = room:getPlayerById(data.who)
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while dyingPlayer.hp < 1 do
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local cardNames = {"peach"}
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local prompt = "#AskForPeaches:" .. dyingPlayer.id .. "::" .. tostring(1 - dyingPlayer.hp)
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if player == dyingPlayer then
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table.insert(cardNames, "analeptic")
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prompt = "#AskForPeachesSelf:::" .. tostring(1 - dyingPlayer.hp)
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end
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cardNames = table.filter(cardNames, function (cardName)
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local cardCloned = Fk:cloneCard(cardName)
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return not (player:prohibitUse(cardCloned) or player:isProhibited(dyingPlayer, cardCloned))
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end)
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if #cardNames == 0 then return end
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local peach_use = room:askForUseCard(player, "peach", table.concat(cardNames, ",") , prompt, true, {analepticRecover = true})
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if not peach_use then break end
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peach_use.tos = { {dyingPlayer.id} }
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if peach_use.card.trueName == "analeptic" then
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peach_use.extra_data = peach_use.extra_data or {}
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peach_use.extra_data.analepticRecover = true
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end
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room:useCard(peach_use)
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end
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end,
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[fk.AskForPeachesDone] = function()
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if player.hp < 1 and not data.ignoreDeath then
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---@type DeathStruct
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local deathData = {
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who = player.id,
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damage = data.damage,
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}
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room:killPlayer(deathData)
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end
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end,
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[fk.GameOverJudge] = function()
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local winner = Fk.game_modes[room.settings.gameMode]:getWinner(player)
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if winner ~= "" then
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room:gameOver(winner)
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return true
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end
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end,
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[fk.BuryVictim] = function()
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player:bury()
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if room.tag["SkipNormalDeathProcess"] or player.rest > 0 then
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return false
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end
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local damage = data.damage
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if damage and damage.from then
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local killer = damage.from
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rewardAndPunish(killer, player);
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end
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end,
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default = function()
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print("game_rule: Event=" .. event)
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room:askForSkillInvoke(player, "rule")
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end,
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})
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return false
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end,
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}
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local fastchat_m = fk.CreateActiveSkill{ name = "fastchat_m" }
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local fastchat_f = fk.CreateActiveSkill{ name = "fastchat_f" }
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Fk:addSkill(fastchat_m)
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Fk:addSkill(fastchat_f)
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