mirror of
https://github.com/Qsgs-Fans/FreeKill.git
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1556da2f13
*因为一些原因,带动了之前的内容* - 将QML的大多数let改成了const - 修复一些bug
117 lines
2.7 KiB
QML
117 lines
2.7 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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Item {
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property var cards: []
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property int length: 0
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property var pendingInput: []
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property bool checkExisting: false
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id: root
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function add(inputs)
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{
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let card;
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if (inputs instanceof Array) {
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for (let i = 0; i < inputs.length; i++) {
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card = inputs[i];
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pendingInput.push(card);
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cards.push(card.toData());
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}
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if (checkExisting)
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length = cards.length;
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else
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length += inputs.length;
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} else {
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pendingInput.push(inputs);
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cards.push(inputs.toData());
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if (checkExisting)
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length = cards.length;
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else
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length++;
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}
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}
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function _contains(cid)
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{
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if (!checkExisting)
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return true;
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for (let i = 0; i < cards.length; i++)
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{
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if (cards[i].cid === cid)
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return true;
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}
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return false;
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}
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function remove(outputs)
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{
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const component = Qt.createComponent("CardItem.qml");
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if (component.status !== Component.Ready)
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return [];
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const parentPos = roomScene.mapFromItem(root, 0, 0);
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let card;
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const items = [];
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for (let i = 0; i < outputs.length; i++) {
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if (_contains(outputs[i])) {
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const state = JSON.parse(Backend.callLuaFunction("GetCardData", [outputs[i]]))
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state.x = parentPos.x;
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state.y = parentPos.y;
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state.opacity = 0;
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card = component.createObject(roomScene.dynamicCardArea, state);
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card.x -= card.width / 2;
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card.x += (i - outputs.length / 2) * 15;
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card.y -= card.height / 2;
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items.push(card);
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if (checkExisting) {
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for (let j = 0; j < length; j++) {
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if (cards[j].cid == card.cid) {
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cards.splice(j, 1);
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break;
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}
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}
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}
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}
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}
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if (checkExisting)
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length = cards.length;
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else
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length -= outputs.length;
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return items;
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}
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function updateCardPosition(animated)
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{
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let i, card;
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if (animated) {
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const parentPos = roomScene.mapFromItem(root, 0, 0);
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for (i = 0; i < pendingInput.length; i++) {
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card = pendingInput[i];
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card.origX = parentPos.x - card.width / 2 + ((i - pendingInput.length / 2) * 15);
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card.origY = parentPos.y - card.height / 2;
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card.origOpacity = 0;
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card.destroyOnStop();
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}
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for (i = 0; i < pendingInput.length; i++)
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pendingInput[i].goBack(true);
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} else {
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for (i = 0; i < pendingInput.length; i++) {
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card = pendingInput[i];
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card.x = parentPos.x - card.width / 2;
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card.y = parentPos.y - card.height / 2;
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card.opacity = 1;
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card.destroy();
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}
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}
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pendingInput = [];
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}
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}
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