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- 实现副势力概念,用于应对双势力机制; - 完善神将及拥有副势力的武将开局选择势力的机制; - 完成势力技概念; - 实现ViewAsSkill在响应时对使用和打出的区分。 --------- Co-authored-by: notify <notify-ctrl@qq.com> |
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.. | ||
ai | ||
events | ||
event.lua | ||
gameevent.lua | ||
gamelogic.lua | ||
request.lua | ||
room.lua | ||
serverplayer.lua | ||
system_enum.lua |