FreeKill/packages/standard/game_rule.lua
Ho-spair 1c6304f0f7
UI modify (#158)
- 实现移动场上一张牌;
- 实现用作记录牌名并可查看的mark;
- 将askForChoice和interaction的文本解析方式改为prompt;
- 新增属性将牌移至牌堆指定索引位置;
- 修改时机“游戏开始时”至正确位置;
- 优化衍生牌逻辑;
- 新增“卡牌展示后”时机。
2023-05-20 16:00:03 +08:00

125 lines
3.2 KiB
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
---@param victim ServerPlayer
local function getWinner(victim)
local room = victim.room
local winner = ""
local alive = room.alive_players
if victim.role == "lord" then
if #alive == 1 and alive[1].role == "renegade" then
winner = "renegade"
else
winner = "rebel"
end
elseif victim.role ~= "loyalist" then
local lord_win = true
for _, p in ipairs(alive) do
if p.role == "rebel" or p.role == "renegade" then
lord_win = false
break
end
end
if lord_win then
winner = "lord+loyalist"
end
end
return winner
end
---@param killer ServerPlayer
local function rewardAndPunish(killer, victim)
if killer.dead then return end
if victim.role == "rebel" then
killer:drawCards(3, "kill")
elseif victim.role == "loyalist" and killer.role == "lord" then
killer:throwAllCards("he")
end
end
GameRule = fk.CreateTriggerSkill{
name = "game_rule",
events = {
fk.GamePrepared,
fk.AskForPeaches, fk.AskForPeachesDone,
fk.GameOverJudge, fk.BuryVictim,
},
priority = 0,
can_trigger = function(self, event, target, player, data)
return (target == player) or (target == nil)
end,
on_trigger = function(self, event, target, player, data)
local room = player.room
if room:getTag("SkipGameRule") then
room:setTag("SkipGameRule", false)
return false
end
if event == fk.GamePrepared then
room:setTag("FirstRound", true)
room:setTag("RoundCount", 0)
return false
end
switch(event, {
[fk.AskForPeaches] = function()
local dyingPlayer = room:getPlayerById(data.who)
while dyingPlayer.hp < 1 do
local pattern = "peach"
local prompt = "#AskForPeaches:" .. dyingPlayer.id .. "::" .. tostring(1 - dyingPlayer.hp)
if player == dyingPlayer then
pattern = pattern .. ",analeptic"
prompt = "#AskForPeachesSelf:::" .. tostring(1 - dyingPlayer.hp)
end
local peach_use = room:askForUseCard(player, "peach", pattern, prompt)
if not peach_use then break end
peach_use.tos = { {dyingPlayer.id} }
if peach_use.card.trueName == "analeptic" then
peach_use.extra_data = peach_use.extra_data or {}
peach_use.extra_data.analepticRecover = true
end
room:useCard(peach_use)
end
end,
[fk.AskForPeachesDone] = function()
if player.hp < 1 and not data.ignoreDeath then
---@type DeathStruct
local deathData = {
who = player.id,
damage = data.damage,
}
room:killPlayer(deathData)
end
end,
[fk.GameOverJudge] = function()
local winner = getWinner(player)
if winner ~= "" then
room:gameOver(winner)
return true
end
end,
[fk.BuryVictim] = function()
player:bury()
if room.tag["SkipNormalDeathProcess"] then
return false
end
local damage = data.damage
if damage and damage.from then
local killer = damage.from
rewardAndPunish(killer, player);
end
end,
default = function()
print("game_rule: Event=" .. event)
room:askForSkillInvoke(player, "rule")
end,
})
return false
end,
}