FreeKill/Fk/Pages/RoomLogic.js
2024-11-09 19:27:41 +08:00

1538 lines
39 KiB
JavaScript

// SPDX-License-Identifier: GPL-3.0-or-later
const Card = {
Unknown : 0,
PlayerHand : 1,
PlayerEquip : 2,
PlayerJudge : 3,
PlayerSpecial : 4,
Processing : 5,
DrawPile : 6,
DiscardPile : 7,
Void : 8
}
function arrangeManyPhotos() {
/* Layout of photos:
* +----------------+
* | -2 ... 2 |
* | -1 1 |
* | 0 |
* +----------------+
*/
const photoBaseWidth = 175;
const photoMaxWidth = 175 * 0.75;
const verticalSpacing = 32;
// Padding is negative, because photos are scaled.
const roomAreaPadding = -16;
let horizontalSpacing = 8;
let photoWidth = (roomArea.width - horizontalSpacing * playerNum)
/ (playerNum - 1);
let photoScale = 0.75;
if (photoWidth > photoMaxWidth) {
photoWidth = photoMaxWidth;
horizontalSpacing = (roomArea.width - photoWidth * (playerNum - 1))
/ playerNum;
} else {
photoScale = photoWidth / photoBaseWidth;
}
const horizontalPadding = (photoWidth - photoBaseWidth) / 2;
const startX = horizontalPadding + horizontalSpacing;
const padding = photoWidth + horizontalSpacing;
let regions = [
{
x: startX + padding * (playerNum - 2),
y: roomScene.height - 220,
scale: photoScale
},
];
let i;
for (i = 0; i < playerNum - 1; i++) {
regions.push({
x: startX + padding * (playerNum - 2 - i),
y: roomAreaPadding,
scale: photoScale,
});
}
regions[1].y += verticalSpacing * 3;
regions[regions.length - 1].y += verticalSpacing * 3;
regions[2].y += verticalSpacing;
regions[regions.length - 2].y += verticalSpacing;
let item, region;
for (i = 0; i < playerNum; i++) {
item = photos.itemAt(i);
if (!item)
continue;
region = regions[photoModel.get(i).index];
item.x = region.x;
item.y = region.y;
item.scale = region.scale;
}
}
function arrangePhotos() {
if (playerNum > 8) {
return arrangeManyPhotos();
}
/* Layout of photos:
* +---------------+
* | 6 5 4 3 2 |
* | 7 1 |
* | 0 |
* +---------------+
*/
const photoWidth = 175 * 0.75;
// Padding is negative, because photos are scaled.
const roomAreaPadding = -16;
const verticalPadding = -175 / 8;
const horizontalSpacing = 32;
const verticalSpacing = (roomArea.width - photoWidth * 7) / 8;
// Position 1-7
const startX = verticalPadding + verticalSpacing;
const padding = photoWidth + verticalSpacing;
const regions = [
{ x: startX + padding * 6, y: roomScene.height - 220 },
{ x: startX + padding * 6, y: roomAreaPadding + horizontalSpacing * 3 },
{ x: startX + padding * 5, y: roomAreaPadding + horizontalSpacing },
{ x: startX + padding * 4, y: roomAreaPadding },
{ x: startX + padding * 3, y: roomAreaPadding },
{ x: startX + padding * 2, y: roomAreaPadding },
{ x: startX + padding, y: roomAreaPadding + horizontalSpacing },
{ x: startX, y: roomAreaPadding + horizontalSpacing * 3 },
];
const regularSeatIndex = [
[0, 4],
[0, 3, 5],
[0, 1, 4, 7],
[0, 1, 3, 5, 7],
[0, 1, 3, 4, 5, 7],
[0, 1, 2, 3, 5, 6, 7],
[0, 1, 2, 3, 4, 5, 6, 7],
];
const seatIndex = regularSeatIndex[playerNum - 2];
let item, region, i;
for (i = 0; i < playerNum; i++) {
item = photos.itemAt(i);
if (!item)
continue;
region = regions[seatIndex[photoModel.get(i).index]];
item.x = region.x;
item.y = region.y;
}
}
function replyToServer(jsonData) {
ClientInstance.replyToServer("", jsonData);
if (!mainWindow.is_pending) {
roomScene.state = "notactive";
} else {
roomScene.state = "";
const data = mainWindow.fetchMessage();
return mainWindow.handleMessage(data.command, data.jsonData);
}
}
function getPhotoModel(id) {
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
if (item.id === id) {
return item;
}
}
return undefined;
}
function getPhoto(id) {
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
if (item.id === id) {
return photos.itemAt(i);
}
}
return undefined;
}
function getPhotoOrDashboard(id) {
if (id === Self.id)
return dashboard;
return getPhoto(id);
}
function getAreaItem(area, id) {
if (area === Card.DrawPile) {
return drawPile;
} else if (area === Card.DiscardPile || area === Card.Processing ||
area === Card.Void) {
return tablePile;
} else if (area === Card.AG) {
return popupBox.item;
}
const photo = getPhoto(id);
if (!photo) {
return null;
}
if (area === Card.PlayerHand) {
return id === Self.id ? dashboard.handcardArea : photo.handcardArea;
} else if (area === Card.PlayerEquip) {
return photo.equipArea;
} else if (area === Card.PlayerJudge) {
return photo.delayedTrickArea;
} else if (area === Card.PlayerSpecial) {
return photo.specialArea;
}
return null;
}
function moveCards(data) {
const moves = data.merged;
for (let i = 0; i < moves.length; i++) {
const move = moves[i];
const from = getAreaItem(move.fromArea, move.from);
const to = getAreaItem(move.toArea, move.to);
if (!from || !to || (from === to && move.fromArea !== Card.DiscardPile))
continue;
const items = from.remove(move.ids, move.fromSpecialName, data);
items.forEach((item) => item.known = !!data[item.cid.toString()]);
if (to === tablePile) {
let vanished = items.filter(c => c.cid === -1);
if (vanished.length > 0) {
drawPile.add(vanished, move.specialName);
drawPile.updateCardPosition(true);
}
vanished = items.filter(c => c.cid !== -1);
if (vanished.length > 0) {
to.add(vanished, move.specialName);
to.updateCardPosition(true);
}
} else {
if (items.length > 0)
to.add(items, move.specialName);
to.updateCardPosition(true);
}
}
}
const suitInteger = {
spade: 1, heart: 3,
club: 2, diamond: 4,
}
function sortHandcards(sortMethods) {
if (!dashboard.handcardArea.cards.length) {
return;
}
const cardType = sortMethods[0];
const cardNum = sortMethods[1];
const cardSuit = sortMethods[2];
if (!cardType && !cardNum && !cardSuit) {
return;
}
let sortOutputs = [];
let sortedStatus = [];
const subtypeString2Number = {
["none"]: Card.SubtypeNone,
["delayed_trick"]: Card.SubtypeDelayedTrick,
["weapon"]: Card.SubtypeWeapon,
["armor"]: Card.SubtypeArmor,
["defensive_horse"]: Card.SubtypeDefensiveRide,
["offensive_horse"]: Card.SubtypeOffensiveRide,
["treasure"]: Card.SubtypeTreasure,
}
const hand = dashboard.handcardArea.cards.map(c => {
return c.cid;
})
let sortedByType = true;
let handcards
if (cardType) {
handcards = dashboard.handcardArea.cards.slice(0);
handcards.sort((prev, next) => {
if (prev.footnote === next.footnote) {
if (prev.type === next.type) {
const prevSubtypeNumber = subtypeString2Number[prev.subtype];
const nextSubtypeNumber = subtypeString2Number[next.subtype];
if (prevSubtypeNumber === nextSubtypeNumber) {
const splitedPrevName = prev.name.split('__');
const prevTrueName = splitedPrevName[splitedPrevName.length - 1];
const splitedNextName = next.name.split('__');
const nextTrueName = splitedNextName[splitedNextName.length - 1];
if (prevTrueName === nextTrueName) {
return prev.cid - next.cid;
} else {
return prevTrueName > nextTrueName ? -1 : 1;
}
} else {
return prevSubtypeNumber - nextSubtypeNumber;
}
} else {
return prev.type - next.type;
}
} else {
return prev.footnote > next.footnote ? 1 : -1;
}
});
// Check if the cards are sorted by type
let i = 0;
handcards.every(c => {
if (hand[i] !== c.cid) {
sortedByType = false;
return false;
}
i++;
return true;
})
sortOutputs.push(handcards);
sortedStatus.push(sortedByType);
}
let sortedByNum = true;
if (cardNum) {
handcards = dashboard.handcardArea.cards.slice(0);
handcards.sort((prev, next) => {
if (prev.footnote === next.footnote) {
if (prev.number === next.number) {
if (suitInteger[prev.suit] === suitInteger[next.suit]) {
return prev.cid - next.cid;
} else {
return suitInteger[prev.suit] - suitInteger[next.suit];
}
} else {
return prev.number - next.number;
}
} else {
return prev.footnote > next.footnote ? 1 : -1;
}
});
let i = 0;
handcards.every(c => {
if (hand[i] !== c.cid) {
sortedByNum = false;
return false;
}
i++;
return true;
})
sortOutputs.push(handcards);
sortedStatus.push(sortedByNum);
}
let sortedBySuit = true;
if (cardSuit) {
handcards = dashboard.handcardArea.cards.slice(0);
handcards.sort((prev, next) => {
if (prev.footnote === next.footnote) {
if (suitInteger[prev.suit] === suitInteger[next.suit]) {
if (prev.number === next.number) {
return prev.cid - next.cid;
} else {
return prev.number - next.number;
}
} else {
return suitInteger[prev.suit] - suitInteger[next.suit];
}
} else {
return prev.footnote > next.footnote ? 1 : -1;
}
});
let i = 0;
handcards.every(c => {
if (hand[i] !== c.cid) {
sortedBySuit = false;
return false;
}
i++;
return true;
})
sortOutputs.push(handcards);
sortedStatus.push(sortedBySuit);
}
let output
for (let i = 0; i < sortedStatus.length; i++) {
if (sortedStatus[i]) {
let j = i < sortedStatus.length - 1 ? i + 1 : 0;
output = sortOutputs[j];
break;
}
}
if (!output) output = sortOutputs[0];
dashboard.handcardArea.cards = output;
dashboard.handcardArea.updateCardPosition(true);
}
function setEmotion(id, emotion, isCardId) {
let path;
if (OS === "Win") {
// Windows: file:///C:/xxx/xxxx
path = (SkinBank.PIXANIM_DIR + emotion).replace("file:///", "");
} else {
path = (SkinBank.PIXANIM_DIR + emotion).replace("file://", "");
}
if (!Backend.exists(path)) {
// Try absolute path again
if (OS === "Win") {
// Windows: file:///C:/xxx/xxxx
path = (AppPath + "/" + emotion).replace("file:///", "");
} else {
path = (AppPath + "/" + emotion).replace("file://", "");
}
if (!Backend.exists(path))
return;
}
if (!Backend.isDir(path)) {
// TODO: set picture emotion
return;
}
const component = Qt.createComponent("../RoomElement/PixmapAnimation.qml");
if (component.status !== Component.Ready)
return;
let photo;
if (isCardId === true) {
roomScene.tableCards.forEach((v) => {
if (v.cid === id) {
photo = v;
return;
}
})
if (!photo)
return;
} else {
photo = getPhoto(id);
if (!photo) {
return null;
}
}
const animation = component.createObject(photo,
{ source: (OS === "Win" ? "file:///" : "") + path });
animation.anchors.centerIn = photo;
if (isCardId) {
animation.started.connect(() => photo.busy = true);
animation.finished.connect(() => {
photo.busy = false;
animation.destroy()
});
} else {
animation.finished.connect(() => animation.destroy());
}
animation.start();
}
function setCardFootnote(id, footnote) {
let card;
roomScene.tableCards.forEach((v) => {
if (v.cid === id) {
card = v;
return;
}
});
if (!card) {
return;
}
card.footnote = footnote;
card.footnoteVisible = true;
}
callbacks["SetCardFootnote"] = (data) => {
const [id, note] = data;
setCardFootnote(id, note);
}
function setCardVirtName(id, name) {
let card;
roomScene.tableCards.forEach((v) => {
if (v.cid === id) {
card = v;
return;
}
});
if (!card) {
return;
}
card.virt_name = name;
}
callbacks["SetCardVirtName"] = (data) => {
const [ids, note] = data;
ids.forEach(id => setCardVirtName(id, note));
}
function changeHp(id, delta, losthp) {
const photo = getPhoto(id);
if (!photo) {
return null;
}
if (delta < 0) {
if (!losthp) {
setEmotion(id, "damage")
photo.tremble()
}
}
}
function doIndicate(from, tos) {
const component = Qt.createComponent("../RoomElement/IndicatorLine.qml");
if (component.status !== Component.Ready)
return;
const fromItem = getPhotoOrDashboard(from);
const fromPos = mapFromItem(fromItem, fromItem.width / 2,
fromItem.height / 2);
const end = [];
for (let i = 0; i < tos.length; i++) {
if (from === tos[i])
continue;
const toItem = getPhotoOrDashboard(tos[i]);
const toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2);
end.push(toPos);
}
const color = "#96943D";
const line = component.createObject(roomScene, {
start: fromPos,
end: end,
color: color
});
line.finished.connect(() => line.destroy());
line.running = true;
}
function getPlayerStr(playerid) {
const photo = getPhoto(playerid);
if (photo.general === "anjiang" && (photo.deputyGeneral === "anjiang" || !photo.deputyGeneral)) {
return luatr("seat#" + photo.seatNumber);
}
let ret = photo.general;
ret = luatr(ret);
if (photo.deputyGeneral && photo.deputyGeneral !== "") {
ret = ret + "/" + luatr(photo.deputyGeneral);
}
return ret;
}
function processPrompt(prompt) {
const data = prompt.split(":");
let raw = luatr(data[0]);
const src = parseInt(data[1]);
const dest = parseInt(data[2]);
if (raw.match("%src"))
raw = raw.replace(/%src/g, getPlayerStr(src));
if (raw.match("%dest"))
raw = raw.replace(/%dest/g, luatr(getPhoto(dest).general));
if (data.length > 3) {
for (let i = data.length - 1; i > 3; i--) {
raw = raw.replace(new RegExp("%arg" + (i - 2), "g"), luatr(data[i]));
}
raw = raw.replace(new RegExp("%arg", "g"), luatr(data[3]));
}
return raw;
}
callbacks["MaxCard"] = (data) => {
const id = data.id;
const cardMax = data.pcardMax;
const photo = getPhoto(id);
if (photo) {
photo.maxCard = cardMax;
}
}
callbacks["AddPlayer"] = (data) => {
// jsonData: int id, string screenName, string avatar, bool ready
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
if (item.id === -1) {
const uid = data[0];
const name = data[1];
const avatar = data[2];
const ready = data[3];
item.id = uid;
item.screenName = name;
item.general = avatar;
item.avatar = avatar;
item.ready = ready;
checkAllReady();
if (getPhoto(-1)) {
roomScene.isFull = false;
} else {
roomScene.isFull = true;
}
return;
}
}
}
callbacks["RemovePlayer"] = (data) => {
// jsonData: int uid
const uid = data[0];
const model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
model.id = -1;
model.screenName = "";
model.general = "";
model.isOwner = false;
roomScene.isFull = false;
}
}
callbacks["RoomOwner"] = (data) => {
// jsonData: int uid of the owner
const uid = data[0];
roomScene.isOwner = (Self.id === uid);
const model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
model.isOwner = true;
}
}
function checkAllReady() {
let allReady = true;
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
if (!item.isOwner && !item.ready) {
allReady = false;
break;
}
}
roomScene.isAllReady = allReady;
}
callbacks["ReadyChanged"] = (data) => {
const id = data[0];
const ready = data[1];
if (id === Self.id) {
roomScene.isReady = ready === 1;
}
const model = getPhotoModel(id);
if (typeof(model) !== "undefined") {
model.ready = ready ? true : false;
checkAllReady();
}
}
callbacks["NetStateChanged"] = (data) => {
const id = data[0];
let state = data[1];
const model = getPhotoModel(id);
if (state === "run" && model.dead) {
state = "leave";
}
model.netstate = state;
}
callbacks["PropertyUpdate"] = (data) => {
// jsonData: int id, string property_name, value
const uid = data[0];
const property_name = data[1];
let value = data[2];
let model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
if (property_name == "sealedSlots")
value = JSON.stringify(value); // 辣鸡qml
model[property_name] = value;
}
if (property_name === "phase") {
let item = getPhoto(uid);
item.playing = value < 8; // Player.NotActive
}
}
callbacks["UpdateCard"] = (j) => {
const id = parseInt(j);
let card;
roomScene.tableCards.forEach((v) => {
if (v.cid === id) {
card = v;
return;
}
});
if (!card) {
roomScene.dashboard.handcardArea.cards.forEach((v) => {
if (v.cid === id) {
card = v;
return;
}
});
}
if (!card) {
return;
}
card.setData(lcall("GetCardData", id));
}
callbacks["UpdateSkill"] = (j) => {
const all_skills = [roomScene.dashboard.skillButtons, roomScene.dashboard.notActiveButtons];
for (const skills of all_skills) {
for (let i = 0; i < skills.count; i++) {
const item = skills.itemAt(i);
const dat = lcall("GetSkillStatus", item.orig);
item.locked = dat.locked;
item.times = dat.times;
}
}
}
callbacks["StartGame"] = (jsonData) => {
roomScene.isStarted = true;
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
item.ready = false;
item.general = "";
}
}
callbacks["ArrangeSeats"] = (order) => {
// jsonData: seat order
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
item.seatNumber = order.indexOf(item.id) + 1;
}
// make Self to the first of list, then reorder photomodel
const selfIndex = order.indexOf(Self.id);
const after = order.splice(selfIndex);
after.push(...order);
const photoOrder = after;
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
item.index = photoOrder.indexOf(item.id);
}
arrangePhotos();
}
function cancelAllFocus() {
let item;
for (let i = 0; i < playerNum; i++) {
item = photos.itemAt(i);
item.progressBar.visible = false;
item.progressTip = "";
}
}
callbacks["MoveFocus"] = (data) => {
// jsonData: int[] focuses, string command
cancelAllFocus();
const focuses = data[0];
const command = data[1];
const timeout = data[2] ?? (config.roomTimeout * 1000);
let item, model;
for (let i = 0; i < playerNum; i++) {
model = photoModel.get(i);
if (focuses.indexOf(model.id) != -1) {
item = photos.itemAt(i);
item.progressBar.duration = timeout;
item.progressBar.visible = true;
item.progressTip = luatr(command)
+ luatr(" thinking...");
}
}
}
callbacks["PlayerRunned"] = (data) => {
// jsonData: int runner, int robot
const runner = data[0];
const robot = data[1];
const model = getPhotoModel(runner);
if (typeof(model) !== "undefined") {
model.id = robot;
}
}
callbacks["AskForGeneral"] = (data) => {
// jsonData: string[] Generals
const generals = data[0];
const n = data[1];
const convert = data[2];
const heg = data[3];
roomScene.setPrompt(luatr("#AskForGeneral"), true);
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/ChooseGeneralBox.qml");
const box = roomScene.popupBox.item;
box.accepted.connect(() => {
replyToServer(JSON.stringify(box.choices));
});
box.choiceNum = n;
box.convertDisabled = !!convert;
box.hegemony = !!heg;
for (let i = 0; i < generals.length; i++)
box.generalList.append({ "name": generals[i] });
box.updatePosition();
}
callbacks["AskForSkillInvoke"] = (data) => {
// jsonData: [ string name, string prompt ]
const skill = data[0];
const prompt = data[1];
roomScene.promptText = prompt ? processPrompt(prompt)
: luatr("#AskForSkillInvoke").arg(luatr(skill));
// roomScene.activate();
// roomScene.okCancel.visible = true;
// roomScene.okButton.enabled = true;
// roomScene.cancelButton.enabled = true;
roomScene.activate();
}
callbacks["AskForArrangeCards"] = (data) => {
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/ArrangeCardsBox.qml");
const box = roomScene.popupBox.item;
const cards = data.cards;
box.cards = cards.reduce((newArray, elem) => {
return newArray.concat(elem.map(cid => lcall("GetCardData", cid)));
}, []);
box.org_cards = cards;
box.prompt = data.prompt;
box.size = data.size;
box.areaCapacities = data.capacities;
box.areaLimits = data.limits;
box.free_arrange = data.is_free;
box.areaNames = data.names;
box.pattern = data.pattern;
box.poxi_type = data.poxi_type;
box.cancelable = data.cancelable;
box.initializeCards();
}
callbacks["AskForGuanxing"] = (data) => {
const cards = data.cards;
const min_top_cards = data.min_top_cards;
const max_top_cards = data.max_top_cards;
const min_bottom_cards = data.min_bottom_cards;
const max_bottom_cards = data.max_bottom_cards;
const top_area_name = data.top_area_name;
const bottom_area_name = data.bottom_area_name;
const prompt = data.prompt;
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/GuanxingBox.qml");
const box = roomScene.popupBox.item;
box.prompt = prompt;
box.free_arrange = data.is_free;
if (max_top_cards === 0) {
box.areaCapacities = [max_bottom_cards];
box.areaLimits = [min_bottom_cards];
box.areaNames = [luatr(bottom_area_name)];
} else {
if (max_bottom_cards === 0) {
box.areaCapacities = [max_top_cards];
box.areaLimits = [min_top_cards];
box.areaNames = [luatr(top_area_name)];
} else {
box.areaCapacities = [max_top_cards, max_bottom_cards];
box.areaLimits = [min_top_cards, min_bottom_cards];
box.areaNames = [luatr(top_area_name), luatr(bottom_area_name)];
}
}
box.org_cards = cards;
box.cards = cards.reduce((newArray, elem) => {
return newArray.concat(elem.map(cid => lcall("GetCardData", cid)));
}, []);
box.initializeCards();
box.accepted.connect(() => {
replyToServer(JSON.stringify(box.getResult()));
});
}
callbacks["AskForExchange"] = (data) => {
const cards = [];
const cards_name = [];
const capacities = [];
const limits = [];
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/GuanxingBox.qml");
let for_i = 0;
const box = roomScene.popupBox.item;
box.org_cards = data.piles;
data.piles.forEach(ids => {
if (ids.length > 0) {
ids.forEach(id => cards.push(lcall("GetCardData", id)));
capacities.push(ids.length);
limits.push(0);
cards_name.push(luatr(data.piles_name[for_i]));
for_i ++;
}
});
box.cards = cards;
box.areaCapacities = capacities
box.areaLimits = limits
box.areaNames = cards_name
box.initializeCards();
box.accepted.connect(() => {
replyToServer(JSON.stringify(box.getResult()));
});
}
callbacks["AskForChoice"] = (data) => {
// jsonData: [ string[] choices, string skill ]
// TODO: multiple choices, e.g. benxi_ol
const choices = data[0];
const all_choices = data[1];
const skill_name = data[2];
const prompt = data[3];
const detailed = data[4];
if (prompt === "") {
roomScene.promptText = luatr("#AskForChoice")
.arg(luatr(skill_name));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
let qmlSrc;
if (!detailed) {
qmlSrc = "../RoomElement/ChoiceBox.qml";
} else {
qmlSrc = "../RoomElement/DetailedChoiceBox.qml";
}
roomScene.popupBox.sourceComponent = Qt.createComponent(qmlSrc);
const box = roomScene.popupBox.item;
box.options = choices;
box.skill_name = skill_name;
box.all_options = all_choices;
box.accepted.connect(() => {
replyToServer(all_choices[box.result]);
});
}
callbacks["AskForChoices"] = (data) => {
// jsonData: [ string[] choices, string skill ]
// TODO: multiple choices, e.g. benxi_ol
const choices = data[0];
const all_choices = data[1];
const min_num = data[2][0];
const max_num = data[2][1];
const cancelable = data[3];
const skill_name = data[4];
const prompt = data[5];
const detailed = data[6];
if (prompt === "") {
roomScene.promptText = luatr("#AskForChoices")
.arg(luatr(skill_name));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
let qmlSrc;
if (!detailed) {
qmlSrc = "../RoomElement/CheckBox.qml";
} else {
qmlSrc = "../RoomElement/DetailedCheckBox.qml";
}
roomScene.popupBox.sourceComponent = Qt.createComponent(qmlSrc);
const box = roomScene.popupBox.item;
box.options = choices;
box.skill_name = skill_name;
box.all_options = all_choices;
box.min_num = min_num;
box.max_num = max_num;
box.cancelable = cancelable;
box.accepted.connect(() => {
const ret = [];
box.result.forEach(id => {
ret.push(all_choices[id]);
});
replyToServer(JSON.stringify(ret));
});
}
callbacks["AskForCardChosen"] = (data) => {
// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
// string reason ]
const reason = data._reason;
const prompt = data._prompt;
if (prompt === "") {
roomScene.promptText = luatr(processPrompt("#AskForChooseCard:" + data._id))
.arg(luatr(reason));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/PlayerCardBox.qml");
const box = roomScene.popupBox.item;
box.prompt = prompt;
box.visible_data = data.visible_data ?? {};
for (let d of data.card_data) {
const arr = [];
const ids = d[1];
ids.forEach(id => arr.push(lcall("GetCardData", id)));
box.addCustomCards(d[0], arr);
}
roomScene.popupBox.moveToCenter();
box.cardSelected.connect(cid => replyToServer(cid));
}
callbacks["AskForCardsChosen"] = (data) => {
// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
// int min, int max, string reason ]
const min = data._min;
const max = data._max;
const reason = data._reason;
const prompt = data._prompt;
if (prompt === "") {
roomScene.promptText = luatr(processPrompt("#AskForChooseCards:" + data._id))
.arg(luatr(reason)).arg(min).arg(max);
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/PlayerCardBox.qml");
const box = roomScene.popupBox.item;
box.multiChoose = true;
box.min = min;
box.max = max;
box.prompt = prompt;
box.visible_data = data.visible_data ?? {};
for (let d of data.card_data) {
const arr = [];
const ids = d[1];
ids.forEach(id => arr.push(lcall("GetCardData", id)));
box.addCustomCards(d[0], arr);
}
roomScene.popupBox.moveToCenter();
box.cardsSelected.connect((ids) => {
replyToServer(JSON.stringify(ids));
});
}
callbacks["AskForPoxi"] = (dat) => {
const { type, data, extra_data, cancelable } = dat;
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/PoxiBox.qml");
const box = roomScene.popupBox.item;
box.extra_data = extra_data;
box.poxi_type = type;
box.card_data = data;
box.cancelable = cancelable;
for (let d of data) {
const arr = [];
const ids = d[1];
ids.forEach(id => arr.push(lcall("GetCardData", id)));
box.addCustomCards(d[0], arr);
}
box.refreshPrompt();
roomScene.popupBox.moveToCenter();
box.cardsSelected.connect((ids) => {
replyToServer(JSON.stringify(ids));
});
}
callbacks["AskForMoveCardInBoard"] = (data) => {
const { cards, cardsPosition, generalNames, playerIds } = data;
roomScene.activate();
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/MoveCardInBoardBox.qml");
const boxCards = [];
cards.forEach(id => {
const cardPos = cardsPosition[cards.findIndex(cid => cid === id)];
const d = lcall("GetCardData", id, playerIds[cardPos]);
boxCards.push(d);
});
const box = roomScene.popupBox.item;
box.cards = boxCards;
box.cardsPosition = cardsPosition;
box.playerIds = playerIds;
box.generalNames = generalNames.map(name => {
const namesSplited = name.split('/');
if (namesSplited.length > 1) {
return namesSplited.map(nameSplited => luatr(nameSplited)).join('/');
}
return luatr(name);
});
box.arrangeCards();
box.accepted.connect(() => {
replyToServer(JSON.stringify(box.getResult()));
});
}
callbacks["MoveCards"] = (moves) => {
// jsonData: merged moves
moveCards(moves);
}
// 切换状态 -> 向Lua询问UI情况
// 所以Lua一开始就要设置好各种亮灭的值 而这个自然是通过update
callbacks["PlayCard"] = () => {
roomScene.activate();
roomScene.okCancel.visible = true;
}
callbacks["LoseSkill"] = (data) => {
// jsonData: [ int player_id, string skill_name ]
const id = data[0];
const skill_name = data[1];
const prelight = data[2];
if (id === Self.id) {
dashboard.loseSkill(skill_name, prelight);
}
}
callbacks["AddSkill"] = (data) => {
// jsonData: [ int player_id, string skill_name ]
const id = data[0];
const skill_name = data[1];
const prelight = data[2];
if (id === Self.id) {
dashboard.addSkill(skill_name, prelight);
}
}
callbacks["PrelightSkill"] = (data) => {
const skill_name = data[0];
const prelight = data[1];
dashboard.prelightSkill(skill_name, prelight);
}
callbacks["AskForUseActiveSkill"] = (data) => {
// jsonData: string skill_name, string prompt
const skill_name = data[0];
const prompt = data[1];
const cancelable = data[2];
const extra_data = data[3] ?? {};
if (prompt === "") {
roomScene.promptText = luatr("#AskForUseActiveSkill")
.arg(luatr(skill_name));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
roomScene.okCancel.visible = true;
}
callbacks["CancelRequest"] = () => {
roomScene.state = "notactive";
}
callbacks["GameLog"] = (jsonData) => {
roomScene.addToLog(jsonData)
}
callbacks["AskForUseCard"] = (data) => {
// jsonData: card, pattern, prompt, cancelable, {}
const cardname = data[0];
const pattern = data[1];
const prompt = data[2];
const extra_data = data[4];
const disabledSkillNames = data[5];
if (prompt === "") {
roomScene.promptText = luatr("#AskForUseCard")
.arg(luatr(cardname));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
roomScene.okCancel.visible = true;
if (extra_data != null) {
if (extra_data.effectTo !== Self.id &&
roomScene.skippedUseEventId.find(id => id === extra_data.useEventId)) {
lcall("UpdateRequestUI", "Button", "Cancel");
return;
} else {
roomScene.extra_data = extra_data;
}
}
// roomScene.responding_card = pattern;
// disabledSkillNames && (dashboard.disabledSkillNames = disabledSkillNames);
// roomScene.state = "responding";
// okButton.enabled = false;
// cancelButton.enabled = true;
}
callbacks["AskForResponseCard"] = (data) => {
// jsonData: card_name, pattern, prompt, cancelable, {}
const cardname = data[0];
const pattern = data[1];
const prompt = data[2];
const disabledSkillNames = data[5];
if (prompt === "") {
roomScene.promptText = luatr("#AskForResponseCard")
.arg(luatr(cardname));
} else {
roomScene.setPrompt(processPrompt(prompt), true);
}
roomScene.activate();
roomScene.okCancel.visible = true;
}
callbacks["SetPlayerMark"] = (data) => {
const player = getPhoto(data[0]);
const mark = data[1];
const value = data[2] instanceof Object ? data[2] : data[2].toString();
let area = mark.startsWith("@!") ? player.picMarkArea : player.markArea;
if (data[2] === 0) {
area.removeMark(mark);
} else {
area.setMark(mark, mark.startsWith("@@") ? "" : value);
}
}
callbacks["SetBanner"] = (data) => {
const mark = data[0];
const value = data[1] instanceof Object ? data[1] : data[1].toString();
let area = roomScene.banner;
if (data[1] === 0) {
area.removeMark(mark);
} else {
area.setMark(mark, mark.startsWith("@@") ? "" : value);
}
}
callbacks["Animate"] = (data) => {
// jsonData: [Object object]
switch (data.type) {
case "Indicate":
data.to.forEach(item => {
doIndicate(data.from, [item[0]]);
if (item[1]) {
doIndicate(item[0], item.slice(1));
}
})
break;
case "Emotion":
setEmotion(data.player, data.emotion, data.is_card);
break;
case "LightBox":
break;
case "SuperLightBox": {
const path = data.path;
const jsonData = data.data;
roomScene.bigAnim.source = AppPath + "/" + path;
if (jsonData && jsonData !== "") {
roomScene.bigAnim.item.loadData(jsonData);
}
break;
}
case "InvokeSkill": {
const id = data.player;
const component =
Qt.createComponent("../RoomElement/SkillInvokeAnimation.qml");
if (component.status !== Component.Ready)
return;
const photo = getPhoto(id);
if (!photo) {
return null;
}
const animation = component.createObject(photo, {
skill_name: luatr(data.name),
skill_type: (data.skill_type ? data.skill_type : "special"),
});
animation.anchors.centerIn = photo;
animation.finished.connect(() => animation.destroy());
break;
}
case "InvokeUltSkill": {
const id = data.player;
const photo = getPhoto(id);
if (!photo) {
return null;
}
roomScene.bigAnim.source = "../RoomElement/UltSkillAnimation.qml";
roomScene.bigAnim.item.loadData({
skill_name: data.name,
general: data.deputy ? photo.deputyGeneral : photo.general,
});
break;
}
default:
break;
}
}
callbacks["LogEvent"] = (data) => {
// jsonData: [Object object]
switch (data.type) {
case "Damage": {
const item = getPhotoOrDashboard(data.to);
setEmotion(data.to, "damage");
item.tremble();
data.damageType = data.damageType || "normal_damage";
Backend.playSound("./audio/system/" + data.damageType +
(data.damageNum > 1 ? "2" : ""));
break;
}
case "LoseHP": {
Backend.playSound("./audio/system/losehp");
break;
}
case "ChangeMaxHp": {
if (data.num < 0) {
Backend.playSound("./audio/system/losemaxhp");
}
break;
}
case "PlaySkillSound": {
const skill = data.name;
// let extension = data.extension;
let extension;
let path;
let dat;
// try main general
if (data.general) {
dat = lcall("GetGeneralData", data.general);
extension = dat.extension;
path = "./packages/" + extension + "/audio/skill/" + skill + "_"
+ data.general;
if (Backend.exists(path + ".mp3") || Backend.exists(path + "1.mp3")) {
Backend.playSound(path, data.i);
break;
}
}
// secondly try deputy general
if (data.deputy) {
dat = lcall("GetGeneralData", data.deputy);
extension = dat.extension;
path = "./packages/" + extension + "/audio/skill/" + skill + "_"
+ data.deputy;
if (Backend.exists(path + ".mp3") || Backend.exists(path + "1.mp3")) {
Backend.playSound(path, data.i);
break;
}
}
// finally normal skill
dat = lcall("GetSkillData", skill);
extension = dat.extension;
path = "./packages/" + extension + "/audio/skill/" + skill;
Backend.playSound(path, data.i);
break;
}
case "PlaySound": {
Backend.playSound(data.name);
break;
}
case "Death": {
const item = getPhoto(data.to);
const extension = lcall("GetGeneralData", item.general).extension;
Backend.playSound("./packages/" + extension + "/audio/death/"
+ item.general);
break;
}
default:
break;
}
}
callbacks["GameOver"] = (jsonData) => {
roomScene.state = "notactive";
roomScene.popupBox.sourceComponent =
Qt.createComponent("../RoomElement/GameOverBox.qml");
const box = roomScene.popupBox.item;
box.winner = jsonData;
// roomScene.isStarted = false;
}
callbacks["FillAG"] = (data) => {
const ids = data[0];
roomScene.manualBox.sourceComponent =
Qt.createComponent("../RoomElement/AG.qml");
roomScene.manualBox.item.addIds(ids);
}
callbacks["AskForAG"] = (j) => {
roomScene.activate();
roomScene.manualBox.item.interactive = true;
}
callbacks["TakeAG"] = (data) => {
if (!roomScene.manualBox.item) return;
const pid = data[0];
const cid = data[1];
const item = getPhoto(pid);
const general = luatr(item.general);
// the item should be AG box
roomScene.manualBox.item.takeAG(general, cid);
}
callbacks["CloseAG"] = () => roomScene.manualBox.item.close();
callbacks["CustomDialog"] = (data) => {
const path = data.path;
const dat = data.data;
roomScene.activate();
roomScene.popupBox.source = AppPath + "/" + path;
if (dat) {
roomScene.popupBox.item.loadData(dat);
}
}
callbacks["MiniGame"] = (data) => {
const game = data.type;
const dat = data.data;
const gdata = lcall("GetMiniGame", game, Self.id, JSON.stringify(dat));
roomScene.activate();
roomScene.popupBox.source = AppPath + "/" + gdata.qml_path + ".qml";
if (dat) {
roomScene.popupBox.item.loadData(dat);
}
}
callbacks["UpdateMiniGame"] = (data) => {
if (roomScene.popupBox.item) {
roomScene.popupBox.item.updateData(data);
}
}
callbacks["EmptyRequest"] = (data) => {
roomScene.activate();
}
callbacks["UpdateLimitSkill"] = (data) => {
const id = data[0];
const skill = data[1];
const time = data[2];
const photo = getPhoto(id);
if (photo) {
photo.updateLimitSkill(skill, time);
}
}
callbacks["UpdateDrawPile"] = (j) => {
const data = parseInt(j);
roomScene.miscStatus.pileNum = data;
}
callbacks["UpdateRoundNum"] = (j) => {
const data = parseInt(j);
roomScene.miscStatus.roundNum = data;
}
callbacks["UpdateGameData"] = (data) => {
const id = data[0];
const total = data[1];
const win = data[2];
const run = data[3];
const photo = getPhoto(id);
if (photo) {
photo.totalGame = total;
photo.winGame = win;
photo.runGame = run;
}
}
// 神貂蝉
callbacks["ChangeSelf"] = (j) => {
// move new selfPhoto to dashboard
let order = new Array(photoModel.count);
for (let i = 0; i < photoModel.count; i++) {
const item = photoModel.get(i);
order[item.seatNumber - 1] = item.id;
if (item.id === Self.id) {
dashboard.self = photos.itemAt(i);
}
}
callbacks["ArrangeSeats"](order);
// update dashboard
dashboard.update();
}
callbacks["UpdateRequestUI"] = (uiUpdate) => {
if (uiUpdate["_prompt"])
roomScene.promptText = processPrompt(uiUpdate["_prompt"]);
if (uiUpdate._type == "Room") {
roomScene.applyChange(uiUpdate);
}
}
callbacks["ReplyToServer"] = (data) => {
replyToServer(data);
}
callbacks["ReplayerDurationSet"] = (j) => {
roomScene.replayerDuration = parseInt(j);
}
callbacks["ReplayerElapsedChange"] = (j) => {
roomScene.replayerElapsed = parseInt(j);
}
callbacks["ReplayerSpeedChange"] = (j) => {
roomScene.replayerSpeed = parseFloat(j);
}