FreeKill/lua/ui_emu/popupbox.lua
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Changelog: v0.4.20
2024-10-22 01:14:01 +08:00

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local base = require 'ui_emu.base'
local control = require 'ui_emu.control'
local Scene = base.Scene
-- 一种模拟具体qml框的处理机构
-- 具体是什么东西全靠继承子类处理
-- 理论上来说这就是一个小scene
-- 会向其父场景传输其应有的变化
-- 同理UI改变也由父场景传输至这里
---@class PopupBox: Scene
local PopupBox = Scene:subclass("PopupBox")
-- 打开qml框后的初始化对应request打开qml框的操作
function PopupBox:initialize(parent, data)
Scene.initialize(self, parent)
self.data = data
self.change = {}
end
-- 模拟一次UI交互修改相关item的属性即可
-- 同时修改自己parent的changeData
function PopupBox:update(elemType, id, newData)
local item = self.items[elemType][id]
local changed = item:setData(newData)
local changeData = self.change
if changed and changeData then
changeData[elemType] = changeData[elemType] or {}
table.insert(changeData[elemType], item:toData())
end
end
-- 由父RequestHandler调用用以将本qml变化传至父RequestHandler
-- 调用者需要维护changeData确保传给UI的数据最少
function PopupBox:notifyUI()
if not ClientInstance then return nil end
self.parent.change["_type"] = self.class.name
ClientInstance:notifyUI("UpdateRequestUI", self.parent.change)
end
return PopupBox